Ready, Steady, Go!: Difference between revisions
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{{quote|But... How...? Hey, why not give me the [[Baby Mario|baby]] so I can get some answers? Heh heh...|Kamek|Yoshi's New Island}} | {{quote|But... How...? Hey, why not give me the [[Baby Mario|baby]] so I can get some answers? Heh heh...|Kamek|Yoshi's New Island}} | ||
'''Ready, Steady, Go!''' is the fourth level of [[World 5 (Yoshi's New Island)|World 5]] found in ''[[Yoshi's New Island]]''. | '''Ready, Steady, Go!''' is the fourth level of [[World 5 (Yoshi's New Island)|World 5]] found in ''[[Yoshi's New Island]]''. | ||
==Layout== | ==Layout== | ||
[[Yoshi (species)|Yellow Yoshi]] starts the level in a | [[Yoshi (species)|Yellow Yoshi]] starts the level in a fort with [[Tatami Block]]s and a pipe which leads to an area with more enemies and the aforementioned platforms. Eventually, the player reaches a door which leads them to an area with falling wooden platforms and a door. The door leads to a [[Checkpoint Ring]] and some more enemies and obstacles which lead to the boss door with [[Kamek]] inside. As Yoshi is fighting Kamek, several arrows surround Yoshi and Kamek. The arrows redirect any fired projectile into the direction that the arrow is pointing. To hit Kamek, Yoshi must throw an egg at the arrows so that the arrows redirect the egg right at Kamek. When the player hits Kamek three times, the level is cleared. | ||
==Enemies== | ==Enemies== | ||
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|ItaM=Strong of your timing | |ItaM=Strong of your timing | ||
}} | }} | ||
{{YNI levels}} | {{YNI levels}} | ||
[[Category:Fortresses]] | [[Category:Fortresses]] | ||
[[Category:Yoshi's New Island levels]] | [[Category:Yoshi's New Island levels]] |
Revision as of 16:14, May 11, 2022
Level | |
---|---|
Ready, Steady, Go! | |
Level code | 5-4 |
Game | Yoshi's New Island |
Boss | Kamek |
Music track | STAGE_BOSS_MID |
<< Directory of levels >> |
- “But... How...? Hey, why not give me the baby so I can get some answers? Heh heh...”
- —Kamek, Yoshi's New Island
Ready, Steady, Go! is the fourth level of World 5 found in Yoshi's New Island.
Layout
Yellow Yoshi starts the level in a fort with Tatami Blocks and a pipe which leads to an area with more enemies and the aforementioned platforms. Eventually, the player reaches a door which leads them to an area with falling wooden platforms and a door. The door leads to a Checkpoint Ring and some more enemies and obstacles which lead to the boss door with Kamek inside. As Yoshi is fighting Kamek, several arrows surround Yoshi and Kamek. The arrows redirect any fired projectile into the direction that the arrow is pointing. To hit Kamek, Yoshi must throw an egg at the arrows so that the arrows redirect the egg right at Kamek. When the player hits Kamek three times, the level is cleared.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | すばやく てがたく あんぜんに[?] Subayaku Tegataku Anzen ni |
Quickly, Steadily, Safely | |
Italian | Forte del tuo tempismo[?] | Strong of your timing | |
Spanish (NOA) | Con cuidado y a la carrera[?] | With Caution and On the Run | |
Spanish (NOE) | Sin prisa, pero sin pausa[?] | Slow But Steady |