Going Bananas: Difference between revisions

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|JapR=Banana Mōdo
|JapR=Banana Mōdo
|JapM=Banana Mode
|JapM=Banana Mode
|Ita=Bananasprint
|ItaM=-
}}
}}
{{DKKOS}}
{{DKKOS}}
[[Category:Donkey Kong moves]]
[[Category:Donkey Kong moves]]
[[Category:DK: King of Swing]]
[[Category:DK: King of Swing]]

Revision as of 15:59, June 20, 2023

“Not only that, but you won't take any damage! It's called Going Bananas!”
Cranky Kong, DK: King of Swing
Going Bananas
Donkey Kong uses his Going Bananas power

Going Bananas is a move in DK: King of Swing that is learned in Cranky's Lectures. This move can be activated by pressing the A Button button when the player has twenty bananas. When activated, Donkey Kong becomes invincible, but only for a short amount of time. When in use, Going Bananas can help Donkey Kong break through multiple barrels at one time. It also makes Donkey Kong faster and quicker.

In DK: Jungle Climber, Donkey Kong can perform a very similar move if the player taps a Crystal Star on the bottom screen. The theme that plays is also similar to the Going Bananas theme.

Names in other languages

Language Name Meaning Notes
Japanese バナナモード[?]
Banana Mōdo
Banana Mode
Italian Bananasprint[?] -