Sukōpī: Difference between revisions
Tag: Mobile edit |
No edit summary |
||
Line 5: | Line 5: | ||
|comparable=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]] | |comparable=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]] | ||
}} | }} | ||
'''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' | '''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]''. Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. They behave identically to [[Sniper]]s. Should [[Mario]] come in contact with a Sukōpī, he loses a life. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. In [[Stage 8-6]], a lone Sukōpī makes an appearance. | ||
Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. Should [[Mario]] come in contact with | |||
In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. | |||
==Profiles and statistics== | ==Profiles and statistics== | ||
===''[[Perfect Ban Mario Character Daijiten]]''=== | ===''[[Perfect Ban Mario Character Daijiten]]''=== | ||
{{PEGMCE profile | |||
|name=スコーピー (JP) / Sukōpī (EN) | |||
|artwork=[[File:GBDK Sukopi Artwork.png|100px]] | |||
|shusshin=クリープ族 | |||
'''<big>壁をつたってくるサソリ</big></b><br> | |seikaku=執念深い | ||
壁をどんどんつだって進んでくる恐怖のサソリモンスター。上も横も触っだら一発でアウト 。カギをぶつけてもやっつけられないから 。近くにきたらすぐに逃げよう。<ref name=Daijiten>「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'') | |tojo_gemu=GBドンキー | ||
|desc='''<big>壁をつたってくるサソリ</big></b><br> | |||
壁をどんどんつだって進んでくる恐怖のサソリモンスター。上も横も触っだら一発でアウト 。カギをぶつけてもやっつけられないから 。近くにきたらすぐに逃げよう。<ref name=Daijiten>「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''). [https://i.imgur.com/E77a0pP.jpeg Page 93].</ref> | |||
|origin=Creep clan | |||
|disposition=Spiteful | |||
|game_appearances=GB Donkey | |||
'''''<big>Scorpions coming through the wall.</big>'''''<br> | |eng_desc='''''<big>Scorpions coming through the wall.</big>'''''<br> | ||
''The dreaded scorpion monster that keeps advancing along the walls. If you touch it on the top or side, you're out. You can't kill it by hitting it with a key. If it comes near you, run away immediately.'' | ''The dreaded scorpion monster that keeps advancing along the walls. If you touch it on the top or side, you're out. You can't kill it by hitting it with a key. If it comes near you, run away immediately.'' | ||
}} | |||
==Gallery== | ==Gallery== | ||
Line 34: | Line 31: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=スコーピー<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga | |Jap=スコーピー<ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga. [[Media:Donkey Kong GB characters KC.jpg|Page 51]].</ref><ref name=Daijiten/> | ||
|JapR=Sukōpī | |JapR=Sukōpī | ||
|JapM=Diminutive of the English word "scorpion" | |JapM=Diminutive of the English word "scorpion" |
Revision as of 08:06, January 29, 2024
The title of this article is official, but it comes from a non-English source.
If an acceptable English name is found, then the article should be moved to the new title.
Sukōpī | |||
---|---|---|---|
![]() Artwork of a Sukōpī from Perfect Ban Mario Character Daijiten | |||
First appearance | Donkey Kong (1994) | ||
|
Sukōpī are arachnid creatures, designed after scorpions, which appear in the Game Boy version of Donkey Kong. Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. They behave identically to Snipers. Should Mario come in contact with a Sukōpī, he loses a life. Three can be seen in Stage 5-11 of the Desert, out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling switches. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks. In Stage 8-6, a lone Sukōpī makes an appearance.
Profiles and statistics
Perfect Ban Mario Character Daijiten
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|
References
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Girder • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Music | Opening • 25m Theme • Hammer |
Other | Gallery • Media • Staff |