Flash and Dash: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 14: Line 14:
Each player has a five-light alarm. As the chasers get nearer to the target and vice versa, the alarm blinks faster and shows more lights.
Each player has a five-light alarm. As the chasers get nearer to the target and vice versa, the alarm blinks faster and shows more lights.


The starting cutscene differs depending which role the player's character is given. If the player is part of the team, the camera pans to the spots he and his teammates are, one at a time, finishing with the proper player. The intro shows the soloist being dropped into the maze if the player plays as him.
The starting cutscene differs depending which role the player's character is given. If the player is part of the team, the camera pans to the spots they and their teammates are, one at a time, finishing with the proper player. The intro shows the soloist being dropped into the maze if the player plays as them.


During the ending cutscene, if the solo player manages to escape, he will be shown celebrating. If the team catches him, the solo player will be caged with the teammates celebrating.
During the ending cutscene, if the solo player manages to survive, they will be shown celebrating. If the team catches them, the solo player will be caged with the teammates celebrating.


==Controls==
==Controls==

Revision as of 20:26, April 28, 2022

Flash and Dash
Flash and Dash from Mario Party DS
Type 1-vs-3 mini-game
Time limit 30 seconds

Flash and Dash is a 1-vs.-3 minigame featured in Mario Party DS. The name is a pun on the phrase "Crash and Dash".

Gameplay

Three characters with flashlights attempt to catch the runaway character with their light beams in one of the three possible mazes. If the runaway is still running in the maze until the time is up, the single player wins. If the player is caught, the other three are victorious.

Each player has a five-light alarm. As the chasers get nearer to the target and vice versa, the alarm blinks faster and shows more lights.

The starting cutscene differs depending which role the player's character is given. If the player is part of the team, the camera pans to the spots they and their teammates are, one at a time, finishing with the proper player. The intro shows the soloist being dropped into the maze if the player plays as them.

During the ending cutscene, if the solo player manages to survive, they will be shown celebrating. If the team catches them, the solo player will be caged with the teammates celebrating.

Controls

  • +Control Pad – Move

In-game text

Solo (1 player)

  • Rules"Avoid being caught in the flashlight beams cast by your three rivals as you all run through a dark maze. You'll win if you outlast the timer."
  • Tips"More of your warning lights will go on the closer your opponents get to catching you in their beams."

Group (3 players)

  • Rules"Catch (opponent) in your flashlight beam as you and your teammates run through a dark maze."
  • Tips"More of your warning lights will go on the closer you come to (opponent). So cooperate with your teammates to track down your target."

Names in other languages

Language Name Meaning Notes
Japanese みつけてラビリンス[?]
Mitsukete Rabirinsu
Find in the Labyrinth
German Flucht im Finstern[?] Darkness Escape
Italian Acqua, Fuochino, Fuoco[?] Water, Warm, Fire
Korean 어둠 속 미로 찾기[?]
Eodum Sok Miro Chatgi
Maze Game in Dark
Spanish Linternas cazadoras[?] Hunting Flashlights

Template:MPDS Minigames