Sukōpī: Difference between revisions

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|comparable=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]]
|comparable=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]]
}}
}}
'''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]]. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in [[Stage 8-6]].
'''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. They behave identically to [[Sniper]]s. Should [[Mario]] come in contact with a Sukōpī, he loses a life. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. In [[Stage 8-6]], a lone Sukōpī makes an appearance.
 
Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. Should [[Mario]] come in contact with one of these enemies, he loses a life. Prior to exploring Stage 5-11, Mario encounters [[Sniper]]s, which behave the same as Sukōpī.
 
In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.


==Profiles and statistics==
==Profiles and statistics==
===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
'''<big>スコーピー</big><br>
{{PEGMCE profile
'''{{hover|種族|しゅぞく}}''' クリープ族<br>
|name=スコーピー (JP) / Sukōpī (EN)
'''{{hover|性格|せいかく}}''' 執念深い<br>
|artwork=[[File:GBDK Sukopi Artwork.png|100px]]
'''{{hover|登場|とうじょう}}ゲーム''' GBドンキー<br>
|shusshin=クリープ族
'''<big>壁をつたってくるサソリ</big></b><br>
|seikaku=執念深い
壁をどんどんつだって進んでくる恐怖のサソリモンスター。上も横も触っだら一発でアウト 。カギをぶつけてもやっつけられないから 。近くにきたらすぐに逃げよう。<ref name=Daijiten>「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''), [https://i.imgur.com/E77a0pP.jpeg page 93].</ref>
|tojo_gemu=GBドンキー
 
|desc='''<big>壁をつたってくるサソリ</big></b><br>
'''''<big>Sukōpī</big>'''''<br>
壁をどんどんつだって進んでくる恐怖のサソリモンスター。上も横も触っだら一発でアウト 。カギをぶつけてもやっつけられないから 。近くにきたらすぐに逃げよう。<ref name=Daijiten>「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''). [https://i.imgur.com/E77a0pP.jpeg Page 93].</ref>
''Tribe: Creep clan''<br>
|origin=Creep clan
''Disposition: Spiteful''<br>
|disposition=Spiteful
''Game appearances: GB Donkey''<br>
|game_appearances=GB Donkey
'''''<big>Scorpions coming through the wall.</big>'''''<br>
|eng_desc='''''<big>Scorpions coming through the wall.</big>'''''<br>
''The dreaded scorpion monster that keeps advancing along the walls. If you touch it on the top or side, you're out. You can't kill it by hitting it with a key. If it comes near you, run away immediately.''
''The dreaded scorpion monster that keeps advancing along the walls. If you touch it on the top or side, you're out. You can't kill it by hitting it with a key. If it comes near you, run away immediately.''
}}


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スコーピー<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref><ref name=Daijiten/>
|Jap=スコーピー<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga. [[Media:Donkey Kong GB characters KC.jpg|Page 51]].</ref><ref name=Daijiten/>
|JapR=Sukōpī
|JapR=Sukōpī
|JapM=Diminutive of the English word "scorpion"
|JapM=Diminutive of the English word "scorpion"

Revision as of 08:06, January 29, 2024

The title of this article is official, but it comes from a non-English source.
If an acceptable English name is found, then the article should be moved to the new title.

Sukōpī
Sukōpī, from Donkey Kong (Game Boy)
Artwork of a Sukōpī from Perfect Ban Mario Character Daijiten
First appearance Donkey Kong (1994)
Comparable

Sukōpī are arachnid creatures, designed after scorpions, which appear in the Game Boy version of Donkey Kong. Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. They behave identically to Snipers. Should Mario come in contact with a Sukōpī, he loses a life. Three can be seen in Stage 5-11 of the Desert, out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling switches. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. In Stage 8-6, a lone Sukōpī makes an appearance.

Profiles and statistics

Perfect Ban Mario Character Daijiten

Template:PEGMCE profile

Gallery

Names in other languages

Language Name Meaning Notes

References