User:Yoshi the SSM/Wiki Work Space: Difference between revisions

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===Using Tracks Basic (Lesson 07a)===
===Using Tracks Basic (Lesson 07a)===
*M: ''"This lesson will cover how to use [[Track (object)|tracks]] [[File:SMM2 Track NSMBU icon.png|15px]]."''
*cM: ''"The [[File:SMM2 Track NSMBU icon.png|15px]] is a handy little element that lets you move other elements on a preset path."''
*cM: ''"To make an element move along a [[File:SMM2 Track NSMBU icon.png|15px]], simply place whichever element you'd like onto the [[File:SMM2 Track NSMBU icon.png|15px]] and it will stick in place."''
*cM: ''"To place a [[File:SMM2 Track NSMBU icon.png|15px]], tap and hold the end of the [[File:SMM2 Track NSMBU icon.png|15px]] and slide in the direction you want it to stretch."''
*Y: ''"Coo, coo, coo, coo. (You can place [[File:SMM2 Track NSMBU icon.png|15px]] in nice straight lines or in more complicated patterns, as we'll soon see.)"''
*cY: ''"Coo, coo. (Placing [[File:SMM2 Track NSMBU icon.png|15px]] effectively may look tricky at first, but try it for yourself and see how easy it is.)"''
*M: ''"Place [[File:SMM2 Track NSMBU icon.png|15px]] following the guide images on the Touch Screen to get a sense of how they work."''
*A: Player places the tracks.
*M: ''"All right, looking good! Let's hop in and see how it plays."''
*A: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and screen moves right a bit.
*Y: ''"Coo, coo. (So far we've already practice placing [[File:SMM2 Track NSMBU icon.png|15px]], but we haven't yet placed anything on them.)"''
*cY: ''"Coo! Coo. (But the time has come! You will now get to experience the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] course element.)"''
*M: ''"A [[File:SMM2 Lift NSMBU icon.png|15px]] can move up, down, left, or right by defeault, but if you place one on a [[File:SMM2 Track NSMBU icon.png|15px]], it'll move along it instead."''
*cM: ''"Go ahead and place a [[File:SMM2 Lift NSMBU icon.png|15px]] on the [[File:SMM2 Track NSMBU icon.png|15px]] like you see on the Touch Screen."''
*A: Player places Lifts on Tracks.
*M: ''"All right, looking good! Let's hop in and see how it plays"''
*A: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and screen moves right a bit.
*M: ''"If you tap the end of a [[File:SMM2 Track NSMBU icon.png|15px]], you can change it between dead end type and the type that will bounce the element back the other direction."''
*Y: ''"Coo, coo. (If there is no end point on a [[File:SMM2 Track NSMBU icon.png|15px]], the element attached will simply fall upon reaching the end of the line.)"''
*M: ''"Try tapping the square end points on either side of the [[File:SMM2 Track NSMBU icon.png|15px]] holding the [[File:SMM2 Lift NSMBU icon.png|15px]]."''
*A: Player touches them.
*M: ''"All right, looking good! Let's hop in and see how it plays"''
*A: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit and screen moves right a bit.
*Y: ''"Coo, coo. Coo... Coo... Coo... (as you can see here, a [[File:SMM2 Track NSMBU icon.png|15px]] can be placed in all directions. Slicing like a samurai's blade.)"''
*M: ''"Try placing some different course elements on the [[File:SMM2 Track NSMBU icon.png|15px]] on the Touch Screen. <span style="color:orange">Yamamura</span>, I had no idea you could be so poetic!"''
*A: Player places the course elements on the track.
*M: ''"All right, looking good! Let's hop in and see how it plays"''
*A: Player plays course.
*M: ''"Looks like you've got a handle on these elements!"''
*A: It goes back to course edit.
*M: ''""And that's everything we have for this <span style="color:red">basic</span> lesson!''
*Y: ''"Coo? Coo, coo. (Would you like to move on to the <span style="color:red">advanced</span> lesson next? If not, you can always come back later.)"''


====Using Tracks Advanced (Lesson 07b)====
===Using Tracks Advanced (Lesson 07b)===
*M: ''"That was a pretty tricky one, right? Let's break it down step-by-step."''
*Y: ''"Coo. Coo. (I started with a curved [[Track (object)|tracks]] (curved)[[File:SMM2 Track NSMBU icon.png|15px]]. I hope it didn't confound you too much.)"''
*cY: ''"Coo, coo. Coo! (To curve a track, simply <span style="color:red">shake</span> a [[File:SMM2 Track NSMBU icon.png|15px]]. See how quickly it bends to your will!)"''
*M: ''"Once you've got some (curved)[[File:SMM2 Track NSMBU icon.png|15px]] to work with, there are all kinds of shapes you can build."''
*Y: ''"Coo, coo. (As you can see, you can put enemies as well as items on [[File:SMM2 Track NSMBU icon.png|15px]] to move them around the course.)"''
*M: ''"<span style="color:orange">Yamamura</span>, can you tell us a little about placing the [[Super Mushroom]] [[File:SMM-NSMBU-SuperMushroom.png|15px]] on the [[File:SMM2 Track NSMBU icon.png|15px]] right here?"''
*Y: ''"Coo, coo. (As with all things, there is a delicate balance you must strike when placing items on [[File:SMM2 Track NSMBU icon.png|15px]].)"''
*cY: ''"Coo, coo. (If the movement of the item is going to be complicated you want the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] to move in a simple manner."''
*cY: ''"Coo, coo. (And if the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] is going to move in a complicated manner, you want the item's movements to be simple."''
*cY: ''"Coo. (Or you can make them both fairly simple, as you see here.)"''
*M: ''"Ohh, I see... Having both the [[Lift]] [[File:SMM2 Lift NSMBU icon.png|15px]] and the item move in complicated ways could make the course too doffocult, so you want just one of them to be complicated."''
*Y: ''"Coo, coo (If something looks too complicated, the player may rely too heavily on Mario's <span style="color:red">jumping skills</span>."''
*cY: ''"Coo, coo. (If Mario simply jumps from one end to the other and grabs the item on they way, the player will miss the point of the course."''
*M: ''"So, what if I make the item placement and movement so precise the player needs a perfect <span style="color:red">jump</span> to grab it?"''
*Y: ''"Coo, coo, coo. (If you make the challenge too precise, even if the player uses the [[File:SMM2 Track NSMBU icon.png|15px]] to grab the item, you'll be the only one who knows the trick.)"''
*M: ''"But what's it matter, as long as the player is using the [[File:SMM2 Track NSMBU icon.png|15px]] to reach the item?"''
*Y: ''"Coo? (What good will it do if the player manages to <span style="color:red">jump</span> the [[File:SMM2 Track NSMBU icon.png|15px]] and grab the item if they don't understand the trick you were going for?)"''
*M: ''"Well... If the player grabs the item, that means they figured out the timing, right? The player would feel really good for figuring it out!"''
*Y: ''"Coo, coo. Coo, coo. (Wrong again, my apprentice. With such precise timing required, the chance of the player having actually figured out the timing is very slim."''
*M: ''"Huh? What do you mean?"''
*Y: ''"Coo, coo, coo. (Even if the player jumps at the exact right moment, if there is no apparent rhyme or reason for why it worked, it will feel like random jumps.)"''
*M: ''"And victory by random jumps is a bad thing?"''
*Y: ''"Coo... Coo. Coo. (Not necessarily... But players are more likely to remember a course if they understand the challenge. Random jumps don't leave much of an impression.)"''
*M: ''"I guess the point is that players may not always play how you want them to, but if you design your course well enough, it will guide them in the right direction."''
*M: ''"Now, as we see here, elements you add [[wings]] [[File:SMM-NSMBU-Wing.png|15px]] to will travel faster when placed on a [[File:SMM2 Track NSMBU icon.png|15px]]."''
*Y: ''"Coo. (Placing normal enemies or <span style="color:red">flying</span> v enemies on a [[File:SMM2 Track NSMBU icon.png|15px]] can challenge the player by changing up the timing of Mario's <span style="color:red">jump</span>.)"''
*Y: ''"Coo. Coo. (Up until now, our [[File:SMM2 Track NSMBU icon.png|15px]] have been in the air.)"''
*cY: ''"Coo, coo. (But as you see here, using [[File:SMM2 Track NSMBU icon.png|15px]] in harmony with <span style="color:blue">ground</span> [[File:SMM-NSMBU-Ground Block.png|15px]] can make certain parts of your course a bit more challenging.)"''
*M: ''"[[File:SMM2 Track NSMBU icon.png|15px]] may be tricky to get a hang of at first, but once you do, you'll find you can use them for so much! There's a surprising amount of depth to them."''
*Y: ''"Coo, Coo, coo. (You need to be every careful when placing [[File:SMM2 Track NSMBU icon.png|15px]]. If you lose foucs, it's easy to lose sight of your plans, and your [[File:SMM2 Track NSMBU icon.png|15px]] will become a tangled mess.)"''
*Y: ''"Coo, coo? (Now, see what happens when you combine a flying course element with an open-ended [[File:SMM2 Track NSMBU icon.png|15px]]?"''
*cY: ''"Coo! (It gives you a real sense of speed to see these elements flying around like that!)"''
*M: ''"Ohh, and you could also place [[File:SMM-NSMBU-Wing.png|15px]][[File:SMM2 Lift NSMBU icon.png|15px]][[File:SMM-NSMBU-Wing.png|15px]] on a [[File:SMM2 Track NSMBU icon.png|15px]], and then you'd jump onto a different [[File:SMM-NSMBU-Wing.png|15px]][[File:SMM2 Lift NSMBU icon.png|15px]][[File:SMM-NSMBU-Wing.png|15px]] on yet another [[File:SMM2 Track NSMBU icon.png|15px]]... Think of the speeds you could achieve!"''
*Y: ''"Coo, coo. (If you add too much speed, it will make <span style="color:red">jumping</span> onto the [[File:SMM-NSMBU-Wing.png|15px]][[File:SMM2 Lift NSMBU icon.png|15px]][[File:SMM-NSMBU-Wing.png|15px]] too difficult.)"''
*cY: ''"Coo, coo. Simply attempting to achieve maximum speed is not always the best design decision, so try to maintain a reasonable speed limit.)"''
*Y: ''"Coo, coo. Coo, coo. (As a final tip, you can also attack a [[Bill Blaster]] [[File:SMM-NSMBU-BillBlaster.png|15px]] to a [[File:SMM2 Track NSMBU icon.png|15px]]. These don't usually move, so this can be pretty surprising.)"''
*M: ''"I feel like I'll be able to do anything once I master these <span style="color:blue">tracks</span>!"''
*Y: ''"Coo, coo. Coo... coo... (Yes, they truly can make all your dreams come true. Just make sure you don't get... carried away...)"''
*M: ''"Right! I'll use them sparingly and won't over do it."''
*Y: ''"Coo...? (Coo...?)"''
*M: ''"What was that?"''
*Y: ''"Coo... cooo... (Don't let the tracks... carry you away..."''
*M: ''"....I'd like the tracks to carry me away from your puns..."''
*cM: ''"That's all for this <span style="color:red">advanced</span> lesson."''
*Y: ''"Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"''


====Warping within Courses Basic (Lesson 08a)====
===Warping within Courses Basic (Lesson 08a)===


====Warping within Courses Advanced (Lesson 08b)====
====Warping within Courses Advanced (Lesson 08b)====

Revision as of 18:03, February 19, 2022


Active


Yoshi (series) to Yoshi (franchise) steps

  • Step 1: Establish pages need to be changed/created. Completed.
  • Step 2: Sort through Yoshi (franchise) page to see which game should go into which category. Completed.
  • Step 3: Copy and paste from the Yoshi (franchise) page to Yoshi's Island (series) and Yoshi puzzles. Completed.
  • Step 4: Look up all the links to Yoshi (series) and put them in the proper place. Completed.
  • Step 5: Double check everything.

Testings

This section is used to test many objects. If you are wondering if I have fan made stuff here, don't worry. It is only a test. Even though they are fan made, they will help me create the same type of stuff for the wiki.

Super Mario Run World Tour layout

World 1

World 2

World 3

World 4

World 5

World 6


World Star

To Do List

This is the to do list. It features all articles that I need to do. If it was proposed, a separate section below will be used until it is done.

Article Creation and Changing Center

This section is used to test out an article creation or major change before actually doing it. They will have a name on it before it is moved there for better understanding of where it will go. Sorry if it will get confusing here. Proposed articles either by me or asked for will appear here too.

List of Super Mario Maker for Nintendo 3DS quotes

{{italic title|List of ''Super Mario Maker for Nintendo 3DS'' quotes}} This is a complete list of quotes from the game, Super Mario Maker for Nintendo 3DS; they are listed by order.

Yamamura's Lessons

Learning the Basics (Lesson 00)

  • Y: "Coo! Coo, coo. (Let's us dive right in! First, I'll teach you how to create a course from start to finish.)"
  • M: "Please, Yamamura--wait a moment!"
  • Y: "Coo? (What's the matter?)"
  • M: "There's an order of operations here. Have you forgotten? The first lesson can't be creating a course from start to finish!"
  • Y: "...Coo. Coo, coo. Coo. (...Right you are. That was merely a test, my apprentice. There are things you must know before creating a course. Mary will now explain.)"
  • M: "Oh, Yamamura... Please try to focus! Every new player needs to learn these things."
  • cM: "Now, let's start from the start. I'll go over the basics of how to create a course."
  • Y: "Coo, coo! (Mary, please go over the basics of how to make a course!)"
  • M: "(Coo...) The screen you're currently in is the course creator."
  • cM: "The course elements are shown as icons at the top of the screen. We call this the palette."
  • cM: "You can choose whatever course elements you want from the palette."
  • cM: "First, we'll go over placing course elements."
  • cM: "To place a course elements, select the one you want from the palette and then touch the spot where you want to place it."
  • Y: Coo. "(Keep in mind that there is a limit to the amount of elements you can place in a course.)"
  • M: "For now, go ahead and select the ? Block NSMBU Question Block Render.png from the palette and place some in the guide images you see there on the Touch Screen."
  • A: Player touches NSMBU Question Block Render.png then places them in the three spots.
  • M: "And it's just that simple! That's really all there is to placing course elements."
  • Y: "Coo: coo, coo, coo, coo. (There are two modes here: course-creation mode, where you can edit and build your course, and play mode, where you can play your courses.)"
  • cY: "Coo, coo. (By switching between these two modes, you can place elements in your course and then immediately jump in to test them out.)"
  • Y: "Coo, coo! (And repeating this process of building and testing, you'll gradually build your course and play test it all in one go!)"
  • Y: "Coo, coo. Coo. (So, let's jump in and see how the course plays. Simply tap the Play icon <play icon> to give it a shot.)"
  • A: Player touches it and plays the course.
  • M: "Looks like you've got a handle on these elements!"
  • cM: "If something didn't work quite as well as you expected, you'll need to hop back in and tweak the elements."
  • cM: "Great! Ok, now tap the Edit icon <edit icon> to return to course creation mode."
  • A: Player touches it and it goes to it.
  • M: "Next, let's talk about how you can Erase course elements"
  • cM: "Just give Mr. Eraser Mr. Eraser from Super Mario Maker (personal note: not actual in-game image, but close enough) a tap to activate Erase Mode, and he'll be glad to wash away all of your indis creations."
  • cM: "Once Erase Mode is active, simply tap the NSMBU Question Block Render.png to erase them."
  • A: Player ereases the three ? Blocks.
  • M: "And that's it! Deleting elements is just as simple as placing them!"
  • cM: "Next, let's learn about the undo feature. This will take back your previous action, reverting to the state from right before you did it."
  • cM: "Simply give Undodog The Super Mario Maker undodog costume. (personal note:again not in-game image) a tap, and your last action will be undone!"
  • cM: "So, go ahead and tap The Super Mario Maker undodog costume.. The NSMBU Question Block Render.png that you just deleted using Erase mode should reappear."
  • A: Player taps it and the ? Blocks come back.
  • M: "This is a useful technique if you accidentally place or delete something, so be sure to keep it in mind for the future."
  • Y: "Coo. (I shall biw divulge the awesome power of the Reset Rocket. <Reset Rocket image needed>"
  • M: " The <Reset Rocket image needed>?! Oh my... This should be used only if you want to get rid of your entire course! once it blasts off, you'll have to start over from scratch."
  • Y: "Coo... coo... coo... (Let's take a look at a more lively course so you can witness... and understand.... its true power.)"
  • A: Screen shifts to a more lively screen.
  • M: "Tap and hold the <Reset Rocket image needed> to erase all course elements, and in one fell swoop..."
  • cM: "...the course will revert to its original state, leaving just the start and goal ground New Super Mario Bros. U-style Ground Block in Super Mario Maker."
  • cM: "OK...I'm a little nervous, but go ahead and tap and hold <Reset Rocket image needed>."
  • A: Player taps and holds it and it does its function.
  • M: "Is... Is it over...? Everything disappeared, right? Phew, I couldn't bring myself to look!"
  • cM: "The last part of this lesson will cover a very useful function."
  • cM: "By pressing L Button or R Button, you can cycle through Multi-Grab and Copy Modes."
  • cM: "The mode will switch each time you press L Button or R Button.
  • Y: "Coo. (These features are real time savers when you want to move or erase multiple elements at one time.)"
  • M: "That's right, Yamamura. And that's all we have to teach in this lesson!"
  • cM: "If you ever feel like ducking out of a lesson to play Super Mario Challenge or some courses in Course World, just select either option from the Main Menu. I won't hold it against you!"
  • cM: "Oh, and one more thing! You can always find Yamamura lessons in the Main Menu too! Just pop it open and give him a tap when you want to return to his dojo."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look. If not, you can always come back later.)

Course Structure Basic (Lesson 01a)

  • M: "We'll kick this lesson off by explaining the ground New Super Mario Bros. U-style Ground Block in Super Mario Maker elements. Ground New Super Mario Bros. U-style Ground Block in Super Mario Maker is used to build the main structure of most courses."
  • cM: "Ground gives Mario and enemies something to walk on and is used to make walls."
  • cM: "Mario and enemies can't pass through ground New Super Mario Bros. U-style Ground Block in Super Mario Maker."
  • cM: "To place some New Super Mario Bros. U-style Ground Block in Super Mario Maker, touch the screen and slide across it to place a long row."
  • Y: "Coo, coo, coo, coo. Coo. (Use this master technique of ground New Super Mario Bros. U-style Ground Block in Super Mario Maker placement to create wide, flat areas or even shapes, like stairs. You can also create walls by placing New Super Mario Bros. U-style Ground Block in Super Mario Maker vertically.)"
  • M: "But you can't just go placing New Super Mario Bros. U-style Ground Block in Super Mario Maker willy-nilly! You need to place it in such a way to make sure your course is playable."
  • cM: "Go ahead and place the New Super Mario Bros. U-style Ground Block in Super Mario Maker as shown on the Touch Screen. And remember, if you make a mistake or if place too much, you can always tap Mr. Eraser from Super Mario Maker or The Super Mario Maker undodog costume. for a quick fix!"
  • A: Player places the ground in the selected spots.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and goes right a bit.
  • M: "Now that we've laid the ground work for this lesson, let's talk about blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.!"
  • Y: "Coo... coo...? Coo. Coo, coo. (Laid the... ground work...? Hm. A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. are standard blocks in the Mario series.)"
  • cY: "Coo, coo. (Small Mario can't break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., but Super Mario's mighty fist can shatter them.)"
  • M: "(Well, I thought it was funny...) Try placing some A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. in the guide image below."
  • A: Player places them.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "That's all we have time for right now, so let's end the test run and move on."
  • A: It goes back to course edit and goes right a bit.
  • M: "All right, we'll moving right along! Next! we'll learn about one of the most recognizable things in any Mario game. Coins SMM-NSMBU-Coin.png!
  • Y: "Coo! Coo. (This will prove a truly valuable lesson! I shall explain three different uses for the almighty SMM-NSMBU-Coin.png.)"
  • M: "(Oh, so you can make puns, but I can't?) Are there really that many uses for SMM-NSMBU-Coin.png? I thought they were fun to collect!"
  • Y: "Coo, coo. Coo. (We all understand the urge to collect many shiny objects to fill our nests with, but it's true. SMM-NSMBU-Coin.png have many uses here.)"
  • cY: "Coo, coo. (First, you place a SMM-NSMBU-Coin.png in the air if you want the player to jump.)"
  • cY: "Coo, coo. Coo, coo, coo. (Second, Coins will guide the player. Players are naturally drawn to the golden luster, and they will go wherever you want them to go if there's a SMM-NSMBU-Coin.png.)"
  • cY: "Coo, coo. (And finally, you can use SMM-NSMBU-Coin.png to make a minor objective or area stand out a bit more.)"
  • cY: "Coo. (Try it yourself to see what I'm talking about.)"
  • M: "OK, try placing SMM-NSMBU-Coin.png in the guide images. This should give you an idea of all three uses!"
  • A: Player places the coins.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and goes right a bit.
  • M: "Last, but certainly not least, we'll introduce you to one of the most adorable elements: Goombas New Super Mario Bros. U-style Goomba in Super Mario Maker!"
  • Y: "Coo?! Coo, coo...coo. (You think they're adorable?! Well, you probably recognize New Super Mario Bros. U-style Goomba in Super Mario Maker as the first enemy to defeat you in mortal combat when you play any Mario game.)"
  • M: "If Mario bumps into a New Super Mario Bros. U-style Goomba in Super Mario Maker from the side, he'll take damage. But a New Super Mario Bros. U-style Goomba in Super Mario Maker is easily defeated by jumping on its head and squashing it! (And I happen to think they look pretty cuddly!)"
  • Y: "Coo, coo. (If the New Super Mario Bros. U-style Goomba in Super Mario Maker is walking on a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., it can be defeated by hitting the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. from below.)
  • M: "Go ahead and place New Super Mario Bros. U-style Goomba in Super Mario Maker in the guide images on the Touch Screen to test it out. Oh, but... please don't be too hard on the little guys!"
  • A: Player places the Goombas.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit.
  • M: "And that's everything we have for this basic lesson!"
  • Y: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Start of every Advance course

  • Y: "Coo, coo. (Clear this course, and then we'll discuss how I went about creating it.)"

Course Structure Advance (Lesson 01b)

  • M: "OK, now let's talk about the course you just played. Yamamura made it himself, you know!"
  • Y: "Coo, coo. (I placed the coins SMM-NSMBU-Coin.png here so you'd be able to collect them with a single jumpwhile also advancing through the stage.)"
  • M: "One of the universal truths of any Mario game is that you collect 100 coins SMM-NSMBU-Coin.png, you'll get an extra life."
  • Y: "Coo. Coo, coo, coo, coo? (There is no greater truth than this. However, if you're playing just a single course, extra lives won't be of much use, will they?"
  • cY: "Coo, coo. Coo, coo. (Yet none can resist the urge to pluck such shiny object from the sky. Surely you have many such objects decorating your nest as well, Mary.)"
  • M: "Yamamura, I don't live in a nest..."
  • Y: "Coo, coo. (If you place a SMM-NSMBU-Coin.png above a block A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., the player will be able to collect the SMM-NSMBU-Coin.png by hitting the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. from below.)"
  • M: "So you don't have to go through the hassle of jumping up on to the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.? What a time saver!"
  • Y: "Coo, coo. (But there maybe something hidden inside the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., my lazy apprentice. Something potentially treacherous.)"
  • M: "Yamamura, would you lay a trap for me?! Well, surprises are part of the fun! I'll bash them all!"
  • Y: "Coo. Coo, coo. (It is my duty to make sure my apprentice is prepared for every situation. Now let's move on.)"
  • cY: "Coo. Coo, coo! (You can create entire courses using just ground New Super Mario Bros. U-style Ground Block in Super Mario Maker. And when combined with other elements, you can make some truly amazing environments!)"
  • M: "It's a very lovely cave, Yamamura, but don't you think it was a little difficult getting out? Jumping into that narrow tunnel with six SMM-NSMBU-Coin.png took me forever!"
  • Y: "Coo, coo? Coo. (Ah, so you noticed? I made it difficult on purpose.)"
  • cY: "Coo. (You must jump the exact height of three course elements to escape the cave.)"
  • cY: "Coo, coo. Coo! (If the jump is too low or too high, you'll be trapped forever. It's these sorts of trials that will turn you into a truly masterful player of Mario courses!)"
  • cY: "Coo. Coo, coo, coo! (But a wider opening is more inviting and will make the player more confident. So, you see, both methods have their merit!)"
  • M: "This enemy here is called a Piranha Plant New Super Mario Bros. U-style Piranha Plant in Super Mario Maker. They can't move or chase Mario, but it'll still hurt if you touch one!"
  • Y: "Coo. (New Super Mario Bros. U-style Piranha Plant in Super Mario Maker are best used as stationary obstacles as you see here.)"
  • cY: "Coo. Coo, coo! Coo... (But that doesn't mean they're limited in use. When used in harmony with other elements, they can be quite the hassle! But more on that later...)"
  • M: "Say, Yamamura... Do you think the Piranha Plant New Super Mario Bros. U-style Piranha Plant in Super Mario Maker could actually be considered a plant?"
  • Y: "Coo, coo... Coo... Coo?! (They're weak to fire, so they must be plants... But they'll eat Mario given the chance... Have we been working with man-eating plants?!"
  • M: "People-eating plants?! Yamamura, I'm not even getting hazard pay for these lessons!"
  • cM: "That's all for this advanced lesson."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Pipes and Power-Ups Basic (Lesson 02a)

  • M: "In this lesson, we'll talk about the various items available to you and how to use them."
  • cM: "A few of the available items are 1-Up Mushrooms SMM-NSMBU-1UP.png and, of course, the classic Super Mushrooms SMM-NSMBU-SuperMushroom.png."
  • cM: "The SMM-NSMBU-1UP.png gives Mario one extra life, and the SMM-NSMBU-SuperMushroom.png will turn him into Super Mario!"
  • cM: "There are lots of other items to choose from, of course, so make sure you try them all out to get an idea of how they can be used to amp up your courses."
  • Y: "Coo, coo... (You can place items directly onto the course, but...)"
  • cY: "...coo! Coo, coo? (...it's much more exciting for the player to find them inside a ? Block NSMBU Question Block Render.png! Wouldn't you agree, Mary?)"
  • M: "Finding items in blocks is such a simple joy in life! All Mario needs to do is bop a NSMBU Question Block Render.png with an item in it, and out it pops!"
  • cM: "And it's so easy to put an element in a NSMBU Question Block Render.png too. All you need to do is place a NSMBU Question Block Render.png and then drag a course element onto it!"
  • cM: "You can put pretty much any element into a NSMBU Question Block Render.png, but for now, try placing a SMM-NSMBU-SuperMushroom.png and SMM-NSMBU-1UP.png a into the NSMBU Question Block Render.png on the Touch Screen."
  • A: The player places the two in ? Blocks.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: The player plays the course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and moves right a bit.
  • M: "Now we'll talk about the Pipe SMM-NSMBU-WarpPipe.png. Changing its length and direction is pretty easy!"
  • cM: "Simply tap and hold the opening of the SMM-NSMBU-WarpPipe.png and drag it in whichever direction you want it to face."
  • Y: "Coo. Coo, coo! (Remain vigilant while placing SMM-NSMBU-WarpPipe.png. If even a single one is out of place, it may turn your dream course into a pipe dream!"
  • M: "Yamamura, please contribute more than puns to this lesson?"
  • cM: "Anyways. why don't you try placing a SMM-NSMBU-WarpPipe.png to match the length and direction of those on the Touch Screen?"
  • A: Player places the pipes.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: The player plays the course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and moves right a bit.
  • M: "Similar to placing items inside a NSMBU Question Block Render.png, you can also place them inside a SMM-NSMBU-WarpPipe.png. This can really catch players by surprise!"
  • Y: "Coo, coo. Coo, coo! (The items you place inside a SMM-NSMBU-WarpPipe.png will stay hidden, lying in wait until Mario draws near. Then they begin relentless assault, appearing one at a time!)"
  • cY: "Coo, coo. (Different items will behave differently inside a SMM-NSMBU-WarpPipe.png, so try them all out to get a feel for what will make your course the best it can be.)"
  • M: "Let's check out an example of that. Try creating a SMM-NSMBU-WarpPipe.png with one of those scary Piranha Plants New Super Mario Bros. U-style Piranha Plant in Super Mario Maker inside, and see how it behaves."
  • cM: "Choose a New Super Mario Bros. U-style Piranha Plant in Super Mario Maker, and drag it inside the SMM-NSMBU-WarpPipe.png as shown on the Touch Screen."
  • A: The player places the Piranha Plants in the pipes.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: The player plays the course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit.
  • M: "And that's everything we have for this basic lesson!"
  • Y: "Coo? Coo, coo. (Would you like to move onto the advanced lesson next? If not, you can always come back later.)"

Pipes and Power-Ups Advanced (Lesson 02b)

  • M: "We'll take a look at each section of the course."
  • cM: "As you can see, Yamamura varied the elements by placing Blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. as well as Hard Blocks A Hard Block from the New Super Mario Bros. U style of Super Mario Maker.."
  • Y: "Coo, coo? (Mary, can you tell me the difference between A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. and A Hard Block from the New Super Mario Bros. U style of Super Mario Maker.?)"
  • M: "Of course! Super Mario can break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., but A Hard Block from the New Super Mario Bros. U style of Super Mario Maker. are just too hard for him."
  • Y: "Coo! Coo. (That's right! That's why you want to use A Hard Block from the New Super Mario Bros. U style of Super Mario Maker. in places where breaking the ground would make it impossible to complete the course.)"
  • M: "Yamamura, that gives me a great course idea!"
  • cM: "How cool would it be to make a course which the player gets trapped by A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., and the only way out is to transform into Super Mario and break out?!"
  • Y: "Coo, coo. (That would be pretty coo, but there's one thing you need to keep in mind.)"
  • cY: "Coo, coo. (When Super Mario takes damage, he turns back into Small Mario.)"
  • cY: "Coo, coo. (In that case, the player wouldn't be able to complete the stage unless you include some way to become Super Mario again.)"
  • cY: "Coo, coo. Coo! (To avoid such follies, you must consider your course as a whole even as you create each individual section. That is the mark of a true master!"
  • M: "Now let's take a look at the Fire Flower SMM-NSMBU-FireFlower.png power-up item. It's been placed right here."
  • cM: "If Mario grabs the SMM-NSMBU-FireFlower.png, he'll turn into Fire Mario. This lets him shoot fireballs at enemies!"
  • Y: "Coo. (Fireballs are powerful projectiles that can take enemies out from a distance.)"
  • cY: "Coo. (You can help the player out by placing them right before enemies that must be defeated from a distance.)"
  • M: "Next, we'll take a look at the Super Star SMM-NSMBU-Star.png. It's been placed right here. Did you see it on your way through?"
  • cM: "If Mario grabs a SMM-NSMBU-Star.png, he'll become invincible for a short amount of time. He'll be able to defeat enemies just by running into them!"
  • Y: "Coo, coo. (Invincibility is a much-sought-after power, but the SMM-NSMBU-Star.png is one power-up item that can be difficult to incorporate in your course.)"
  • cY: "Coo, coo. (No matter how you arrange the other course elements, this item will allow the player to rush through the course unhindered.)"
  • cY: "Coo, coo. (If that happened, it could throw off the balance of your course and ruin its fun.)"
  • M: "Hmm, that does sound like a problem... Plus, you don't want the player getting used to being invincible. It should be given as a rare treat."
  • Y: "Coo. Coo. Coo, coo. (Exactly. Treat the SMM-NSMBU-Star.png like edamame. If they litter your course, the player will get pretty bored of them after a little while.)"
  • M: "Hmm... And here I was thinking it would be so cool to have a course full of SMM-NSMBU-Star.png so the player could have a good time bashing through all the enemies."
  • cM: "But I guess it's back to the drawing board! You really have to consider SMM-NSMBU-Star.png placement carefully, huh?"
  • M: "10-Coin Blocks, ? Blocks NSMBU Question Block Render.png, and A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. have been placed here, all of which have Coins SMM-NSMBU-Coin.png hiding inside."
  • cM: "You need to hit 10-Coin Blocks repeatededly to collect all the SMM-NSMBU-Coin.png inside."
  • cM: "Speaking of, the faster you hit one, the more SMM-NSMBU-Coin.png you'll get out of it!"
  • Y: "Coo. Coo. (Trying to collect all the SMM-NSMBU-Coin.png from 10-Coin Block will surely slow the player's progress. Use this desire to collect all shiny objects to force an impossible choice.)"
  • cY: "Coo, coo... (If you place the 10-Coin Blocks near approaching enemies or at the end of a course where time is of the essence...)"
  • cY: "Coo?! Coo, coo. Coo. (Will the player continue onward or chose the coins?! As course maker, you merely prove the choice. The value of each SMM-NSMBU-Coin.png is for the player to decide.)"
  • M: "If you spend too long collecting the coins and the enemy gets too close, you'll be damaged for sure! But... But they're just so nice to collect..."
  • Y: "Coo. Coo, coo. (And now for the last part of our lesson. As you can see, I have so cleverly placed an enemy inside a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker..)"
  • cY: "Coo. (The oversized Goomba New Super Mario Bros. U-style Goomba in Super Mario Maker that was for you at the end of the stage is known as a Big Goomba.)"
  • cY: "Coo. (You can create a Big Goomba by placing a Super Mushroom SMM-NSMBU-SuperMushroom.png on a New Super Mario Bros. U-style Goomba in Super Mario Maker.)"
  • M: "Oh, but, Yamamura... We're explaing how to place enemies inside a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., right?"
  • cM: "Wouldn't have been better to put a normal-sized New Super Mario Bros. U-style Goomba in Super Mario Maker inside the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. for this lesson?"
  • Y: "Coo... (Well, I could have used a normal New Super Mario Bros. U-style Goomba in Super Mario Maker. But...)"
  • cY: "...coo, coo, coo? (...you were surprised to see such a large enemy appear from nowhere, weren't you?)"
  • M: "I was surprised, but I was also pretty delighted!"
  • Y: "Coo? Coo?! (Surprised as well as delighted? By the sight of a monstrously huge Goomba?!)"
  • M: "A Goomba that large just means there's more to cuddle!"
  • Y: "Coooo... Coo... Coo. Coo. (Ahem... Well... I placed a Big Goomba because I wanted you to react like that. A normal New Super Mario Bros. U-style Goomba in Super Mario Maker popping out of the A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. wouldn't have been as surprising.)"
  • cY: Coo... (Thinking up new and interesting ways to surprise or delight the player...)
  • cY: "...coo! (...is as important to creating courses as giving Mario ground to stand on!)"
  • M: "Oh, I see! Wow, Yamamura, I feel like I've learned something really valuable today!"
  • cM: "It's important to consider the people playing your course as much as you consider the course itself. You should always try to please the player as much as possible!"
  • cM: "That's all for this advanced lesson."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Enemy Behavior Basic (Lesson 03a)

  • M: "The first enemy we'll talk about here is the Koopa TroopaKoopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • cM: "Mario will take damage if he touches a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) from the side, but a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) can be defeated by jumping on top of it."
  • Y: "Coo, coo. (Much like its allies the Goombas New Super Mario Bros. U-style Goomba in Super Mario Maker, the Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) moves horizontally.)"
  • cY: "If you jump atop a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style), it will retreat into its Shell GreenShellNSMBW.png like the coward it is and cease all movement.)"
  • cY: "Coo! Coo, coo! (But it's simply biding its time! After a short while, it will return to fighting form!)"
  • M: "Try placing a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide images you see on the Touch Screen."
  • A: Player places the Koopa Troopas.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to couse edit and moves right a bit.
  • M: "Next, we'll talk about the different types of Koopa Troopas."
  • cM: "As you may well know, there are two types of Koopa Troopas: Green Koopa Troopas Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Red Koopa Troopas RedKoopaTroopa.png."
  • cM: "But the differences don't stop there! The Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and RedKoopaTroopa.png actually have unique features."
  • cM: "A Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) won't turn back when it reaches the edge of ground New Super Mario Bros. U-style Ground Block in Super Mario Maker, eventually marching to its inevitable doom."
  • cM: "The RedKoopaTroopa.png, on the other hand, is a little smarter! When it reaches the edge of the New Super Mario Bros. U-style Ground Block in Super Mario Maker, it'll turn around and continue walking in the opposite direction."
  • Y: "Coo. (You can change a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) into a RedKoopaTroopa.png by tapping and holding it and giving it a good shake."
  • M: "Go ahead and place a RedKoopaTroopa.png in the guide image on the Touch Screen."
  • A: Player places the Red Koopa Troopa.
  • M: "All right looking good. Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and moves right a bit.
  • M: "For this next portion, we'll explain some useful features of the course-creation mode."
  • cM: "To start, go ahead and grab the six coins SMM-NSMBU-Coin.png you see there."
  • A: Player grabs the coins then it goes back to course edit.
  • M: "Once you're back in the course-creation mode, you can tap the Mario trail icon {{SMM-SMB-Mario.png (personal note: this is the best recreation of it that I could do and needs a better image.) to show the exact path Mario traveled."
  • cM: "Go ahead and give {{SMM-SMB-Mario.png a tap to see what it looks like."
  • A: Player does so and it shows the player's path.
  • M: "Take a look and study how you jumped to grab those coins. Pretty cool, don't you think?"
  • Y: "Coo, coo. Coo. (By using {{SMM-SMB-Mario.png, you can see where Mario will land after a jump. This makes it easier to figure out right where your ground New Super Mario Bros. U-style Ground Block in Super Mario Maker should go.)"
  • M: "What's this...? Yamamura! Look at this mess on the floor! What have you been doing?"
  • Y: "Coo, coo... Coo. Coo... (My apologies, Mary... I was munching on some edamame and must have dropped some. A pity to see such fine edamame go to waste...)"
  • M: "It's sticking to the bottom of my shoes! Please be sure to clean up after yourself in the future. (What a birdbrain...)"
  • A: Screen moves right a bit.
  • M: "Anyway, getting back to the lesson... Next, we'll talk about the wings SMM-NSMBU-Wing.png."
  • cM: "Select SMM-NSMBU-Wing.png from the palette, and then tap an enemy to attach the SMM-NSMBU-Wing.png to it."
  • cM: "An enemy that has earned its SMM-NSMBU-Wing.png is known as a Para type."
  • Y: "Coo, coo. (Once an enemy is granted the ultimate gift of flight, its movements will become vastly different.)"
  • cY: "Coo. Coo. (This can greatly change how a player plays and views your course. This simple method can be very effective for adding a little spice to the mix.)"
  • M: "Adding wings to a RedKoopaTroopa.png will turn it into a NSMBW Red Paratroopa Render.png."
  • cM: "Try creating a NSMBW Red Paratroopa Render.png as seen in the guide image on the Touch Screen."
  • A: Player does so.
  • M: "All right looking good. Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and moves right a bit.
  • M: "And now here's a little bounus tidbit for you... I'll explain the tower feature!"
  • cM: "If you stack enemies on top of each other, they'll balance and become a tower!"
  • Y: "Coo... (Seeing all those enemies stacked up like that certainly does leaves an impression...)"
  • cY: "Coo, coo. Coo! (As I said in Lesson 2+, it's really important to add elements that will surprise the player. And a short stack of enemies is a good place to start!)"
  • M: "Try stacking a few New Super Mario Bros. U-style Goomba in Super Mario Maker in the guide images on the Touch Screen to create a mighty (and oh-so-adorable) tower."
  • A: Player places the Goombas.
  • M: "All right looking good. Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit.
  • M: ""And that's everything we have for this basic lesson!
  • Y: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Enemy Behavior Advanced (Lesson 03b)

  • M: "Phew, that was a pretty good one, right? Let's take a look at what you just played."
  • M: "Right at the start, you'll find a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) patrolling."
  • cM: "As you may have seen, if you jump on a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and kick its shell GreenShellNSMBW.png, you'll send it flying and it'll shatter any blocks A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.."
  • Y: "Coo, Coo. (Placing a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) here gives the player more reason to kick its shell, and it also gives meaning to the Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style)'s life.)"
  • M: "Gives the player more reason to kick it? What do you mean by that, Yamamura?"
  • Y: "Coo, coo. Coo! (A ground pound from Big Mario is usually enough to break a A Brick Block from the New Super Mario Bros. U style of Super Mario Maker., but unbreakable blocks are in the way here. The only way through is with a GreenShellNSMBW.png!)"
  • cY: "Coo. (You must always consider how the player will be able to break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker. you place in your course.)"
  • cY: "Coo. (A course should be more than a sprint to the finish line. Adding little puzzles like this will give your courses depth and will help leave a positive impression.)"
  • M: "Huh... I just thought kicking a GreenShellNSMBW.png was something fun to do, like playing soccer!"
  • cM: "But I guess it can actually lend itself to some pretty fun gameplay moments. You should always be thinking up fun ways for players to break A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.!"
  • M: "It looks like we've got some Green Paratroopas GreenParatroopa.png and Red Paratroopas NSMBW Red Paratroopa Render.png over here."
  • cM: "GreenParatroopa.png moves sideways as they fly around."
  • cM: "The timing for jumping on these is a bit trickier than it is for jumping on a Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • cM: "The NSMBW Red Paratroopa Render.png can be quite the nuisance, since it flies up and down. And it's so slow, like it's taunting you!"
  • cM: "Say, Yamamura... Since a RedKoopaTroopa.png can get back up after retreating into its shell, does that mean a NSMBW Red Paratroopa Render.png can do the same?"
  • Y: "Coo. Coo, coo. (That is correct. Their shells RedShellNSMBW.png are the same color, so they have the same features.)"
  • cY: "Coo, coo, coo. (Getting the timing down may be tricky, but if you pull it off just right, you can use the NSMBW Red Paratroopa Render.png as a spring board to reach the higher-up platform.)"
  • cY: "Coo, coo B Button, coo! Coo! (When you land on the RedShellNSMBW.png, hold B Button, and you'll spring off it! This will allow Mario to jump off it to reach new heights!"
  • cY: "Coo, coo. (Special paths that don't lead directly to the goal should be a little trickier for the player to reach, but adding a reward to them will make it worthwhile.)"
  • M: "The Bill Blaster SMM-NSMBU-BillBlaster.png makes its first appearance here, so we'll take a moment to explain the basics of how it works.
  • cM: "The SMM-NSMBU-BillBlaster.png can't move on its own and Mario won't take damage if he bumps into it."
  • cM: "The Bullet Bills Sprite of a Bullet Bill that fire from SMM-NSMBU-BillBlaster.png, however, can really ruin Mario's day!"
  • Y: "Coo. (You can adjust the height of a SMM-NSMBU-BillBlaster.png the same way you adjust the height of a Pipe SMM-NSMBU-WarpPipe.png.)"
  • cY: "Coo, coo, coo. (Mario can stand atop SMM-NSMBU-BillBlaster.png, so by adjusting their height, they can actually be used as platforms.)"
  • M: "And don't forget: like most enemies, Sprite of a Bullet Bill can be defeated by jumping on them. So even though they've scary, remember the three Cs: cool, calm, and collected!"
  • Y: "Coo, coo! (Sprite of a Bullet Bill are fired at regular intervals, so don't forget to keep an eye on the rest of your surrounding while focussing on dodging them.)"
  • cY: "Coo, coo! (You can fall through even a small hole in the New Super Mario Bros. U-style Ground Block in Super Mario Maker, so keep a weather eye and remain mindful of traps!)"
  • M: "*grumble grumble* Ahem... If you ask me, Yamamura, it's easiest to fall into traps right before lunch..."
  • Y: "Coo? Coo, coo. (Is it almost that time? If there was edamame involved, my mighty wings would carry me over any trap with the greatest of ease.)"
  • M: "Hmm, is there anything else to explain about the SMM-NSMBU-BillBlaster.png?"
  • Y: "Coo. Coo, coo. (The SMM-NSMBU-BillBlaster.png holds many secrets, my apprentice. For instance, you can place other elements inside one.)"
  • cY: "Coo, coo. (So instead of firing the menacing SMM-NSMBU-BillBlaster.png, the SMM-NSMBU-BillBlaster.png will fire something far different.)"
  • cY: "Coo, coo. Coo, coo... (Here, you can see I placed some coins SMM-NSMBU-Coin.png inside this one. You can put enemies inside as well, but this one is much more pleasant...)"
  • M: "Wow, Yamamura! Having the SMM-NSMBU-Coin.png pour out of a SMM-NSMBU-BillBlaster.png like that turns the course into a regular treasure trove!"
  • Y: "Coo! (Don't let anyone tell you Yamamura-san doesn't know how to make it rain!)."
  • M: "Say, maybe we can scoop up those coins and treat ourselves to a fancy meal?"
  • Y: "Coo, coo. Coo... *munch* (If you're hungry, I've got some edamame I'd be glad to share if you want some... *munch*)"
  • M: "Oh, uh... No thanks... (I still remember what happened the last time you tried to share your edamame...)"
  • M: "It looks like we've got one more quick lesson on the SMM-NSMBU-BillBlaster.png to wrap this course up."
  • Y: "Coo, coo...coo. (As I explained, the SMM-NSMBU-BillBlaster.png doesn't move around...on its own.)"
  • M: "That's right! the SMM-NSMBU-BillBlaster.png is stationary if dropped in a course and left alone."
  • cM: "But if you make a tower by placing a SMM-NSMBU-BillBlaster.png atop an enemy, like you see here, you'll create a roving SMM-NSMBU-BillBlaster.png!"
  • Y: "Coo. (I've placed a SMM-NSMBU-BillBlaster.png atop a Goomba New Super Mario Bros. U-style Goomba in Super Mario Maker to demonstrate.)"
  • cY: "Coo, coo. (Defeating the New Super Mario Bros. U-style Goomba in Super Mario Maker will cause it to drop the SMM-NSMBU-BillBlaster.png, leaving it immobile on the New Super Mario Bros. U-style Ground Block in Super Mario Maker"
  • cY: "Coo. Coo, coo. (A roving SMM-NSMBU-BillBlaster.png can also be used to access a secret area. If the player jumps atop one, it can carry Mario to another location.)"
  • M: "Hmm... Reminds me of a certain lazy pigeon who likes to perch on people's shoulders and have them carry him places..."
  • Y: "Coo. (Sounds like a very wise and handsome pigeon.)"
  • M: "..."
  • cM: "That's all for this advanced lesson."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Underwater Courses Basic (Lesson 04a)

  • M: "Up until now, all our lessons have used the Ground theme. But now it's time to start taking a look at some different themes!"
  • Y: "Coo. (Let's start with everyone's favorite: the Underwater theme.)"
  • M: "You can choose from six different course themes, such as Ground, Underwater, and more. These change the appearance of your entire course."
  • cM: "For this lesson, go ahead and select the Underwater theme."
  • A: Player changes it to underwater.
  • M: "And there you go! The entire course has changed! "
  • cM: "But it's more than just a visual change! When Mario is course themes, he can't run or jump. All he can do is swim."
  • A: The screen moves right a bit.
  • M: "The first enemy we'll take a look at is the Cheep Cheep."
  • cM: "There are two types of Cheep Cheeps: Green Cheep Cheeps Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Red Cheep Cheeps An editor icon in Super Mario Maker 2."
  • cM: "The Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style) swims forward in a straight line, but the An editor icon in Super Mario Maker 2 will turn left or right at certain times."
  • cM: "Simply shake the Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style) to change it into a An editor icon in Super Mario Maker 2."
  • Y: "Coo. Coo... (The difference in their movements is similar to the differences between a Green Koopa Troopa Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) and a Red Koopa Troopa RedKoopaTroopa.png. However...)"
  • cY: "...coo! Coo. (... a Cheep Cheep will damage Mario no matter from what angle he touches it! The vicious Cheep Cheeps" offer no safe haven.)
  • cY: "Coo, coo. Coo. (When playing them, it's best not to overthink the positions. Simply place them in such a way that will prevent the player from moving straight ahead.)"
  • M: "Go ahead and place An editor icon in Super Mario Maker 2 in the guide images on the Touch Screen."
  • A: Player places a Red Cheep Cheep.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and screen moves right a bit.
  • M: "Now we'll talk about the often-menacing Blooper Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • cM: "Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) will swim right toward Mario, making them a bit tougher to avoid than other enemies. It also makes them look more threatening!"
  • Y: "Coo, coo. (Since they persue Mario with unwavering dedication, they can be particularly troublesome if encountered in a narrow space.)"
  • cY: "Coo, coo. (When used in harmony with An editor icon in Super Mario Maker 2, even a single Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) can add quite a bit of danger.)"
  • M: "Place a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide images on the guide image on the Touch Screen, and we'll take a look at this."
  • A: Player places a Blooper.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and screen moves right a bit.
  • M: "The water hazards are coming at you in waves today! Next we'll take a look at the Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • cM: "Mario will take damage if he touches a Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • Y: "Coo, coo. (Spike Traps are harmful from any angle, so take special caution not to touch them while swimming through a course.)"
  • cY: "Coo. Coo, coo, coo. (This means they can be used to spice up your course. If you're in a tunnel of Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style), as Mario is here, even a single enemy can wreak havoc.)"
  • M: "Now place Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide images on the Touch Screen."
  • A: Player places the Spike Traps.
  • M: "All right, looking good! Let's hop in and see how it plays"
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and screen moves right a bit.
  • M: "And finally, we come to Semi-Solid Platforms Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style."
  • cM: "Mario can pass through Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style from either side or from below but not from the top."
  • cM: "After you've place a Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style, you can tap and hold any of its four corners to adjust its size."
  • Y: "Coo. Coo, coo. (The main purpose of this element is to create a one-way path. Once you're on top of a Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style, there's no going back.)"
  • cY: "Coo, coo. (With this in mind, you could even use the Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style to create an entirely one-way course.)"
  • M: "Oh! and you can shake the Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style to change it to a complete different style, too! Go ahead and give it a shot!"
  • cM: "Place a Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style in the guide images on the Touch Screen to see for yourself."
  • A: Player places Semi-Solid Platforms.
  • M: "All right, looking good! Let's hop in and see how it plays"
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit.
  • M: "And that's everything we have for this basic lesson!"
  • Y: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Underwater Courses Advanced (Leson 04b)

  • M: "OK, you know the drill! Let's take a look at the course you just played."
  • M: "To start, you'll notice a Blooper Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) placed here at the beginning."
  • Y: "Coo, coo. (In the previous lesson we talked about the Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) moves, but now we'll talk about how it moves in relation to the ground An editor icon in Super Mario Maker 2."
  • cY: "Coo. (It can be exciting for the player if a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) chases Mario into a tight spot.)"
  • cY: "Coo. Coo! But Mario has a lot of space to swim around underwater. This can make a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) chase in open water just as exciting!)"
  • M: "Yamamura, is it true that Small Mario can avoid a Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) entirely simply by standing on the ground An editor icon in Super Mario Maker 2 while underwater?"
  • Y: "Coo, coo! (Mary, don't give away the Blooper's secrets like that!)"
  • M: "Huh? What?! Secrets?! Oh, uh, no, I mean... I'm just tidying up these spare coins! Ho-hum, la la la... *whistle* Aha-ha..."
  • Y: "Coooo... Coo. (Ahem... Let's move on to the next subject.)"
  • M: "Right! In this next part, we've got some Spike Traps Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) set up. There aren't too many Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) this time around, so they're easier to deal with."
  • Y: "Coo. Coo, coo. (Many Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) will cause the player to be very cautious and precise. But if there are a few, the player is more likely to swim around a bit more.)"
  • M: "Mario's movement is limited underwater, so giving him plenty of room to play around in will give the player a bit of a breather."
  • Y: "Coo, coo! (By spreading the elements out like this, you can make your underwater courses feel like the wide-open sea!"
  • Y: "Coo. (Some of the Semi-Solid Platform Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style is hidden by the An editor icon in Super Mario Maker 2 here, so it looks like a cave wall.)"
  • M: "Ohh, that's pretty neat! Since you can pass through the sides and bottom of the An editor icon in Super Mario Maker 2, you make it look like a cool background!"
  • cM: "But figuring out the different ways to use them to their full potential seems pretty hard."
  • Y: "Coo, coo. (If your course looks appealing, it will make people more excited to play through it.)"
  • M: "Hmm, that's a good point, Yamamura, If this whole "being a bird" thing doesn't pan out, you could always get a job as an interior designer."
  • Y: "Coo, coo, coo. (Now, as you can see here, a treacherous Bill Blaster SMM-NSMBU-BillBlaster.png has been placed underwater.)"
  • cY: "Coo, coo. (While underwater, the player will swim forward while avoiding enemies coming from all sides.)"
  • cY: "Coo. (A sort of obstacle couse swarming with Bullet Bills Sprite of a Bullet Bill may be ideal for this kind of play style.)"
  • M: "But remember, Sprite of a Bullet Bill move slower while underwater!"
  • Y: "Coo. (It's simple hydrodynamics.)"
  • cY: "Coo, coo, coo. (While underwater, Mario can cahnge his spped as he swims side to side but will always rise and sink at the same speed.)"
  • cY: "Coo, coo. (If you can strike balance between underwater movement and gameplay, your course will be a champion of underwater courses the world over.)"
  • M: "Last but not least, we'll talk about my little Goomba New Super Mario Bros. U-style Goomba in Super Mario Maker buddies hanging out by the goal here."
  • cM: "Ohh, look at the little New Super Mario Bros. U-style Goomba in Super Mario Maker with their legs kicking around like that!"
  • Y: "Coo, coo. Coo! (Unlike on dry land, New Super Mario Bros. U-style Goomba in Super Mario Maker move underwater in a way that's much more difficult to predict. This makes them vicious foes you simply cannot ignore!)"
  • cY: "Coo, coo, coo. (So while enemies do move slowly underwater, you also get enemies with special movements, like New Super Mario Bros. U-style Goomba in Super Mario Maker.)"
  • cY: "Coo, coo. (As you're surely learning by now, there are many various elements you can combine and experiment with to see what works best for your courses.)"
  • M: "Say, Yamamura, are you any good in the water?"
  • Y: "Coo, coo, coo. Coo. (Why, yes, actually I am. There's a very lovely bird bath in the park near my nest that I frequent.)"
  • cY: "Coo. (Maybe you would like to join me for a nice soak and some edamame.)"
  • M: "Well, I don't think I would quite fit in a bird bath..."
  • cM: "But if the weather is nice, maybe a trip to the beach is in order!"
  • M: "That's all for this advanced lesson."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Game Styles Basic (Lesson 05a)

  • M: "Before we jump in to explain the course elements, we'll take a moment to explain what game styles are."
  • cM: "On the left you'll see an image that represents New Super Mario Bros. U on the right."
  • cM: "In course-creation mode, you can choose between four different styles of past Super Mario games."
  • cM: "More than just backgrounds, however, each one is from a different game in the Super Mario series, and each on will give your course unique features from that game!"
  • cM: "For now, go ahead and tap the icon pointed out on the Touch Screen to choose the Super Mario Bros. game style..."
  • A: Player taps Super Mario Bros. icon and it changes to that game.
  • M: "...And there you go! The entire course changes automatically!"
  • Y: "Coo, coo. (Even though the game style changes, the course elements will remain as you placed them.)"
  • cY: "Coo, coo. (However, each game style has unique elements with their own special properties.)"
  • cY: "Coo. (So be sure to try out many elements and style combinations to figure out how you can best use each element in each style.)"
  • A: It changes back to New Super Mario Bros. U style.
  • Y: "Coo. (Now let's change back to the New Super Mario Bros. U game style to explain a few of the course elements."
  • M: "Aw, but I wanted to play in the Super Mario Bros. game style. Can't we change back?"
  • Y: "Coo. (The mark of a good apprentice is playing the game her sensei chooses.)"
  • M: "Hmph... (Just last week the mark of a good apprentice was buying her sensei a whole bag of edamame...)"
  • A: Screen moves right a bit.
  • M: "Well, I guess we'll talk about the Fire Bars Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style), then."
  • cM: "The Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) is a rotating bar of fire you need to avoid by running, jumping, or crouching with precise timing."
  • Y: "Coo, coo, coo, coo. (You can change the direction of the Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) spins, the fire's length, and it angle to match your devious intentions, whatever those maybe.)"
  • cY: "Coo. (But we'll explain that in greater detail in our next advanced lesson."
  • M: "For now, place a Fire Bar Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide image on the Touch Screen."
  • A: Player places the Fire Bars.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit.
  • M: ""And that's everything we have for this basic lesson!
  • Y: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Game Styles Advanced (Lesson 05b)

  • M: "Were you surprised by how that course ended? Let's take a look at how it was made!"
  • Y: "Coo, coo, coo. (I've changed the angles, spin directions, and length of the Fire Bars here at the start.)"
  • cY: "Coo, coo. (To change the spin direction, simply tap the arrow in the center of the block.)"
  • cY: "Coo, coo. (To change the length or angle of the flames, tap and hold the end of the bar and slide it in or out to however you want it.)"
  • M: "Changing even just these few settings can make your course look really unique!"
  • Y: "Coo, coo. Coo, coo. (Changing an aspect of the Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) even just a little can affect the difficulty of the entire course, so be sure to test it out to make sure it works.)"
  • M: "And now we come to our first Hammer Bro Hammer Bro icon in Super Mario Maker 2 (New Super Mario Bros. U style)!"
  • Y: "Coo, coo. Coo, coo. (As their name suggests, Hammer Bros. attack with volleys of hammers Hammer from Mario Kart Tour.. Their range can keep you at a distance, so they make good gatekeepers.)"
  • cY: "Coo, coo, coo. (Hammer Bro icon in Super Mario Maker 2 (New Super Mario Bros. U style) can jump up and down between different elevations, so they're best utilized when placed on terrain with multiple levels, as I've done here.)"
  • M: "Here we have a new course element to show you. This is a Checkpoint Flag SMM-NSMBU-Checkpoint-Flag.png."
  • cM: "If you touch a SMM-NSMBU-Checkpoint-Flag.png, you'll return to the course from that point if you lose a life. These have saved me more times than I can count!"
  • Y: "Coo. (A SMM-NSMBU-Checkpoint-Flag.png is a kindness players will always appreciate. Especially if you're making a particualarly long or difficult course!"
  • cY: "Coo, coo. Coo! (A rule I live by personally is to touch every SMM-NSMBU-Checkpoint-Flag.png I see, whether I think I'll need it or not. Accidents happen!)"
  • M: "So what was your reason for placing a SMM-NSMBU-Checkpoint-Flag.png here?"
  • Y: "Coo, coo. Coo. (If the player makes a mistake and loses a life beyond this point, it means facing that fearsome Hammer Bro icon in Super Mario Maker 2 (New Super Mario Bros. U style) yet again. That can be quite discouraging.)"
  • cY: "Coo. (Placing a SMM-NSMBU-Checkpoint-Flag.png after a difficult enemy is reassuring to the player and can provide a sense of security.)"
  • M: "Hmm, I suppose having to take out the same tough enemy over and over again would get pretty tiresome..."
  • Y: "Coo. Coo! (Always consider the best palce to put a SMM-NSMBU-Checkpoint-Flag.png to make things a bit easier for the players. If only I could put a SMM-NSMBU-Checkpoint-Flag.png before eating a big bowl of edamame.)"
  • M: "The four Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) here have all had their angles and lengths adjusted."
  • Y: "Coo. Coo, coo. (Don't let the way it looks intimidiate you. It may look like a complicated structure, but it's actually pretty simple to make and to conquer.)"
  • M: "Ohh, I see... Hmm... So nice.... Oh, sorry! It's just so mesmerizing to watch it spin... But don't get so distracted you forget to time your jumps."
  • Y: "Coo, coo. (If you place Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) with different angles and lengths like you see here, it can make the timing more challenging to get down.)"
  • M: "I could never quite get Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style) placement down, but I think I've learned a thing or tow after this lesson! Seeing these spinning gives me an idea."
  • Y: "Coo. (Using elements indifferent ways and placing one in just the perfect spot can be a truly beautiful thing.)"
  • cY: "Coo, coo! (If a great idea for a course pops into your head, make sure to write it down right away!)"
  • cY: "Coo, coo. (Even when you're not playing, it can be fun to plan out your next course in your head or with your friends.)"
  • M: "That's all for this advanced lesson."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Ghost House Courses Basic (Lesson 06a)

  • M: "We'll use this time to talk about the game style specific power-up items."
  • Y: "Coo. (The New Super Mario Bros. U game style features the Propeller Mushroom Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) power-up item.)"
  • cY: "Coo, coo. (If you place this element and then change to another game style, the Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) will change to the new game style.)"
  • M: "But in this lesson, we'll just focus on the Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • cM: "Grabbing the Propeller Mushroom Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) will change Mario into Propeller Mario."
  • Y: "Coo L Button, coo R Button. Coo. (Press L Button or R Button as Propeller Mario NSMBW sprite.png to take to the skies like a majestic pigeon. This will allow him to reach platforms or coins SMM-NSMBU-Coin.png that are otherwise out of reach.)"
  • cY: "Coo, coo. (You can place Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) wherever you'd like, but they're most often found inside ? Blocks NSMBU Question Block Render.png."
  • M: "Place a Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide image on the Touch Screen so you can reach the coins SMM-NSMBU-Coin.png and platform."
  • A: Player places a Propeller Mushroom inside a ? Block.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and screen moves right a bit.
  • M: "(Ohh, OK... Ok, Mary, deep breaths...) Ahem... Since we're in a ghost house, can you guess which enemy will (unfortunately) be making its debut? It's... It's... It's Boo Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style)! (...Eeep...)"
  • cM: "Mario will take damage if he touches Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style), and they can't be jumped on or defeated with fireballs. They're like undying little monsters! Please keep them away from me..."
  • Y: "Coo, coo, coo. Coo, coo. (Don't worry, Mary-- Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) will only come after you if you aren't looking at them. As long as Mario is facing one, it won't move an inch.)"
  • M: "So, you're telling me I can't even blink?! That isn't very comforting, Yamamura! (Ok, Mary, you can do it... Whatever you do, don't blink.)"
  • Y: "Coo! Coo. Coo, coo... Coo, coo. (Good point! Blinking may give them a chance to catch up. So, I guess... don't turn your back, and don't blink.)"
  • M: "Quit trying to scare me, Yamamura! I'm just going to move on with the lesson."
  • cM: "Place a Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide image on the Touch Screen, but please make it quick..."
  • A: Player places the Boos.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and screen moves right a bit.
  • M: "Phew, it's over... Ok... So now we'll talk about... Dry Bones Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style)?! Someone get me out of this house of horrors!"
  • Y: "Coo, coo. Coo! (Jumping atop a Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) will collapse its feeble bones, but it's just playing possum. After a short while it will pull itself back together and continue on!"
  • cY: "Coo. (The Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) is another enemy that can't be defeated with fireballs.)"
  • M: "They're... They're just a... A pile of bones! Conventional weapons are useless! Not even fireballs are effective!"
  • Y: "Coo. Coo, coo. (That's right. But a Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) aren't the only enemies that can't be defeated with fireballs, so don't rely on the cleansing power of the flame too much.)"
  • M: "Jeez... Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) and Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) Sure are suited to these spooky castle and ghost house course themes, huh?"
  • Y: "Coo, coo. (Your course will certainly look and feel better if you match the enemies to the theme, so choose your enemies carefully.)"
  • M: "Place a Dry Bones Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) in the guide image on the Touch Screen and let's get out of this place!"
  • A: Player places Dry Bones.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit.
  • M: ""And that's everything we have for this basic lesson!
  • Y: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Ghost House Courses Advanced (Lesson 06b)

  • M: "Let's take a look at the course you just played! Here we go. I'm putting on my brave face!"
  • M: "As you can see, Yamamura placed a Trampoline Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style). Probably because bouncing up so high is a lot of fun!"
  • Y: "Coo. Coo, coo. (Once again you show why you are still the apprentice. The Trampoline is a very useful item for leaping to new, higher locations.)"
  • M: "But if you bounce too high in a ghost house, you'll have to look out for Boos Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • M: "Dry Bones Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) will turn back and walk in the opposite direction if it reaches the edge of a platform."
  • Y: "Coo, coo. (Have you noticed that it moves in the same way as a Red Koopa Troopa RedKoopaTroopa.png?)"
  • M: "Oh my. Does that mean the Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) are just RedKoopaTroopa.png... that have fallen in combat?!"
  • Y: "Coo, coo? (Well, what did you think happens when Mario jump atop one of his many foes?)"
  • M: "You are so wise in the ways of the world, sensei!"
  • Y: "Coo, coo. (There is still much to teach you, my apprentice.)"
  • cY: "Coo. Coo, coo. (Such as the fact that Mario isn't the only one who can jump on the Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style). Enemies can also have their fun, so keep this in mind when placing them.)"
  • M: "Looks like we've got some Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) over here too. You really went wild with them this time, Yamamura."
  • Y: "Coo, coo. (While a Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style) will build itself after being jumped on, you can defeat it for good by hitting a ? Block NSMBU Question Block Render.png it's standing atop.)"
  • Y: "Coo. (Here I've place some coins SMM-NSMBU-Coin.png so the player can grab them while navigating Mario around the Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) as Propeller Mario.)"
  • M: "As Propeller Mario, simply jump and then press L Button or R Button to activate the propeller and cover even more ground."
  • Y: "Coo. (Designing a course that meaningfully incorporates Propeller Mario's unique ability is the technique of a true master.)"
  • cY: "Coo, coo. (You can build an area that looks impossible to reach at first but contains great riches if the player finds your hidden Propeller Mushroom Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • cY: "Coo, coo! (It may take an equally as masterful player to unlock all your course's secrets, but that only makes it more rewarding for the both of you!)"
  • M: "Hmm... But it probably isn't a great idea to create a course you don't have the skills to complete yourself, huh?"
  • cM: "So it's important to be good at playing the game as well as creating courses."
  • Y: "Coo, coo. (The arrangement here is similar to the start of the course, except there's no Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style) this time.)"
  • cY: "Coo, coo, coo. (However, thanks to Propeller Mario NSMBW sprite.png special jump, there's no need for a Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • cY: "Coo. (This is because the special propeller jump takes Propeller Mario about the same height as the Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • M: "I see! So there are lots of ways to reach high places, whether it's with a trampoline Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style) or with Propeller Mario NSMBW sprite.png!"
  • cM: "But no matter what tricks of the trade you decide to use, creating courses can be a tricky trade to master!"
  • Y: Coo. Coo. Coo. (Truer words have never been spoken. It takes a keen sense of balance to create a course. You can't simply drop as many course elements as you want.)""
  • cY: "Coo. Coo, coo. (You must consider all aspects. Decide which elements are the focal point, and be careful not to draw attention away from it or to overcomplicate it.)"
  • M: "I guess that goes to show how the individual sections of the course are just as important as the individual elements!"
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Using Tracks Basic (Lesson 07a)

  • M: "This lesson will cover how to use tracks Track icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • cM: "The Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) is a handy little element that lets you move other elements on a preset path."
  • cM: "To make an element move along a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), simply place whichever element you'd like onto the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) and it will stick in place."
  • cM: "To place a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), tap and hold the end of the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) and slide in the direction you want it to stretch."
  • Y: "Coo, coo, coo, coo. (You can place Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) in nice straight lines or in more complicated patterns, as we'll soon see.)"
  • cY: "Coo, coo. (Placing Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) effectively may look tricky at first, but try it for yourself and see how easy it is.)"
  • M: "Place Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) following the guide images on the Touch Screen to get a sense of how they work."
  • A: Player places the tracks.
  • M: "All right, looking good! Let's hop in and see how it plays."
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and screen moves right a bit.
  • Y: "Coo, coo. (So far we've already practice placing Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), but we haven't yet placed anything on them.)"
  • cY: "Coo! Coo. (But the time has come! You will now get to experience the Lift Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) course element.)"
  • M: "A Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) can move up, down, left, or right by defeault, but if you place one on a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), it'll move along it instead."
  • cM: "Go ahead and place a Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) on the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) like you see on the Touch Screen."
  • A: Player places Lifts on Tracks.
  • M: "All right, looking good! Let's hop in and see how it plays"
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and screen moves right a bit.
  • M: "If you tap the end of a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), you can change it between dead end type and the type that will bounce the element back the other direction."
  • Y: "Coo, coo. (If there is no end point on a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), the element attached will simply fall upon reaching the end of the line.)"
  • M: "Try tapping the square end points on either side of the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) holding the Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • A: Player touches them.
  • M: "All right, looking good! Let's hop in and see how it plays"
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit and screen moves right a bit.
  • Y: "Coo, coo. Coo... Coo... Coo... (as you can see here, a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) can be placed in all directions. Slicing like a samurai's blade.)"
  • M: "Try placing some different course elements on the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) on the Touch Screen. Yamamura, I had no idea you could be so poetic!"
  • A: Player places the course elements on the track.
  • M: "All right, looking good! Let's hop in and see how it plays"
  • A: Player plays course.
  • M: "Looks like you've got a handle on these elements!"
  • A: It goes back to course edit.
  • M: ""And that's everything we have for this basic lesson!
  • Y: "Coo? Coo, coo. (Would you like to move on to the advanced lesson next? If not, you can always come back later.)"

Using Tracks Advanced (Lesson 07b)

  • M: "That was a pretty tricky one, right? Let's break it down step-by-step."
  • Y: "Coo. Coo. (I started with a curved tracks (curved)Track icon in Super Mario Maker 2 (New Super Mario Bros. U style). I hope it didn't confound you too much.)"
  • cY: "Coo, coo. Coo! (To curve a track, simply shake a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style). See how quickly it bends to your will!)"
  • M: "Once you've got some (curved)Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) to work with, there are all kinds of shapes you can build."
  • Y: "Coo, coo. (As you can see, you can put enemies as well as items on Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) to move them around the course.)"
  • M: "Yamamura, can you tell us a little about placing the Super Mushroom SMM-NSMBU-SuperMushroom.png on the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) right here?"
  • Y: "Coo, coo. (As with all things, there is a delicate balance you must strike when placing items on Track icon in Super Mario Maker 2 (New Super Mario Bros. U style).)"
  • cY: "Coo, coo. (If the movement of the item is going to be complicated you want the Lift Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) to move in a simple manner."
  • cY: "Coo, coo. (And if the Lift Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) is going to move in a complicated manner, you want the item's movements to be simple."
  • cY: "Coo. (Or you can make them both fairly simple, as you see here.)"
  • M: "Ohh, I see... Having both the Lift Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style) and the item move in complicated ways could make the course too doffocult, so you want just one of them to be complicated."
  • Y: "Coo, coo (If something looks too complicated, the player may rely too heavily on Mario's jumping skills."
  • cY: "Coo, coo. (If Mario simply jumps from one end to the other and grabs the item on they way, the player will miss the point of the course."
  • M: "So, what if I make the item placement and movement so precise the player needs a perfect jump to grab it?"
  • Y: "Coo, coo, coo. (If you make the challenge too precise, even if the player uses the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) to grab the item, you'll be the only one who knows the trick.)"
  • M: "But what's it matter, as long as the player is using the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) to reach the item?"
  • Y: "Coo? (What good will it do if the player manages to jump the Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) and grab the item if they don't understand the trick you were going for?)"
  • M: "Well... If the player grabs the item, that means they figured out the timing, right? The player would feel really good for figuring it out!"
  • Y: "Coo, coo. Coo, coo. (Wrong again, my apprentice. With such precise timing required, the chance of the player having actually figured out the timing is very slim."
  • M: "Huh? What do you mean?"
  • Y: "Coo, coo, coo. (Even if the player jumps at the exact right moment, if there is no apparent rhyme or reason for why it worked, it will feel like random jumps.)"
  • M: "And victory by random jumps is a bad thing?"
  • Y: "Coo... Coo. Coo. (Not necessarily... But players are more likely to remember a course if they understand the challenge. Random jumps don't leave much of an impression.)"
  • M: "I guess the point is that players may not always play how you want them to, but if you design your course well enough, it will guide them in the right direction."
  • M: "Now, as we see here, elements you add wings SMM-NSMBU-Wing.png to will travel faster when placed on a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style)."
  • Y: "Coo. (Placing normal enemies or flying v enemies on a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) can challenge the player by changing up the timing of Mario's jump.)"
  • Y: "Coo. Coo. (Up until now, our Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) have been in the air.)"
  • cY: "Coo, coo. (But as you see here, using Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) in harmony with ground New Super Mario Bros. U-style Ground Block in Super Mario Maker can make certain parts of your course a bit more challenging.)"
  • M: "Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) may be tricky to get a hang of at first, but once you do, you'll find you can use them for so much! There's a surprising amount of depth to them."
  • Y: "Coo, Coo, coo. (You need to be every careful when placing Track icon in Super Mario Maker 2 (New Super Mario Bros. U style). If you lose foucs, it's easy to lose sight of your plans, and your Track icon in Super Mario Maker 2 (New Super Mario Bros. U style) will become a tangled mess.)"
  • Y: "Coo, coo? (Now, see what happens when you combine a flying course element with an open-ended Track icon in Super Mario Maker 2 (New Super Mario Bros. U style)?"
  • cY: "Coo! (It gives you a real sense of speed to see these elements flying around like that!)"
  • M: "Ohh, and you could also place SMM-NSMBU-Wing.pngLift icon in Super Mario Maker 2 (New Super Mario Bros. U style)SMM-NSMBU-Wing.png on a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style), and then you'd jump onto a different SMM-NSMBU-Wing.pngLift icon in Super Mario Maker 2 (New Super Mario Bros. U style)SMM-NSMBU-Wing.png on yet another Track icon in Super Mario Maker 2 (New Super Mario Bros. U style)... Think of the speeds you could achieve!"
  • Y: "Coo, coo. (If you add too much speed, it will make jumping onto the SMM-NSMBU-Wing.pngLift icon in Super Mario Maker 2 (New Super Mario Bros. U style)SMM-NSMBU-Wing.png too difficult.)"
  • cY: "Coo, coo. Simply attempting to achieve maximum speed is not always the best design decision, so try to maintain a reasonable speed limit.)"
  • Y: "Coo, coo. Coo, coo. (As a final tip, you can also attack a Bill Blaster SMM-NSMBU-BillBlaster.png to a Track icon in Super Mario Maker 2 (New Super Mario Bros. U style). These don't usually move, so this can be pretty surprising.)"
  • M: "I feel like I'll be able to do anything once I master these tracks!"
  • Y: "Coo, coo. Coo... coo... (Yes, they truly can make all your dreams come true. Just make sure you don't get... carried away...)"
  • M: "Right! I'll use them sparingly and won't over do it."
  • Y: "Coo...? (Coo...?)"
  • M: "What was that?"
  • Y: "Coo... cooo... (Don't let the tracks... carry you away..."
  • M: "....I'd like the tracks to carry me away from your puns..."
  • cM: "That's all for this advanced lesson."
  • Y: "Coo. Coo? Coo, coo. (We'll cover some more course elements in the next lesson. Do you want to take a look? If not, you can always come back later.)"

Warping within Courses Basic (Lesson 08a)

Warping within Courses Advanced (Lesson 08b)

Additional Course Features Basic (Lesson 09a)

Additional Course Features Advanced (Lesson 09b)

Sound Effects Basic (Lesson 10a)

Sound Effects Advanced (Lesson 10b)

images

Green Cheep Cheep: Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Red Cheep Cheep: An editor icon in Super Mario Maker 2

Green Koopa Troopa: Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Red Koopa Troopa: RedKoopaTroopa.png

Blooper: Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Underwater Ground: An editor icon in Super Mario Maker 2

Spike Trap: Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Semi-Solid Platforms: Underwater Semisolid Platform in Super Mario Maker's New Super Mario Bros. U style

Bill Blaster: SMM-NSMBU-BillBlaster.png

Bullet Bill: Sprite of a Bullet Bill

Goomba: New Super Mario Bros. U-style Goomba in Super Mario Maker

Fire Bar: Fire Bar icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Hammer Bro.: Hammer Bro icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Hammer: Hammer from Mario Kart Tour. (Closest I could find)

Checkpoint Flag: SMM-NSMBU-Checkpoint-Flag.png

Propeller Mushroom: Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Propeller Mario: Propeller Mario NSMBW sprite.png Is actually just the head. And it is this kind of head that is the same head.

Coin: SMM-NSMBU-Coin.png

? Block: NSMBU Question Block Render.png

Boo: Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Dry Bones: Dry Bones icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Trampoline: Trampoline icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Track: Track icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Lift: Lift icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Curve Track: Use regular Track

Super Mushroom: SMM-NSMBU-SuperMushroom.png

Wings: SMM-NSMBU-Wing.png

Ground: New Super Mario Bros. U-style Ground Block in Super Mario Maker

Pipe/Warp Pipe: SMM-NSMBU-WarpPipe.png note that there is a Warp Pipe image with a down symbol. In the notes here, I will put down when it has down, but when done, it will be without the note.

Warp Door: Warp Door icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Nothing in lesson 9a

Burner: Burner icon in Super Mario Maker 2 (New Super Mario Bros. U style) There is also an unlit burner image, but not on the wiki.

Donut Blocks: Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style)

Sound-effects frog: Icon of Soundfrog from Super Mario Maker

Applause: The 4th sound effect, from Super Mario Maker.

Clatter: The second sound effect main version from Super Mario Maker.

Kick: The 3rd sound effect, from Super Mario Maker.

Ding dong: The 4th sound effect, from Super Mario Maker.

Brick Block: A Brick Block from the New Super Mario Bros. U style of Super Mario Maker.

Bonus Music: The 12th sound effect's alt version, from Super Mario Maker.

Boss Music: The 12th sound effect, from Super Mario Maker.

Flying Lift: Lift with wings.

Letter reference

  • M: ""
  • cM: ""
  • Y: ""
  • cY: ""
  • A:

Codes and files (for editing purposes)

  • Text = Red text in game
  • Text == Orange text in game
  • Text == Blue text in game; use only if what's blue doesn't have a page whatsoever or when not wanting to link to the page (again)
  • File:NSMBU Question Block Render.png NSMBU Question Block Render.png