Flash and Dash: Difference between revisions
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Each player has a five-light alarm. As the chasers get nearer to the target and vice versa, the alarm blinks faster and shows more lights. | Each player has a five-light alarm. As the chasers get nearer to the target and vice versa, the alarm blinks faster and shows more lights. | ||
The starting cutscene differs depending which role the player's character is given. If the player is part of the team, the camera pans to the spots | The starting cutscene differs depending which role the player's character is given. If the player is part of the team, the camera pans to the spots they and their teammates are, one at a time, finishing with the proper player. The intro shows the soloist being dropped into the maze if the player plays as them. | ||
During the ending cutscene, if the solo player manages to | During the ending cutscene, if the solo player manages to survive, they will be shown celebrating. If the team catches them, the solo player will be caged with the teammates celebrating. | ||
==Controls== | ==Controls== |
Revision as of 20:26, April 28, 2022
Flash and Dash | |
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Type | 1-vs-3 mini-game |
Time limit | 30 seconds |
Flash and Dash is a 1-vs.-3 minigame featured in Mario Party DS. The name is a pun on the phrase "Crash and Dash".
Gameplay
Three characters with flashlights attempt to catch the runaway character with their light beams in one of the three possible mazes. If the runaway is still running in the maze until the time is up, the single player wins. If the player is caught, the other three are victorious.
Each player has a five-light alarm. As the chasers get nearer to the target and vice versa, the alarm blinks faster and shows more lights.
The starting cutscene differs depending which role the player's character is given. If the player is part of the team, the camera pans to the spots they and their teammates are, one at a time, finishing with the proper player. The intro shows the soloist being dropped into the maze if the player plays as them.
During the ending cutscene, if the solo player manages to survive, they will be shown celebrating. If the team catches them, the solo player will be caged with the teammates celebrating.
Controls
- – Move
In-game text
Solo (1 player)
- Rules – "Avoid being caught in the flashlight beams cast by your three rivals as you all run through a dark maze. You'll win if you outlast the timer."
- Tips – "More of your warning lights will go on the closer your opponents get to catching you in their beams."
Group (3 players)
- Rules – "Catch (opponent) in your flashlight beam as you and your teammates run through a dark maze."
- Tips – "More of your warning lights will go on the closer you come to (opponent). So cooperate with your teammates to track down your target."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | みつけてラビリンス[?] Mitsukete Rabirinsu |
Find in the Labyrinth | |
German | Flucht im Finstern[?] | Darkness Escape | |
Italian | Acqua, Fuochino, Fuoco[?] | Water, Warm, Fire | |
Korean | 어둠 속 미로 찾기[?] Eodum Sok Miro Chatgi |
Maze Game in Dark | |
Spanish | Linternas cazadoras[?] | Hunting Flashlights |