Deepwater Dungeon: Difference between revisions
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|game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]'' | |game=''[[Super Mario 3D World]]''<br>''[[Super Mario 3D World + Bowser's Fury]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
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|before=[[The Bowser Express|<<]] [[Footlight Lane|<<]] | |before=[[The Bowser Express|<<]] [[Footlight Lane|<<]] | ||
|after=[[Footlight Lane|>>]] [[A Beam in the Dark|>>]] | |after=[[Footlight Lane|>>]] [[A Beam in the Dark|>>]] |
Revision as of 02:58, May 3, 2022
Level | |
---|---|
Deepwater Dungeon | |
Level code | World Bowser-5 |
World | World Bowser |
Game | Super Mario 3D World Super Mario 3D World + Bowser's Fury |
Time limit | 400 seconds |
<< << Directory of levels >> >> |
Deepwater Dungeon, otherwise known as World Bowser-5 is the fifth standard course and sixth overall level in World Bowser from Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury, becoming accessible along with Footlight Lane after the completion of The Bowser Express. This level takes place in a dungeon with moving bodies of water, Spike Blocks, and a short Plessie section. The completion of this level or Footlight Lane unlocks A Beam in the Dark.
Layout
The level starts off with the player falling down before sliding down to a pit of water that rises/drains every few seconds that has Madpoles. After that, the player will have to swim on a series of moving bodies of water before reaching the checkpoint. On the second body of water, the player must avoid blue Spike Blocks. This level's stamp can be found in this area.
The next area includes players riding on Plessie before a Donut Block bridge and a body of water with red Spike Blocks. Then the player traverses a series of moving bodies of water while avoiding moving spike walls. After that, the player can go through a Warp Pipe or use a Cloud Cannon to head to the Goal Pole. There is a 1-Up Mushroom behind the Goal Pole.
Gallery
Green Stars
- Green Star 1: Before the checkpoint, the player will need the Cat form to climb to an invisible wall after the moving bodies of water.
- Green Star 2: After the Plessie section, the player will again need the Cat form to climb the walls of the arch at the end of the Plessie section then walk on the disappearing platforms to get to the star.
- Green Star 3: Before the Warp Pipe to the Goal Pole, the player will again need the Cat form to find a Cloud Cannon where the player will find the star in Coin Heaven.
Stamp
In the first set of moving bodies of water where the player must avoid blue spiked walls, the player should go up the top left path where the stamp is in an alcove. The stamp is a Madpole.
Enemies
Pixel Luigi Sighting
Near Green Star #2, the player has to climb up to the sidling on the right and move southward. A pixel Luigi will be behind the stone slab at the end.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | すいすい 水エレベーター[?] Suisui mizu erebētā |
Smooth water elevator | |
Chinese | 游啊游啊水電梯[?] Yóu a Yóu a Shuǐdiàntī |
Swim Swim Water ELevator | |
Dutch | Zwevende waterwegen[?] | Floating waterways | |
German | Windende Wassergänge[?] | Winding water corridors | |
Italian | Acque mobili[?] | Literally "Movable waters", probably a pun on "sabbie mobili", meaning "shifting sands" | |
Portuguese | Masmorras submersas[?] | Submerged dungeons | |
Russian | Водяные приключения[?] Vodyaniye priklyucheniya |
Water adventures | |
Spanish | A la deriva entre las mareas[?] | Drifting between tides |