Scene A: Difference between revisions

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{{level infobox
{{level infobox
|image=[[File:Pinball gameplay 2.png]]
|image=[[File:NES Pinball Scene A.png]]
|game=''[[Pinball (game)|Pinball]]'' / ''[[VS. Pinball]]''
|game=''[[Pinball (game)|Pinball]]'' / ''[[VS. Pinball]]''
|after=[[Scene B|>>]]
|after=[[Scene B|>>]]
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==Layout==
==Layout==
The ball enters scene A from the far right of the level, after being launched upwards by the [[striker]]. Several [[point]] values are displayed at the top of the level, which award the player with their corresponding number of points if the ball passes through them. If the ball enters the '''lane'''<ref name=nes/> on the right side of the level, the three [[slot window]]s start rotating, and can be stopped by hitting the [[Slot window|slot target]] with the ball. An [[up-post]] is raised if all three slot windows are stopped on the same icon and the layout will change color. The top left corner of the level features a separate lane with eight '''lane lights'''.<ref name=nes/> If the ball hits a lane light, it is extinguished and the player earns 100 points. If all of the lane lights are extinguished, the player earns a 2,000 point bonus. A single pink [[Bumper (Pinball)|bumper]] is present in the level, in between two seals. The bottom right corner of the level features a [[Hole (Pinball)|hole kicker]], which ejects the ball if it falls off the bottom of the [[Bonus Stage (Pinball)|Bonus Stage]] or if it enters the hole kicker. The bottom left corner of the level features an incline that the ball can fall into, while the very bottom of the level features two [[Flipper (Pinball)|flipper]]s, which the player can use to bounce the ball around the level. If the ball falls below the bottom of the level, it moves to [[scene B]].
The ball enters scene A from the far right of the level, after being launched upwards by the [[striker]]. Several [[point]] values are displayed at the top of the level, which award the player with their corresponding number of points if the ball passes through them. If the ball enters the '''lane'''<ref name=nes/> on the right side of the level, the three [[slot window]]s start rotating, and can be stopped by hitting the [[Slot window|slot target]] with the ball. An [[up-post]] is raised if all three slot windows are stopped on the same icon and the layout will change color. The top left corner of the level features a separate lane with eight '''lane lights'''.<ref name=nes/> If the ball hits a lane light, it is extinguished and the player earns 100 points. If all of the lane lights are extinguished, the player earns a 2,000 point bonus. A single pink [[Bumper (Pinball)|bumper]] is present in the level, in between two seals. The bottom right corner of the level features a [[Hole (Pinball)|hole kicker]], which ejects the ball if it falls off the bottom of the [[Bonus Stage (Pinball)|Bonus Stage]] or if it enters the hole kicker. The bottom left corner of the level features an incline that the ball can fall into, while the very bottom of the level features two [[Flipper (Pinball)|flipper]]s, which the player can use to bounce the ball around the level. If the ball falls below the bottom of the level, it moves to [[scene B]].
 
===''VS. Pinball''===
In ''VS. Pinball'', the hole kicker is replaced by another hole which leads to its counterpart in scene B. Extinguishing all eight lane lights will cause the layout and sprites to change color.  
In ''VS. Pinball'', the hole kicker is replaced by another hole which leads to its counterpart in scene B. Extinguishing all eight lane lights will cause the layout and sprites to change color.
{{br}}
===''WarioWare Gold''===
[[File:WWG Pinball microgame layout.png|right]]
The version of Scene A used in the ''[[Pinball (WarioWare Gold)|Pinball]]'' microgame in ''[[WarioWare Gold]]'' has been simplified. The flat pink bar and the left-side buttons are removed, the lower left and lower right holes are removed entirely, and the center-right bonus tunnel has been made inaccessible.
{{br}}
{{br}}
==Names in other languages==
==Names in other languages==
;Scene A
;Scene A

Latest revision as of 15:03, June 21, 2024

Level
Scene A
The core design of Scene A in the NES version of Pinball.
Game Pinball / VS. Pinball
<< Directory of levels >>

Scene A[1] is a level in Pinball and VS. Pinball. It is the upper half of the pinball table.

Layout[edit]

The ball enters scene A from the far right of the level, after being launched upwards by the striker. Several point values are displayed at the top of the level, which award the player with their corresponding number of points if the ball passes through them. If the ball enters the lane[1] on the right side of the level, the three slot windows start rotating, and can be stopped by hitting the slot target with the ball. An up-post is raised if all three slot windows are stopped on the same icon and the layout will change color. The top left corner of the level features a separate lane with eight lane lights.[1] If the ball hits a lane light, it is extinguished and the player earns 100 points. If all of the lane lights are extinguished, the player earns a 2,000 point bonus. A single pink bumper is present in the level, in between two seals. The bottom right corner of the level features a hole kicker, which ejects the ball if it falls off the bottom of the Bonus Stage or if it enters the hole kicker. The bottom left corner of the level features an incline that the ball can fall into, while the very bottom of the level features two flippers, which the player can use to bounce the ball around the level. If the ball falls below the bottom of the level, it moves to scene B.

VS. Pinball[edit]

In VS. Pinball, the hole kicker is replaced by another hole which leads to its counterpart in scene B. Extinguishing all eight lane lights will cause the layout and sprites to change color.

WarioWare Gold[edit]

The core design of Scene A in Pinball (WarioWare Gold) in WarioWare Gold.

The version of Scene A used in the Pinball microgame in WarioWare Gold has been simplified. The flat pink bar and the left-side buttons are removed, the lower left and lower right holes are removed entirely, and the center-right bonus tunnel has been made inaccessible.

Names in other languages[edit]

Scene A
Language Name Meaning Notes
Japanese A画面[2]
A Gamen
A Screen
Lane
Language Name Meaning Notes
Japanese レーン[2]
Rēn
Lane
Lane light
Language Name Meaning Notes
Japanese レーン・ライト[2]
Rēn Raito
Lane Light

References[edit]

  1. ^ a b c Pinball North American instruction booklet, page 5.
  2. ^ a b c Pinball Japanese instruction booklet, page 5.