Coaster Hills: Difference between revisions
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|[[Area 1-1]] | |[[Area 1-1]] | ||
|[[File:MvsDK1-1.png]] | |[[File:MvsDK1-1.png]] | ||
|2 | |2 Mini Marios | ||
|0 [[Red Girder]]s | |0 [[Red Girder]]s | ||
|The level where [[Red Girder]]s are first used in the game. | |The level where [[Red Girder]]s are first used in the game. | ||
Line 29: | Line 29: | ||
|[[Area 1-2]] | |[[Area 1-2]] | ||
|[[File:MvsDK1-2.png]] | |[[File:MvsDK1-2.png]] | ||
|2 Mini | |2 Mini Marios | ||
|0 Red Girders | |0 Red Girders | ||
|This level introduces [[Girder Pickup]]s. | |This level introduces [[Girder Pickup]]s. | ||
Line 36: | Line 36: | ||
|[[Area 1-3]] | |[[Area 1-3]] | ||
|[[File:MvsDK1-3.png]] | |[[File:MvsDK1-3.png]] | ||
|2 Mini | |2 Mini Marios | ||
|0 Red Girders | |0 Red Girders | ||
|This level introduces [[Warp Pipe]]s to the player. | |This level introduces [[Warp Pipe]]s to the player. | ||
Line 43: | Line 43: | ||
|[[Area 1-4]] | |[[Area 1-4]] | ||
|[[File:MvsDK1-4.png]] | |[[File:MvsDK1-4.png]] | ||
|1 Mini | |1 Mini Mario<br>1 [[Mini Toad]] | ||
|0 Red Girders | |0 Red Girders | ||
|This level introduces [[Goal Door (Mario vs. Donkey Kong series)|doors]] for each respective [[Mini]]. | |This level introduces [[Goal Door (Mario vs. Donkey Kong series)|doors]] for each respective [[Mini]]. | ||
Line 50: | Line 50: | ||
|[[Area 1-5]] | |[[Area 1-5]] | ||
|[[File:MvsDK1-5.png]] | |[[File:MvsDK1-5.png]] | ||
|2 Mini | |2 Mini Marios | ||
|2 Red Girders | |2 Red Girders | ||
|This level introduces [[Hammer]]s and the first enemies in the game. | |This level introduces [[Hammer]]s and the first enemies in the game. | ||
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|[[Area 1-6]] | |[[Area 1-6]] | ||
|[[File:MvsDK1-6.png]] | |[[File:MvsDK1-6.png]] | ||
|3 Mini | |3 Mini Marios | ||
|0 Red Girders | |0 Red Girders | ||
|This level introduces [[Ladder]]s and camera panning. | |This level introduces [[Ladder]]s and camera panning. | ||
Line 64: | Line 64: | ||
|[[Area 1-7]] | |[[Area 1-7]] | ||
|[[File:MvsDK1-7.png]] | |[[File:MvsDK1-7.png]] | ||
|2 Mini | |2 Mini Marios | ||
|0 Red Girders | |0 Red Girders | ||
|This level introduces the Circus Kongs. | |This level introduces the Circus Kongs. | ||
Line 71: | Line 71: | ||
|[[Area 1-8]] | |[[Area 1-8]] | ||
|[[File:MvsDK1-8.png]] | |[[File:MvsDK1-8.png]] | ||
|2 Mini | |2 Mini Marios | ||
|0 Red Girders | |0 Red Girders | ||
|This level introduces [[Key]]s which can be used by the Minis to unlock doors. | |This level introduces [[Key]]s which can be used by the Minis to unlock doors. | ||
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|[[Area 1-DK]] | |[[Area 1-DK]] | ||
|[[File:MvsDK1-DK.png]] | |[[File:MvsDK1-DK.png]] | ||
|6 Mini | |6 Mini Marios | ||
|5 Red Girders | |5 Red Girders | ||
|The first boss fight against Donkey Kong. | |The first boss fight against Donkey Kong. |
Revision as of 15:10, June 29, 2022
World 1 | |
---|---|
Game | Mario vs. Donkey Kong: Mini-Land Mayhem |
<< List of worlds >> |
Coaster Hills is the first attraction in Mario vs. Donkey Kong: Mini-Land Mayhem!. It starts off as Mario and his Mini Marios begin their adventure to save Pauline. The only enemies found here are Shy Guys and Circus Kongs. A roller coaster can be seen in the background. Besides Mini Marios, another mini can be found here, Mini Toad. The levels consist of Ground Tiles for the floor, girders, and Spikes as obstacles.
In their first encounter with Donkey Kong, the Mini Marios must avoid the barrels thrown by the ape, use ladders and girders to reach a switch near DK and press it to damage him. The player has to repeat this technique three times to defeat Donkey Kong, who takes Pauline and flees to the second attraction.
Levels
Level | Preview | Mini count | Starting inventory | Description | Enemies and obstacles encountered |
---|---|---|---|---|---|
Area 1-1 | 2 Mini Marios | 0 Red Girders | The level where Red Girders are first used in the game. | Spikes | |
Area 1-2 | 2 Mini Marios | 0 Red Girders | This level introduces Girder Pickups. | Spikes | |
Area 1-3 | 2 Mini Marios | 0 Red Girders | This level introduces Warp Pipes to the player. | Spikes | |
Area 1-4 | 1 Mini Mario 1 Mini Toad |
0 Red Girders | This level introduces doors for each respective Mini. | Spikes | |
Area 1-5 | 2 Mini Marios | 2 Red Girders | This level introduces Hammers and the first enemies in the game. | Spikes, Shy Guys | |
Area 1-6 | 3 Mini Marios | 0 Red Girders | This level introduces Ladders and camera panning. | Spikes | |
Area 1-7 | 2 Mini Marios | 0 Red Girders | This level introduces the Circus Kongs. | Spikes, Circus Kongs | |
Area 1-8 | 2 Mini Marios | 0 Red Girders | This level introduces Keys which can be used by the Minis to unlock doors. | Spikes | |
Area 1-DK | 6 Mini Marios | 5 Red Girders | The first boss fight against Donkey Kong. | Donkey Kong, Barrels |
Media
Music theme | File info |
Introductive cutscene music | File info |
Stage select music | File info |
Boss music | File info |
Defeated boss | File info |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Achterbahn-Hügel[?] | Rollercoaster hills | |
Italian | Colline saliscendi[?] | Down-hills | |
Spanish (NOA) | Lomas onduladas[?] | Rolling hills | |
Spanish (NOE) | Montaña Rusa[?] | Roller Coaster |
Trivia
- The music played in this attraction is remixed music from Super Mario Bros. 2. The theme played in the levels is a remix of the overworld theme, the music played in the DK level is a remix of the boss theme, and the music played after completing a level is a remix of the theme played after defeating a world boss.