Mario Kart (series): Difference between revisions
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==Items and Effects== | ==Items and Effects== | ||
Throughout the races of the ''Mario Kart'' games, racers can pick up items out of [[? Block|item boxes]]. These items differ from game to game, but this is a complete list of all the items from every game, excluding the ''[[Mario Kart Arcade GP]]'' items. After picking up the items out of item boxes, items randomly shuffle on top of the screen (little right in ''Super Mario Kart'', center screen on ''Mario Kart 64'', | Throughout the races of the ''Mario Kart'' games, racers can pick up items out of [[? Block|item boxes]]. These items differ from game to game, but this is a complete list of all the items from every game, excluding the ''[[Mario Kart Arcade GP]]'' items. After picking up the items out of item boxes, items randomly shuffle on top of the screen (little right in ''Super Mario Kart'', center screen on ''Mario Kart 64'', the left side on ''Mario Kart: Double Dash'' but it scrolls instead of appear, and left side on ''Mario Kart Wii'', but it makes a tumbling page instead of scroll), and then press the ("A" in ''Super Mario Kart'', "Z" or "C, Down" in ''Mario Kart 64'', "X" or "Y" in ''Mario Kart: Double Dash'', "L" in Wii Classic Controller or GameCube Controller in ''Mario Kart Wii'') button to select the item (item is selected when flashing in ''Super Mario Kart'' and ''Mario Kart 64'', in ''Mario Kart: Double Dash'' when a special item is selected by their own character(s), the word SPECIAL appears, in ''Mario Kart Wii'', it fades white in when selected). If a player doesn't select an item right away by pressing the ("A" in ''Super Mario Kart'', "Z" or "C, Down" in ''Mario Kart 64'', "X" or "Y" in ''Mario Kart: Double Dash'', "L" in Wii Classic Controller or GameCube Controller in ''Mario Kart Wii'') button, the computer automatically selects an item. After the item is selected, press the ("A" in ''Super Mario Kart'', "Z" or "C, Down" in ''Mario Kart 64'', "X" or "Y" in ''Mario Kart: Double Dash'', "L" in Wii Classic Controller or GameCube Controller in ''Mario Kart Wii'') button to use it. | ||
===[[Banana]]=== | ===[[Banana]]=== |
Revision as of 06:54, May 6, 2008
Template:POV Template:Mergefrom Template:Mergefrom
The Mario Kart racing series is widely known, as a Mario Kart game has appeared on almost every Nintendo system since the Super Nintendo.
List of Games
- Super Mario Kart (1992, SNES)
- Mario Kart 64 (1996, Nintendo 64)
- Mario Kart Super Circuit (2001, Game Boy Advance)
- Mario Kart: Double Dash!! (2003, Nintendo GameCube)
- Mario Kart DS (2005, Nintendo DS)
- Mario Kart Wii (2008, Nintendo Wii)
Arcade Series:
- Mario Kart Arcade GP (2005, Arcade)
- Mario Kart Arcade GP 2 (2007, Arcade)
Playable Characters
With so many Mario Kart titles, the list of characters that can be found from within these games is quite impressive, ranging from Mario and Luigi to Donkey Kong and Diddy Kong. Below is a list of all the characters found in each game.
Items and Effects
Throughout the races of the Mario Kart games, racers can pick up items out of item boxes. These items differ from game to game, but this is a complete list of all the items from every game, excluding the Mario Kart Arcade GP items. After picking up the items out of item boxes, items randomly shuffle on top of the screen (little right in Super Mario Kart, center screen on Mario Kart 64, the left side on Mario Kart: Double Dash but it scrolls instead of appear, and left side on Mario Kart Wii, but it makes a tumbling page instead of scroll), and then press the ("A" in Super Mario Kart, "Z" or "C, Down" in Mario Kart 64, "X" or "Y" in Mario Kart: Double Dash, "L" in Wii Classic Controller or GameCube Controller in Mario Kart Wii) button to select the item (item is selected when flashing in Super Mario Kart and Mario Kart 64, in Mario Kart: Double Dash when a special item is selected by their own character(s), the word SPECIAL appears, in Mario Kart Wii, it fades white in when selected). If a player doesn't select an item right away by pressing the ("A" in Super Mario Kart, "Z" or "C, Down" in Mario Kart 64, "X" or "Y" in Mario Kart: Double Dash, "L" in Wii Classic Controller or GameCube Controller in Mario Kart Wii) button, the computer automatically selects an item. After the item is selected, press the ("A" in Super Mario Kart, "Z" or "C, Down" in Mario Kart 64, "X" or "Y" in Mario Kart: Double Dash, "L" in Wii Classic Controller or GameCube Controller in Mario Kart Wii) button to use it.
Banana
Super Mario Kart, Mario Kart 64, Mario Kart Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Arcade GP, Mario Kart Wii
The banana is a staple in every Mario Kart game. They can be held behind the player's kart, and spin the player out for about 1.5 seconds upon contact. When thrown forward, the player's current speed and altitude determines how far it will be thrown.
Banana Bunches/Triple Bananas
Mario Kart 64, Mario Kart DS, Mario Kart Wii
This is essentially the same as the banana, but there are multiples. In MK64, they come in fives, and in MKDS, they come in threes. When first activated the bananas trail the player's kart, then the player fire each one off separately. The Items stat available in some games increases the player's odds of getting a triple instead of a single. Triple Bananas follow the same physics as single Bananas.
Green Shell
Super Mario Kart, Mario Kart 64, Mario Kart Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Arcade GP, Mario Kart Wii
Another classic staple of the Mario Kart franchise, these things are useful in sniping other players... if the player is good at aiming. The player can hold one behind the player's kart, and they can be thrown backwards. Green shells move slower when thrown backwards, however. If the player gets hit by one, the player will be stunned for about 2 seconds.
Triple Green Shells
Mario Kart 64, Mario Kart Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS. Mario Kart Wii
This is the same as the single Green Shell, except the player has three of them
orbiting around the player's kart. In Mario Kart DS, the player can fire these shells behind the player's kart, in other games the player must only fire them forwards. In MK: DD!!, the item was exclusive to Koopa Troopa and Paratroopa. Also in MK: DD, if the driver was hit by any of the items, Koopa Troopa or Paratroopa will lose one or two shells they had held in.
Fake Item Box
Mario Kart 64, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii
This is basically the stationary version of a Green Shell; lay it down and watch as an unobservant driver gets pelted. Please note, however, the player cannot block a Green or Red shell with one, so don't bother trying. Upon hitting a Fake Item Box, the player will be stunned for about 2 seconds. As with the Banana, the speed the player going at determines how far it will be thrown forward. When laid down on the track, the player can (somewhat) easily spot one by looking for the telltale question mark inside the box. If there isn't a question mark, or if it's upside-down, it's a fake.
Mushroom
Super Mario Kart, Mario Kart 64, Mario Kart Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii
Mushrooms have been around since Super Mario Kart, and they serve pretty much the same purpose; speed. However, charging into another driver while 'shrooming will result in knocking them to the side, regardless of how light or heavy the player's kart is. Talk about handy! Braking is pretty much useless while the player is using a Mushroom. It may offer a slight increase in handling for the duration of the boost, but it will not slow the kart down. It can be useful for slowing down ASAP, though.
Triple Mushroom
Mario Kart 64, Mario Kart Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii
This is basically the same as a Mushroom, but in triple form, meaning the player can use it three times. A higher Items stat, for the games that have it, means the player will obtain this more often. Also in MK: DD, if the driver was hit by any of the items, one of the two characters will lose one or two mushrooms they had held in.
Blooper
Mario Kart DS,Mario Kart Wii This annoying little squid can really slow down computer players and obscure the view of human players (though the touch screen will not be obscured). This item will affect every racer that is currently ahead of the player. If the player is affected by a Blooper, the player's Items stat determines how long the ink will stay on the player's screen. The lower the player's Item stat is, the faster the ink will go away. If the player is affected by a Blooper, they can use a Mushroom or drive onto a booster pad to rid the screen of the obstructive goo.
Red Shell
Super Mario Kart, Mario Kart 64, Mario Kart Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii
These homing projectiles are slightly different in Mario Kart DS. They will not always take the quickest route to the target. Instead, they will usually strike them from the side to avoid any item they might be carrying behind them. If a red shell is trailing a player, they can use a Green Shell, Banana, or another Red Shell to shield it. As with Green Shells and Fake Item Boxes, the player rolls when hit. Red Shells can be held behind the player and fired backwards, just like a green shell. Red Shells fired backwards do not home in on anyone. Also note that Red Shells can perform complete 180 degree turns to pursue the player. This renders jumping off of ramps ineffective in avoiding red shells. In previous games, Red Shells went for the more direct approach, causing them to hit walls more often.
Triple Red Shells
Mario Kart 64, Mario Kart Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii
Red shells, in a group of three. They can be equipped by only pressing the item button once, and will circle the player until used, becoming a temporary shield against other shells and bananas. Again, a higher Items stat means the player will get these more often. In Mario Kart: Double Dash!!, it was available to Koopa Troopa and Koopa Paratroopa only. Also in Double Dash!!, if the driver was hit by any of the items, Koopa Troopa or Paratroopa will lose one or two shells they had held in.
Boo
Super Mario Kart, Mario Kart 64, Mario Kart Super Circuit, Mario Kart DS
A ghost from one of the many haunted houses in the Mushroom Kingdom. In Mario Kart: Super Circuit, Boos slow down the race leader when the player uses it on them, compared to the other games, where he simply leaves them alone and takes their item. The target that is chosen is the one with the most powerful item, including Mushrooms. However, if no other racers have items, Boo will have no effect. Another benefit to Boo is the fact that the player becomes translucent upon using it, meaning they can pass right through other drivers and certain obstacles, inclding items. In addition to being immune to attack, the Boo item also allows the player to drive through rough terrain without losing any speed. Notably, Boos are absent in Mario Kart: Double Dash!! and Mario Kart Wii.
Bob-ombs
Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii
These Itmes can be held behind the player's kart. Upon being hit by a Bob-omb, the kart is launched into the air, causing the player to flip, losing much time. Bob-ombs also act like proximity mines; any kart that drives into one will cause it to explode. In Mario Kart: Double Dash!!, the Bob-omb was exclusive to Wario, Waluigi, King Boo, and Petey Piranha, except for in the mini-game Bob-omb Blast.
Spiny Shell
Mario Kart 64, Mario Kart Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii
Upon firing this item, it will zero in on the player that is
currently in first, not including those who have already crossed the finish line. Upon being hit by a Spiny Shell, the kart will be flipped, like a Bob-omb would, losing much time. If another kart gets caught at the edge of the explosion, they will not flip, but will spin out.
Super Mushroom
Mario Kart 64, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii
Also known as the Golden Mushroom, this is the supreme Mushroom. It's basically a mushroom that you can use an infinite amount of times for about 7-10 seconds. It's quite useful if you have the room to use it. In Double Dash!! the item could only be received by Toad, Toadette, King Boo and Petey Piranha.
Mega Mushroom
Mario Kart Wii
The player's character becomes bigger and is able to crush other characters in the amount of time.
Thunderbolts
Super Mario Kart, Mario Kart 64, Mario Kart Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii
Everyone but the user is hit by a thunderbolt when this item is activated. If you are hit by it, you will spin out, lose 1.5 seconds, and be tiny for about 10 seconds. In Mario Kart 64, You may not use Boos, Stars, Thunderbolts, (or Bullet Bills) while tiny. In Mario Kart DS the amount of time you stay tiny depends on your rank; the lower your rank the less time you stay tiny. In Mario Kart: Double Dash not only that, you also lose an item you were holding when hit by a lightning bolt.
Thunderclouds
Mario Kart Wii
When obtained, the player automatically receives a boost of speed, constantly. However, the Thunder Cloud will eventually strike Lightning at the player, just shrinking them just like an original Thunderbolt. The Cloud however can be passed on to another kart by bumping into any other racer before the lightning strikes. To use the item efficiently, the player's character will have to bump another character and let him be shrunk instead.
Bullet Bill
Mario Kart DS, Mario Kart Wii
Upon using a Bullet Bill, you will gain a MASSIVE amount of speed, turn into a Bullet Bill, and follow the track automatically. The duration of the Bullet Bill depends on how high your Items stat is. If it's high, it will last about 8 seconds, and 4-5 seconds with a low Items stat. It IS possible to steer the Bullet Bill, but only slightly. This feature may allow you to "home in" on other racers as you're flying right past them.
Star
Super Mario Kart, Mario Kart 64, Mario Kart Super Circuit, Mario Kart: Double Dash!!, Mario Kart DS, Mario Kart Wii
Super Stars are perhaps one of the most useful items in the Mario Kart series. They grant you complete invincibility and offensive control. Any poor soul to get in your path will be knocked away from you as if they were hit by a fake item box. A Super Star lasts for about 8 seconds.
Feather
Super Mario Kart
Gives you a spin jump which is higher than the normal hop. It is excellent for jumping over Thwomps and taking shortcuts in races over the barriers.
Bowser Shell
Mario Kart: Double Dash!!
A giant shell, exactly like the green shell, only 20 times bigger, stronger, and it has no wall-collision limit. Instead, it runs out after a certain amount of time. Its momentum is not changed by most objects, such as racers, cars, and items. Giant Bananas and the Wiggler Bus, on the other hand, are even stronger, and cause it to bounce off in a different direction. If it hits a kart, the racers lose any items they may have had. It is only available to Bowser, Bowser Jr., Knig Boo, and Petey Piranha.
Egg
Mario Kart: Double Dash!!
These eggs will home in on rival karts. When they hit something, they'll
explode and drop three items onto the track. They are usually three good items, like triple mushrooms, a super star, etc. but can also be bananas, Green Shells, and maybe a Bob-omb. It is a Yoshi, Birdo, King Boo, and Petey Piranha-only item.
Fireballs
Super Mario Kart(Cpu only) Mario Kart: Double Dash!!
These items can be shot forward or backwards. They start as a single fireball, and then they'll split into five smaller fireballs, which can hit multiple karts at once. The fire balls can bounce off of a wall one time. They are Mario, Luigi, King Boo and Petey Piranha's signature item. In Super Mario Kart they were left by a CPU playing as Bowser and acted similar to banana Peels.
Giant Banana
Mario Kart: Double Dash!!
Like a normal banana, but a LOT bigger, making it tough to avoid. After someone hits the giant banana, it will break up into three smaller bananas. Only Eggs, Bowser Shells, and karts can destroy it. The item is DK, Diddy, King Boo and Petey Piranha's only.
Heart
Mario Kart: Double Dash!!
These things will surround your kart, and if an item hits them, you'll catch it and be able to use it. It is a pretty nice item to use. Spinies aren't caught and falling off the course or getting hit with Lightning destroys it. It is Peach, Daisy, King Boo, and Petey Piranha's special item.
Chain Chomp
Mario Kart: Double Dash!!
Makes you go at an incredibly fast speed and flip over any opponents in your way. You will lose it if you get hit by an item. Not as good as a Bullet Bill, but close. Baby Mario, Baby Luigi, King Boo, and Petey Piranha are the only ones who can get it.
POW Block
Mario Kart Wii
When dispatched by a player, other racers will find POW Blocks above their karts. They must jump three times (in rhythm) to destory the POW Block otherwise they will spin out and lose speed.
Battle Mode
Battle Mode is a game play mode in the Mario Kart Series. Some games have multiple battle modes. In Battle Mode the objective is always to defeat all the other players. Mario Kart Double Dash!! introduced two new Battle modes, Shine Thief and Bob-omb Blast.
Balloon Battle
Each player has a certain number of Balloons. Players' balloons pop when they are being hit by any item, such as Bananas or Koopa Shells. In Mario Kart DS balloons must now be blown up by either blowing into the microphone, or holding down the Select button.
Shine Thief
There is a Shine Sprite on the track which can be collected. As soon as a player has collected the Shine Sprite, a countdown starts. When it is over and the player is still holding the Shine Sprite, he wins.
Other players can steal the Shine Sprite by first hitting the player with it with any item, and then recolleting the Sprite themselves. The countdown is reset after this, but it starts at a lower level each time.
Shine Runners
Shine Runners replaces Shine Thief in Mario Kart DS. Instead of one Shine Sprite there are many Sprites. After about thirty seconds, the player without a Shine Sprite loses. This continues until only one player is left.
Bob-omb Blast
In this mode, all items are Bob-ombs, and players can stack up to five Bob-ombs per character on their kart. When another player is hit by a Bob-omb explosion, that player loses a point (if he has one) and the other player gains it. The player who reaches three points first wins.
Coin Runners
Trivia
- Mario Kart's mass popularity has led to Kart games in other series. The most notable is the Crash Bandicoot series, which has tried to copy Mario Kart, right down to colored Karts, and item weapons.
- The first Mario Kart Title, Super Mario Kart, contains heavy themes from Super Mario World.
- The Mario Kart series is referenced to in Paper Mario: The Thousand-Year Door by Luigi, who, while telling Mario about the races on Circuit Break Island, briefly mentions racing in karts previously.
- Mario, Peach, Luigi, Bowser, Yoshi, and Toad are the only characters to appear in all the Mario Kart games, although Donkey Kong, Wario, Daisy, Waluigi, and Dry Bones have appeared in all games since their debut.
- In the main games (not including the GP series), there has been at least one Mario Circuit, at least one Bowser Castle, one Rainbow Road, one Ice course and one Beach course.
- In American and European version of Mario Kart 64, "Circuits" were renamed "Raceways".