Sukōpī: Difference between revisions

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|comparable=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]]
|comparable=[[Chikuchiku]]<br>[[Gyātoru]]<br>[[Sniper]]
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[[File:DKGB Scorpion.png|frame|left]]
'''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]]. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in [[Stage 8-6]].
'''Sukōpī''' are arachnid creatures, designed after scorpions, which appear in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]]. Three can be seen in [[Stage 5-11]] of the [[Desert]], out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in [[Stage 8-6]].


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In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.
In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling [[Direction Switch|switches]]. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.
==Gallery==
<gallery>
DKGB Scorpion.png|Sprite
</gallery>


==Names in other languages==
==Names in other languages==

Revision as of 12:41, May 2, 2022

The title of this article is official, but it comes from a non-English source.
If an acceptable English name is found, then the article should be moved to the new title.

Sukōpī
Sukōpī, from Donkey Kong (Game Boy)
First appearance Donkey Kong (1994)
Comparable

Sukōpī are arachnid creatures, designed after scorpions, which appear in Donkey Kong for Game Boy. Three can be seen in Stage 5-11 of the Desert, out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in Stage 8-6.

Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. Should Mario come in contact with one of these enemies, he loses a life. Prior to exploring Stage 5-11, Mario encounters Snipers, which behave the same as Sukōpī.

In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling switches. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.

Gallery

Names in other languages

Language Name Meaning Notes

References