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| There are twenty new stages, looping back at Stage 21. Every five stages a Bonus Stage comes up, where Stanley must spray all the bugs before the time runs out. Each new stage has a unique background that seemingly moves the game's setting into the countryside, through space, and eventually into a city on an alien planet. According to programmer Fumihiko Itagaki, these backgrounds are photos converted to images simply for aesthetic reasons.<ref>Press Start To Continue (December 28, 2021). [https://www.youtube.com/watch?v=MItSZbOa_Ag&lc=Ugzu4YjLZPLARhGQuFd4AaABAg Donkey Kong’s Most Creepy Mystery]. ''YouTube''. Retrieved January 2, 2022.</ref> The manual encourages the player to imagine and send their own story to [[Hudson Soft|Hudson]].<ref>''Donkey Kong 3: Dai Gyakushū'' [https://www.beep-shop.com/blog/2897/ manual.]</ref> | | There are twenty new stages, looping back at Stage 21. Every five stages a Bonus Stage comes up, where Stanley must spray all the bugs before the time runs out. Each new stage has a unique background that seemingly moves the game's setting into the countryside, through space, and eventually into a city on an alien planet. According to programmer Fumihiko Itagaki, these backgrounds are photos converted to images simply for aesthetic reasons.<ref>Press Start To Continue (December 28, 2021). [https://www.youtube.com/watch?v=MItSZbOa_Ag&lc=Ugzu4YjLZPLARhGQuFd4AaABAg Donkey Kong’s Most Creepy Mystery]. ''YouTube''. Retrieved January 2, 2022.</ref> The manual encourages the player to imagine and send their own story to [[Hudson Soft|Hudson]].<ref>''Donkey Kong 3: Dai Gyakushū'' [https://www.beep-shop.com/blog/2897/ manual.]</ref> |
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| ==Stages==
| |
| {|style="background: #ffd8d8;text-align: center; width: 50%; margin: 1 auto; border-collapse: collapse;"border="1"cellpadding="10"cellspacing="1"
| |
| |-style="background:#ff8888"
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| !width="50%"|Image
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| !width="25%"|Title
| |
| !width="25%"|Description
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage1.png|256px]]
| |
| |ON THE HIGHWAY
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| |A highway with mountains, stars, and the moon in the distance. Appears to be around dusk.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage2.png|256px]]
| |
| |ON THE STRANGE BRIDGE
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| |A long highway bridge with what looks like an {{wp|George Adamski|Adamski-type}} U.F.O. overhead. Appears to be a similar time of day as the previous stage.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage3.png|256px]]
| |
| |ON THE COUNTRY ROAD
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| |A curvy countryside road is visible on the right side of the screen. The U.F.O. from the previous stage seems to have landed on one of the surrounding hills. Appears to be nighttime.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage4.png|256px]]
| |
| |THE ALIENS
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| |A blank, tan background with large green and black aliens that seem to be watching Donkey Kong and Stanley. Presumably, they came from the U.F.O. seen in previous stages.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage5.png|256px]]
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| |IN THE U.F.O.
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| |Takes place next to the U.F.O.'s apparent flight instruments.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage6.png|256px]]
| |
| |LEAVING THE EARTH
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| |Appears to take place in space with the Earth in the background, presumably still in the U.F.O., though it is not visible here.
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| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage7.png|256px]]
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| |IN THE ASTRON BELT
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| |An asteroid belt appears in the background.
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| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage8.png|256px]]
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| |AROUND THE SATURN
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| |Saturn appears in the background.
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| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage9.png|256px]]
| |
| |A MYSTERIOUS PLANET
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| |An unknown planet appears in the background.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage10.png|256px]]
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| |ON THE DESERT
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| |On an unknown desert, with what seems to be a moon in the background. Presumably, Donkey Kong and Stanley have landed on the mysterious planet shown in the previous stage.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage11.png|256px]]
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| |BY THE PYRAMID
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| |A large fissure in the ground is visible in front of a pyramid.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage12.png|256px]]
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| |IN THE CAVE
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| |A cave like pathway with swirling walls completely encircling it.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage13.png|256px]]
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| |AT THE ACTIVE VOLCANO
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| |Appears to be a somewhat overhead view of an active volcano erupting.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage14.png|256px]]
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| |IN THE ACTIVE CRATER
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| |Appears to take place near a volcanic crater.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage15.png|256px]]
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| |AT THE DOME
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| |Takes place near a dome-shaped building.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage16.png|256px]]
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| |ON THE GROUND PICTURE
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| |Appears to take place near some sort of {{wp|Nazca Lines|Nazca Line}}-type {{wp|geoglyph}} and some cones.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage17.png|256px]]
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| |AT THE RUNWAY
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| |Takes place near a runway.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage18.png|256px]]
| |
| |A MUSHROOM CLOUD
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| |Appears to take place in front of a mushroom cloud. The background is completely blank, and thus no further context is provided.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage19.png|256px]]
| |
| |AT THE SUNSET
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| |Takes place during a sunset, with only the sun and some birds being visible.
| |
| |-
| |
| ![[File:Pc88 DonkeyKong3DaiGyakushu Stage20.png|256px]]
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| |IN THE CITY
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| |Takes place in the middle of a city. Several buildings are shown in the background, as well as what seems to be Saturn and lightning. Stars are also visible. After this stage, the backgrounds loop from the start.
| |
| |-
| |
| |}
| |
|
| |
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| ==Staff== | | ==Staff== |
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| Pc88 DonkeyKong3DaiGyakushu Bonus.png|Gameplay of a Bonus Stage in the NEC PC-8801 series version. | | Pc88 DonkeyKong3DaiGyakushu Bonus.png|Gameplay of a Bonus Stage in the NEC PC-8801 series version. |
| Donkey Kong 3 Dai Gyakushuu NEC PC-6601.png|Gameplay of the NEC PC-6601 series version. | | Donkey Kong 3 Dai Gyakushuu NEC PC-6601.png|Gameplay of the NEC PC-6601 series version. |
| | Pc88 DonkeyKong3DaiGyakushu Stage1.png|Stage 1 |
| | Pc88 DonkeyKong3DaiGyakushu Stage2.png|Stage 2 |
| | Pc88 DonkeyKong3DaiGyakushu Stage3.png|Stage 3 |
| | Pc88 DonkeyKong3DaiGyakushu Stage4.png|Stage 4 |
| | Pc88 DonkeyKong3DaiGyakushu Stage5.png|Stage 5 |
| | Pc88 DonkeyKong3DaiGyakushu Stage6.png|Stage 6 |
| | Pc88 DonkeyKong3DaiGyakushu Stage7.png|Stage 7 |
| | Pc88 DonkeyKong3DaiGyakushu Stage8.png|Stage 8 |
| | Pc88 DonkeyKong3DaiGyakushu Stage9.png|Stage 9 |
| | Pc88 DonkeyKong3DaiGyakushu Stage10.png|Stage 10 |
| | Pc88 DonkeyKong3DaiGyakushu Stage11.png|Stage 11 |
| | Pc88 DonkeyKong3DaiGyakushu Stage12.png|Stage 12 |
| | Pc88 DonkeyKong3DaiGyakushu Stage13.png|Stage 13 |
| | Pc88 DonkeyKong3DaiGyakushu Stage14.png|Stage 14 |
| | Pc88 DonkeyKong3DaiGyakushu Stage15.png|Stage 15 |
| | Pc88 DonkeyKong3DaiGyakushu Stage16.png|Stage 16 |
| | Pc88 DonkeyKong3DaiGyakushu Stage17.png|Stage 17 |
| | Pc88 DonkeyKong3DaiGyakushu Stage18.png|Stage 18 |
| | Pc88 DonkeyKong3DaiGyakushu Stage19.png|Stage 19 |
| | Pc88 DonkeyKong3DaiGyakushu Stage20.png|Stage 20 |
| </gallery> | | </gallery> |
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It has been requested that this article be rewritten and expanded to include more information.
The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Donkey Kong 3: Dai Gyakushū
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The box art of the Sharp X1 version of Donkey Kong 3: Dai Gyakushū. For alternate box art, see the game's gallery.
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Developer
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Hudson Soft
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Publisher
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Hudson Soft
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Platform(s)
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PC-6001mkII/PC-6601, PC-8801, and X1
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Release date
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Template:Release[?]
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Genre
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Fixed shooter
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Mode(s)
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Single player
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Donkey Kong 3: Dai Gyakushū (ドンキーコング3 大逆襲) is a game developed and published by Hudson Soft in 1984. The game had versions for the PC-6001mkII/PC-6601, PC-8801, and X1, all of which had differences between each other (palette and flow of gameplay, respectively). Hudson released it at the same time as Mario Bros. Special.[1]
Unlike Punch Ball Mario Bros. and Mario Bros. Special, the game was not released on the FM-7 - a version was planned and possibly even completely programmed, but was canceled for unknown reasons.[2]
Gameplay
Like Mario Bros. Special and Punch Ball Mario Bros., the game is not a port, but more of a semi-sequel to Donkey Kong 3. Stanley's ability to jump is removed, along with the need to protect plants, making it much closer to a traditional shooter, à la Galaga.
Enemies come down from the top of the screen in groups of five, swooping to the bottom and trying to target Stanley. After swooping around a bit, the enemies will exit the screen (usually from the bottom, though sometimes from the sides) and loop back around to the top. This will continue until Stanley dies, shoots Donkey Kong to the top of the screen, thus completing it, or kills the five insects, all of which take two hits apiece to kill. If Stanley kills all five insects before any of them loop back to the top of the screen, a flag reminiscent of one from Rally-X will appear, and shooting it will net him 1,000 points.
There are twenty new stages, looping back at Stage 21. Every five stages a Bonus Stage comes up, where Stanley must spray all the bugs before the time runs out. Each new stage has a unique background that seemingly moves the game's setting into the countryside, through space, and eventually into a city on an alien planet. According to programmer Fumihiko Itagaki, these backgrounds are photos converted to images simply for aesthetic reasons.[3] The manual encourages the player to imagine and send their own story to Hudson.[4]
Staff
Main programmer
Gallery
The title screen of the Sharp X1 version.
A list of characters that appear in the game.
Gameplay of the Sharp X1 version.
Gameplay of a Bonus Stage in the NEC PC-8801 series version.
Gameplay of the NEC PC-6601 series version.
Names in other languages
Language
|
Name
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Meaning
|
Notes
|
Japanese
|
ドンキーコング3 大逆襲 (box) Donkey Kong 3 大逆襲 (title screen)[?] Donkī Kongu Surī Dai Gyakushū
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Donkey Kong 3: Great Counterstrike
|
|
References
Donkey Kong games
|
Platformers
|
Donkey Kong series
|
Donkey Kong (1981, arcade) • Donkey Kong Jr. (1982, arcade) • Donkey Kong 3 (1983, arcade) • Donkey Kong Jr. Math (1983, NES) • Donkey Kong 3: Dai Gyakushū (1984, computer) • Donkey Kong (1994, GB)
|
Donkey Kong Country series
|
Donkey Kong Country (1994, SNES) • Donkey Kong Country 2: Diddy's Kong Quest (1995, SNES) • Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996, SNES) • Donkey Kong Country Returns (2010, Wii) • Donkey Kong Country: Tropical Freeze (2014, Wii U)
|
Donkey Kong Land series
|
Donkey Kong Land (1995, GB) • Donkey Kong Land 2 (1996, GB) • Donkey Kong Land III (1997, GB)
|
Mario vs. Donkey Kong series
|
Mario vs. Donkey Kong (2004, GBA) • Mario vs. Donkey Kong 2: March of the Minis (2006, DS) • Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) • Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) • Mario and Donkey Kong: Minis on the Move (2013, 3DS) • Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) • Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
|
DK series
|
DK: King of Swing (2005, GBA) • DK: Jungle Climber (2007, DS) (Banana Bonanza [Unknown, Adobe Flash] • Rolling Panic [Unknown, Adobe Flash] • Banana Grab [Unknown, Adobe Flash])
|
Miscellaneous
|
Donkey Kong 64 (1999, N64) • Donkey Kong Jungle Beat (2004, GCN)
|
Racing games
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Diddy Kong Racing (1997, N64) • Donkey Kong Barrel Blast (2007, Wii)
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Donkey Konga series
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Donkey Konga (2003, GC) • Donkey Konga 2 (2004, GC) • Donkey Konga 3 JP (2005, GC)
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Other
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Donkey Kong Circus (1984, G&W) • Donkey Kong Hockey (1984, G&W) • Donkey Kong (1996, arcade) • Donkey Konk (1999, Adobe Shockwave) • Donkey Kong 64 Lore Quiz (1999, Adobe Shockwave) • Memory Kong (1999, Windows/Mac OS) • Couic d'or ! (1999, Windows/Mac OS) • Picross NP Vol. 8 (2000, SFC) • Kremling Krushin (2000, Adobe Flash) • Donkey Kong Country Barrel Maze (2003, Adobe Shockwave) • Mini-Mario Factory Game! (2004, Adobe Flash) • Hurling for Distance (2005, Adobe Flash) • Barrel-Blastapalooza (2005, Adobe Flash) • Donkey Kong: Jungle Fever (2005, arcade) • Mario vs. DK 2: Cannon Kaos (2006, Adobe Flash) • Donkey Kong: Banana Kingdom (2006, arcade) • Timber's Balloon Pop (2007, Adobe Flash) • Play Nintendo activities (2014–present)
|
Reissues
|
Crazy Kong (1981, arcade) • Donkey Kong (1982, G&W) • Donkey Kong Jr. (1982, G&W) • Donkey Kong II (1983, G&W) • Donkey Kong Jr. + Jr. Sansū Lesson (1983, NES) • Donkey Kong 3 (1984, G&W) • Donkey Kong Classics (1988, NES) • Donkey Kong (1994, NGW) • Donkey Kong Country Competition Cartridge (1994, SNES) • Donkey Kong Country (2000, GBC) • Donkey Kong Country (2003, GBA) • Classic NES Series: Donkey Kong (2004, GBA) • Donkey Kong Country 2 (2004, GBA) • Donkey Kong/Donkey Kong Junior/Mario Bros. (2004, arcade) • Donkey Kong Country 3 (2005, GBA) • Diddy Kong Racing DS (2007, DS) • New Play Control! Donkey Kong Jungle Beat (Wii, 2008) • Donkey Kong Original Edition (2010, VC) • Donkey Kong Country Returns 3D (2013, 3DS) • Donkey Kong Country: Tropical Freeze (2018, Switch) • Mario vs. Donkey Kong (2024, Switch) • Donkey Kong Country Returns HD (2025, Switch)
|
Tech demos
|
Unnamed Donkey Kong Country proof-of-concept (Unknown, VB) • puzzle (Unknown, N64) • spritemonkeyEX (Unknown, N64) • Mario vs. Donkey Kong Wii U demo (2014, Wii U)
|
Pitches / canceled games
|
Donkey Kong no Ongaku Asobi (FC) • Donkey Kong IV (arcade) • Return of Donkey Kong (NES) • Super Donkey (SNES) • CD-i Donkey Kong game (CD-i) • Donkey Kong vs. Super Wario (SNES) • Donkey Kong and the Golden Bananas (SNES) • D.K.R. DMG (GB) • Donkey Kong Coconut Crackers (GBA) • Diddy Kong Pilot (2001/2003) (GBA) • Donkey Kong Racing (GCN) • Donkey Kong Plus (GCN/GBA) • Diddy Kong Racing Adventure (GCN) • Donkey Kong Country 4 (DS) • DK Bongo Blast (GCN) • Freedom (Switch)
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Crossovers
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Super Smash Bros. series
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Super Smash Bros. (1999, N64) • Super Smash Bros. Melee (2001, GCN) • Super Smash Bros. Brawl (2008, Wii) • Super Smash Bros. for Nintendo 3DS (2014, 3DS) • Super Smash Bros. for Wii U (2014, Wii U) • Super Smash Bros. Ultimate (2018, Switch)
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NES Remix series
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Main
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NES Remix (2013, Wii U)
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Reissues
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NES Remix Pack (2014, Wii U) • Ultimate NES Remix (2014, 3DS)
|