Level 4: Difference between revisions
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'''Level 4''' is the fourth [[List of main levels in Mini Mario & Friends: amiibo Challenge|main level]] featured in ''[[Mini Mario & Friends: amiibo Challenge]]''. This level introduces | '''Level 4''' is the fourth [[List of main levels in Mini Mario & Friends: amiibo Challenge|main level]] featured in ''[[Mini Mario & Friends: amiibo Challenge]]''. This level introduces [[Long Spring]]s, as well as [[Spike Trap|spikes]] and [[Piranha Plant]]s. Any of the [[Mini|Mini Toy]]s can be used in this level. | ||
==Overview== | ==Overview== | ||
The | The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located in the top right corner of the level. In order to reach it, the player must make sure every Long Spring is activated by tapping on them, except for the one seen on a small [[girder]] in the middle of the stage. If done correctly, the Mini should automatically make it to the Goal Door. | ||
The [[amiibo Door]] is located on the right middle side being blocked off by a [[Piranha Plant]]. To get to it, the player must scan a compatible [[Yoshi]] [[amiibo]] in order to play as [[Mini Yoshi]]. The player must follow the same | The [[amiibo Door]] is located on the right middle side being blocked off by a [[Piranha Plant]]. To get to it, the player must scan a compatible [[Yoshi]] [[amiibo]] in order to play as [[Mini Yoshi]]. The player must follow the same route as the Goal Door, except the last two Long Springs must be deactivated. Once Mini Yoshi reaches the two Piranha Plants blocking the way, he will eat them and enter the amiibo Door. | ||
===amiibo Tokens=== | ===amiibo Tokens=== | ||
The first [[amiibo Token (Mini Mario & Friends: amiibo Challenge)|amiibo Token]] must be obtained using [[Mini Bowser Jr.]] and his [[Spike Guard]] ability. It is found above a set of spikes on the left side of the level, near where the Mini starts. The player must activate the first three | The first [[amiibo Token (Mini Mario & Friends: amiibo Challenge)|amiibo Token]] must be obtained using [[Mini Bowser Jr.]] and his [[Spike Guard]] ability. It is found above a set of spikes on the left side of the level, near where the Mini starts. The player must activate the first three Long Springs to make Mini Bowser Jr. fall into it, who will use his special ability to protect himself from the spikes. | ||
The second amiibo Token must be obtained using [[Mini Luigi]] and his [[High Jump (Mini Mario & Friends: amiibo Challenge)|High Jump]] ability. It is found on a small ledge on the top left corner of the level. The player must follow the same route as the | The second amiibo Token must be obtained using [[Mini Luigi]] and his [[High Jump (Mini Mario & Friends: amiibo Challenge)|High Jump]] ability. It is found on a small ledge on the top left corner of the level. The player must follow the same route as the Goal Door, but the player must set up the last two Long Springs so that Mini Luigi will backtrack and High Jump onto the ledge containing the amiibo Token. | ||
==Enemies== | ==Enemies== |
Revision as of 14:43, July 26, 2022
- This article is about a level in Mini Mario & Friends: amiibo Challenge. For the level in Donkey Kong Country Barrel Maze, see Donkey Kong Country Barrel Maze § Level 4.
Level | |
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Level 4 | |
World | Main Level |
Game | Mini Mario & Friends: amiibo Challenge |
Time limit | 300 seconds |
<< Directory of levels >> |
Level 4 is the fourth main level featured in Mini Mario & Friends: amiibo Challenge. This level introduces Long Springs, as well as spikes and Piranha Plants. Any of the Mini Toys can be used in this level.
Overview
The Goal Door is located in the top right corner of the level. In order to reach it, the player must make sure every Long Spring is activated by tapping on them, except for the one seen on a small girder in the middle of the stage. If done correctly, the Mini should automatically make it to the Goal Door.
The amiibo Door is located on the right middle side being blocked off by a Piranha Plant. To get to it, the player must scan a compatible Yoshi amiibo in order to play as Mini Yoshi. The player must follow the same route as the Goal Door, except the last two Long Springs must be deactivated. Once Mini Yoshi reaches the two Piranha Plants blocking the way, he will eat them and enter the amiibo Door.
amiibo Tokens
The first amiibo Token must be obtained using Mini Bowser Jr. and his Spike Guard ability. It is found above a set of spikes on the left side of the level, near where the Mini starts. The player must activate the first three Long Springs to make Mini Bowser Jr. fall into it, who will use his special ability to protect himself from the spikes.
The second amiibo Token must be obtained using Mini Luigi and his High Jump ability. It is found on a small ledge on the top left corner of the level. The player must follow the same route as the Goal Door, but the player must set up the last two Long Springs so that Mini Luigi will backtrack and High Jump onto the ledge containing the amiibo Token.
Enemies
Mini Mario & Friends: amiibo Challenge levels | |
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Main Levels | Level 1 • Level 2 • Level 3 • Level 4 • Level 5 • Level 6 • Level 7 • Level 8 • Level 9 • Level 10 • Level 11 • Level 12 |
Barrel Blast Jungle | Donkey Kong 1 • Donkey Kong 2 • Donkey Kong 3 • Donkey Kong 4 |
Mine Cart Cove | Diddy Kong 1 • Diddy Kong 2 • Diddy Kong 3 • Diddy Kong 4 |
Egg Launch Land | Yoshi 1 • Yoshi 2 • Yoshi 3 • Yoshi 4 |
Boost Pad Bonanza | Mario 1 • Mario 2 • Mario 3 • Mario 4 |
Balloon Float Castle | Peach 1 • Peach 2 • Peach 3 • Peach 4 |
Mushroom Hills | Toad 1 • Toad 2 • Toad 3 • Toad 4 |
Moonlight Mansion | Luigi 1 • Luigi 2 • Luigi 3 • Luigi 4 |
Air Tumble Rumble | Bowser Jr. 1 • Bowser Jr. 2 • Bowser Jr. 3 • Bowser Jr. 4 |
Fire Ride Fortress | Bowser 1 • Bowser 2 • Bowser 3 • Bowser 4 |
Gravity Galaxy | Rosalina 1 • Rosalina 2 • Rosalina 3 • Rosalina 4 |
Star World | Star 1 • Star 2 • Star 3 • Star 4 • Star 5 • Star 6 • Star 7 • Star 8 • Star 9 • Star 10 • Star 11 |