K Rools Last Stand: Difference between revisions
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K. Rool starts off by flying to the left, descending to ground level, then coming back to the right, forcing the Kongs to jump over him. He then starts throwing bombs. After he throws two bombs on each side of the arena, a [[barrel]] appears. The Kongs must hit K. Rool with the barrel to damage him. Once he has taken damage, his bomb-throwing patterns become more complex. He will throw five bombs on one side, fly across the stage, and throw five more bombs on the other side. After taking a second hit, K. Rool starts shooting bolts of electricity like he did in his [[K Rool Duel|first battle]]. He shoots six bolts on each side before the next barrel appears. Next, he throws four bombs on one side, followed by a bomb, two bolts, and another bomb on the other side. After taking four hits, K. Rool throws two bombs at the center of the arena from each side, then flies away. The Kongs are rewarded with a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] for winning. | K. Rool starts off by flying to the left, descending to ground level, then coming back to the right, forcing the Kongs to jump over him. He then starts throwing bombs. After he throws two bombs on each side of the arena, a [[barrel]] appears. The Kongs must hit K. Rool with the barrel to damage him. Once he has taken damage, his bomb-throwing patterns become more complex. He will throw five bombs on one side, fly across the stage, and throw five more bombs on the other side. After taking a second hit, K. Rool starts shooting bolts of electricity like he did in his [[K Rool Duel|first battle]]. He shoots six bolts on each side before the next barrel appears. Next, he throws four bombs on one side, followed by a bomb, two bolts, and another bomb on the other side. After taking four hits, K. Rool throws two bombs at the center of the arena from each side, then flies away. The Kongs are rewarded with a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] for winning. | ||
{{DKL3}} | {{DKL3}} | ||
[[Category:Underground areas]] | |||
[[Category:Donkey Kong Land III levels]] | [[Category:Donkey Kong Land III levels]] |
Revision as of 00:42, October 18, 2022
Level | |
---|---|
K Rools Last Stand | |
Level code | 6-BOSS |
World | Lost World |
Game | Donkey Kong Land III |
Boss | Baron K. Roolenstein |
Music track | Big Boss Blues |
<< Directory of levels >> |
Template:Quote2 K Rools Last Stand[sic] is the boss level of the Lost World and the true final level of Donkey Kong Land III, where the Kongs rematch Baron K. Roolenstein.
Overview
The battle takes place in a cave. The arena consists of a flat platform with a pit on each side.
K. Rool starts off by flying to the left, descending to ground level, then coming back to the right, forcing the Kongs to jump over him. He then starts throwing bombs. After he throws two bombs on each side of the arena, a barrel appears. The Kongs must hit K. Rool with the barrel to damage him. Once he has taken damage, his bomb-throwing patterns become more complex. He will throw five bombs on one side, fly across the stage, and throw five more bombs on the other side. After taking a second hit, K. Rool starts shooting bolts of electricity like he did in his first battle. He shoots six bolts on each side before the next barrel appears. Next, he throws four bombs on one side, followed by a bomb, two bolts, and another bomb on the other side. After taking four hits, K. Rool throws two bombs at the center of the arena from each side, then flies away. The Kongs are rewarded with a Bonus Coin for winning.