Car (obstacle): Difference between revisions

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Red convertibles return in [[Wii Coconut Mall]], where they are occupied by Shy Guys like in the course's ''Mario Kart 8 Deluxe'' rendition. In the regular variant, the cars move back and forth across the track like in ''Mario Kart Wii'' and ''Mario Kart 7'', though instead of spinning racers out, they simply slow them down as a wall would; they can be taken out by driving into them while [[Invincible Mario|invincible]] or [[Mega Mario|under the effects]] of a [[Mega Mushroom]], consequently giving "Car" points. In the R variant, the cars are bigger and completely stationary, similarly to the 2.0.0 version of ''8 Deluxe'', though now they lie parallel to the course's borders rather than diagonally, and invisible boundaries redirect drivers away from them when approached.  
Red convertibles return in [[Wii Coconut Mall]], where they are occupied by Shy Guys like in the course's ''Mario Kart 8 Deluxe'' rendition. In the regular variant, the cars move back and forth across the track like in ''Mario Kart Wii'' and ''Mario Kart 7'', though instead of spinning racers out, they simply slow them down as a wall would; they can be taken out by driving into them while [[Invincible Mario|invincible]] or [[Mega Mario|under the effects]] of a [[Mega Mushroom]], consequently giving "Car" points. In the R variant, the cars are bigger and completely stationary, similarly to the 2.0.0 version of ''8 Deluxe'', though now they lie parallel to the course's borders rather than diagonally, and invisible boundaries redirect drivers away from them when approached.  


Moving cars return in [[Berlin Byways|Berlin Byways 3]], where they have the same functions as before and act as obstacles on the course, which also features moving [[Item Box]]es and [[coin]]s.
Moving cars return in [[Berlin Byways|Berlin Byways 3]], where they retain most of their functions and act as obstacles on the course, which also features moving [[Item Box]]es and [[coin]]s. Like the Wii Coconut Mall cars, they can be hit to obtain points. Unlike previous installments in the ''Mario Kart'' series however, hitting a moving car does not cause the player to spin out.


==Gallery==
==Gallery==

Revision as of 07:08, September 22, 2022

This article is about the obstacle in the Mario Kart series. For the standard vehicles from Diddy Kong Racing and Diddy Kong Racing DS, see Car. For the Yoshi transformation from Super Mario World 2: Yoshi's Island, see Car Yoshi.
See also: Cargo truck, Bus
Model of a car from Mario Kart 8.
Model of a car as it appears in Mario Kart 8 and Mario Kart 8 Deluxe.

A car is an obstacle that frequently appears in the Mario Kart series. Cars appear on stages set on roads, such as Mushroom City, and will follow the road with the rest of the other traffic. The effect of hitting a Red Car has the same effect as hitting a Banana, causing the player to spin out. They cannot be destroyed or removed, but can be launched into the air by driving into them while using a Super Star, Bullet Bill, Chain Chomp, Super Horn or Mega Mushroom, or by throwing a Bowser Shell at them. Cars may also honk their horns if they hit an item or the player.

History

Mario Kart 64

Cars first appear in Mario Kart 64, exclusive to Toad's Turnpike. The cars on this course are white and share the same engine sound as Toad's Kart.

Mario Kart: Double Dash!!

Cars reappear in Mario Kart: Double Dash!!, where they appear in two courses, Mushroom Bridge and Mushroom City. Both courses feature red, yellow and blue cars, with "POW" on their license plates, as well as Bomb-cars and Mushroom Cars.

Mario Kart DS

Cars also appear in Mario Kart DS, in Shroom Ridge and the returning retro course GCN Mushroom Bridge. Both courses feature red, yellow and blue cars. However, in GCN Mushroom Bridge, the Mushroom Cars and Bomb-cars have now been removed.

In Mission 4-3, Mario must race against a red car to the finish line on Shroom Ridge. This car moves much faster than cars normally move.

Mario Kart Wii

Models of the cars from Mario Kart: Double Dash!!.
Model of the cars from Mario Kart Wii.
Cars from Mario Kart: Double Dash!! (left) and Mario Kart Wii (right)

Cars appear again in Mario Kart Wii, where they appear in Moonview Highway. The former course features blue, red and yellow cars, with "POW" on their number plates, and are nearly the same as the cars from Mario Kart: Double Dash!! However, if the player hits a car head on, the player will be squashed by the car in the same way as being run over by someone with a Mega Mushroom, and will have a lower speed and drive flat for a short while, and hitting the back or side of a car will cause the player to flip over. Bomb-cars also return, now under the name "Bob-omb Cars."

Additionally, red convertibles driven by Miis appear in Coconut Mall. These behave differently from other cars in the series, driving back and forth across the width of the track.

Mario Kart 7

Cars also appear in Mario Kart 7 on Wuhu Loop, exclusively colored blue. Wii Coconut Mall's red convertibles also return, and have the same behavior.

Mario Kart 8 / Mario Kart 8 Deluxe

Red and black cars appear on the retro tracks N64 Toad's Turnpike in Mario Kart 8 as well as DS Shroom Ridge in Mario Kart 8 Deluxe. The boxy design of the cars resembles the typical styling of real-world cars from the 1980s and 1990s, specifically the Toyota Comfort. Yellow taxis with blue details and Green Shell Taxi branding also appear on both courses and function identically to the cars.

Wii Coconut Mall's red convertibles return once again, and are now occupied by Shy Guys. They behave differently than in prior titles. Originally, they could no longer move, being parked on the sides of the track while facing drivers diagonally. Rather than causing racers to spin out, they merely acted as walls. This was changed in the 2.1.0 update. In all modes other than Time Trials, the Shy Guys will drive back and forth. Occasionally, they will do donuts, hurting racers that touch them. Cars also appear on Tour New York Minute, though they are parked and simply behave like walls and do not spin out racers who drive into them. In laps one and two of the aforementioned course, they are found at the end before the final turn, and in the final lap, they can be found parked before the tunnel at the final turn.

Mario Kart Tour

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Several white cars in Mario Kart Tour

In Mario Kart Tour, stationary cars appear in New York Minute 3R/T, Berlin Byways 2, its variants, Sydney Sprint T and Bangkok Rush. They act as obstacles that block the player's path, but they can be bounced on to perform a Jump Boost. They retain the model seen in cars from Mario Kart 8 and Mario Kart 8 Deluxe, but appear in others colors such as white, blue, and green. A taxi variant can be found on all of the New York Minute courses as a wall. The taxi variant also appears as an obstacle in New York Minute 2T and New York Minute 4.

Red convertibles return in Wii Coconut Mall, where they are occupied by Shy Guys like in the course's Mario Kart 8 Deluxe rendition. In the regular variant, the cars move back and forth across the track like in Mario Kart Wii and Mario Kart 7, though instead of spinning racers out, they simply slow them down as a wall would; they can be taken out by driving into them while invincible or under the effects of a Mega Mushroom, consequently giving "Car" points. In the R variant, the cars are bigger and completely stationary, similarly to the 2.0.0 version of 8 Deluxe, though now they lie parallel to the course's borders rather than diagonally, and invisible boundaries redirect drivers away from them when approached.

Moving cars return in Berlin Byways 3, where they retain most of their functions and act as obstacles on the course, which also features moving Item Boxes and coins. Like the Wii Coconut Mall cars, they can be hit to obtain points. Unlike previous installments in the Mario Kart series however, hitting a moving car does not cause the player to spin out.

Gallery