Sassy Squatch: Difference between revisions
No edit summary |
Tag: Mobile edit |
||
Line 18: | Line 18: | ||
|JapR=Biggu Furīzā | |JapR=Biggu Furīzā | ||
|JapM=Big Freezer | |JapM=Big Freezer | ||
|ChiS=制冷魔 | |||
|ChiSR=Zhìlěng Mó | |||
|ChiSM=Refrigeration Demon | |||
|Ger=Sassy Squatch | |Ger=Sassy Squatch | ||
|GerM=- | |GerM=- |
Revision as of 05:28, May 18, 2023
Sassy Squatch | |
---|---|
Artwork of Sassy Squatch from DK: King of Swing | |
Species | Yeti |
First appearance | DK: King of Swing (2005) |
Sassy Squatch is an arctic yeti-like monster and the fourth boss of DK: King of Swing. It is fought at the end of Ice World during the boss level, Sassy Squatch's Lair. Its name is a pun on Sasquatch, a legendary North American monster also known as Bigfoot. Sassy Squatch is only seen by the upper half of its body and its arms.
Overview
Sassy Squatch is completely covered in icy armor, making it immune to Donkey Kong's attacks. To damage Sassy Squatch, Donkey Kong must throw a bomb into its mouth, which it repeatedly opens and closes. Contact with Sassy Squatch will deal one heart of damage and freeze Donkey Kong in ice for a second. If Sassy Squatch opens and closes its mouth three times, it briefly moves its torso up towards Donkey Kong. Every time Sassy Squatch is hit, it spits out several spiked ice crystals, which turn into pegs for Donkey Kong to move on to the next area. Sassy Squatch follows behind Donkey Kong as he moves up. For each hit that Sassy Squatch takes, it moves around faster.
Sassy Squatch is defeated after taking five hits, and Donkey Kong is rewarded with its golden medal.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ビッグフリーザー[?] Biggu Furīzā |
Big Freezer | |
Chinese (simplified) | 制冷魔[?] Zhìlěng Mó |
Refrigeration Demon | |
German | Sassy Squatch[?] | - | |
Italian | Yeti[?] | - |