Cheer Check: Difference between revisions

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==Gameplay==
==Gameplay==
The game begins with four cheerleaders on a stage in front of a crowd, and four buttons labeled 1, 2, 3 and 4. The player, for the first half, is shown a routine looping through the buttons in order. In the second half, the player must repeat this routine by tapping the buttons in order. One button may not always be in the same place. When a button is tapped, the respective cheerleader jumps up. If the player successfully repeats the routine, the game will be won. If the player does not tap a button in time, the game will be lost.
The game begins with four cheerleaders on a stage in front of a crowd, and four buttons labeled 1, 2, 3, and 4. The player, for the first half, is shown a routine looping through the buttons in order. In the second half, the player must repeat this routine by tapping the buttons in order. One button may not always be in the same place. When a button is tapped, the respective cheerleader jumps up. If the player successfully repeats the routine, the game will be won. If the player does not tap a button in time, the game will be lost.
{{WWDIY microgames}}
{{WWDIY microgames}}
{{WWDIYS microgames}}
{{WWDIYS microgames}}

Latest revision as of 16:13, August 21, 2024

Cheer Check
Cheer Check
Appears in WarioWare: D.I.Y.
Type DLC
Command(s) Follow!
Info "How's YOUR cheering ability?"
Controls Stylus – Tap button

Cheer Check is a downloadable microgame in WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase. It was released on July 1, 2009 in Japan, May 31, 2010 in North America, and July 2, 2010 in Europe.

Gameplay[edit]

The game begins with four cheerleaders on a stage in front of a crowd, and four buttons labeled 1, 2, 3, and 4. The player, for the first half, is shown a routine looping through the buttons in order. In the second half, the player must repeat this routine by tapping the buttons in order. One button may not always be in the same place. When a button is tapped, the respective cheerleader jumps up. If the player successfully repeats the routine, the game will be won. If the player does not tap a button in time, the game will be lost.