Talk:Cheese (level design): Difference between revisions

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I'm not sure this article is allowed to exist, given it's a fan term that's never been officially used (or acknowledged) in any Mario games; instead, it seems much more commonly used by the ''community'' of Mario Maker players. Furthermore, it refers to something that seems highly subjective, so even if the article needs to change names, I'm still not sure if we should keep it. In fact, do we actually have a page on level difficulty to begin with? [[User:Arend|Arend]] ([[User talk:Arend|talk]]) 13:01, September 4, 2022 (EDT)
I'm not sure this article is allowed to exist, given it's a fan term that's never been officially used (or acknowledged) in any Mario games; instead, it seems much more commonly used by the ''community'' of Mario Maker players. Furthermore, it refers to something that seems highly subjective, so even if the article needs to change names, I'm still not sure if we should keep it. In fact, do we actually have a page on level difficulty to begin with? [[User:Arend|Arend]] ([[User talk:Arend|talk]]) 13:01, September 4, 2022 (EDT)
:What's a cheese or not is ''very'' subjective, and by mentioning things like the 1-2 warp zone or the P-Wing I think the article is already veering way too hard into that territory. I don't think this is something we can really provide definitive examples of (unlike, say [[unwinnable state]]) and without examples, it's just a generic game design concept that isn't worth covering. Cut the cheese. --{{User:Waluigi Time/sig}} 13:06, September 4, 2022 (EDT)

Revision as of 12:06, September 4, 2022

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I'm not sure this article is allowed to exist, given it's a fan term that's never been officially used (or acknowledged) in any Mario games; instead, it seems much more commonly used by the community of Mario Maker players. Furthermore, it refers to something that seems highly subjective, so even if the article needs to change names, I'm still not sure if we should keep it. In fact, do we actually have a page on level difficulty to begin with? Arend (talk) 13:01, September 4, 2022 (EDT)

What's a cheese or not is very subjective, and by mentioning things like the 1-2 warp zone or the P-Wing I think the article is already veering way too hard into that territory. I don't think this is something we can really provide definitive examples of (unlike, say unwinnable state) and without examples, it's just a generic game design concept that isn't worth covering. Cut the cheese. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 13:06, September 4, 2022 (EDT)