Arumajiron: Difference between revisions
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Revision as of 22:07, April 20, 2022
The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Arumajiron | |||
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First appearance | Donkey Kong (Game Boy) (1994) | ||
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Arumajiron are armadillo enemies from Donkey Kong for the Game Boy. They appear in the Desert, making their debut in Stage 5-7. They behave just like Rappies and Dotties: they walk in circles around the environment, up walls and on the ceiling, in a moderate speed. They do not hurt Mario, and can only push him. They can be stood on in order to hitch a free ride on their hunched backs, but cannot be picked up nor defeated in any way.
Gallery
An Arumajiron, as illustrated in volume 29 of the KC Deluxe manga
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | アルマジロン[1][2] Arumajiron |
Derived from「アルマジロ」(arumajiro, armadillo) |
References
Donkey Kong | |
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Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |