SNES Ghost Valley 2: Difference between revisions
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'''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like [[Ghost Valley 1]], it's an old bridge surrounded by [[Boo|Boos]], and it's easy to accidentally fall from the stage. It's longer than the first, however, and features more sudden dropoffs and sharp turns, too. It also features a zipper at the end of the course, which may save time but is difficult to use though, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with an [[Item Box]] behind. To reach it, the player should jump over the line. The [[Cape Feather]] is of use at this course again: It can help you to jump over the gap soon after the start, while others would normally take the regular track around (where the two single Item Boxes are). | '''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like [[Ghost Valley 1]], it's an old bridge surrounded by [[Boo|Boos]], and it's easy to accidentally fall from the stage. It's longer than the first, however, and features more sudden dropoffs and sharp turns, too. It also features a zipper at the end of the course, which may save time but is difficult to use though, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with an [[Item Box]] behind. To reach it, the player should jump over the line. The [[Cape Feather]] is of use at this course again: It can help you to jump over the gap soon after the start, while others would normally take the regular track around (where the two single Item Boxes are). | ||
In ''[[Mario Kart Wii]]'', | In ''[[Mario Kart Wii]]'', a remake of the course is included as one of the four tracks in the Shell Cup. | ||
{{Racecourses}} | {{Racecourses}} | ||
[[Category: Race Courses]] | [[Category: Race Courses]] | ||
[[Category: Places]] | [[Category: Places]] |
Revision as of 21:15, May 3, 2008
Ghost Valley 2 is the second course of the Flower Cup in Super Mario Kart. Like Ghost Valley 1, it's an old bridge surrounded by Boos, and it's easy to accidentally fall from the stage. It's longer than the first, however, and features more sudden dropoffs and sharp turns, too. It also features a zipper at the end of the course, which may save time but is difficult to use though, since it is placed right after a curve at the edge of the track. Just after the zipper there is a jump line with an Item Box behind. To reach it, the player should jump over the line. The Cape Feather is of use at this course again: It can help you to jump over the gap soon after the start, while others would normally take the regular track around (where the two single Item Boxes are).
In Mario Kart Wii, a remake of the course is included as one of the four tracks in the Shell Cup. Template:Racecourses