Gondola Lift: Difference between revisions

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|type=High Tech
|type=High Tech
|intro=''Transport!''
|intro=''Transport!''
|info=''"Why, it seems a gondola has become stuck before reaching its destination! See if you can't do something to the cable that holds it to get those poor passengers where they're trying to go!"''
|info="''Why, it seems a gondola has become stuck before reaching its destination! See if you can't do something to the cable that holds it to get those poor passengers where they're trying to go!''"
|clear=20
|clear=20
}}
}}
'''Gondola Lift''' is one of the [[microgame]]s in [[Dr. Crygor]]'s High Tech level in ''[[WarioWare: Get It Together!]]''
'''Gondola Lift''' is one of the [[microgame]]s in [[Dr. Crygor]]'s High Tech level in ''[[WarioWare: Get It Together!]]''
==Gameplay==
==Gameplay==
The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly.
The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly.
*'''Level 1:''' The wire goes down towards the station.
*'''Level 1:''' The wire goes down towards the station.
*'''Level 2:''' The wire goes up towards the station.
*'''Level 2:''' The wire goes up towards the station.
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}}
}}
*The combination of her free movement and the free choice of direction of her projectiles makes [[Ashley and Red|Ashley]] the best fit for this microgame.
*The combination of her free movement and the free choice of direction of her projectiles makes [[Ashley and Red|Ashley]] the best fit for this microgame.
*Both [[Young Cricket and Master Mantis]] are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit.
*Both [[Young Cricket & Master Mantis]] are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit.
*[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola.
*[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola.


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|ItaM=Push cableway
|ItaM=Push cableway
}}
}}
{{Dr. Crygor's Microgames}}
{{Dr. Crygor's Microgames}}
{{WWGIT Microgames}}
{{WWGIT Microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Revision as of 08:14, February 22, 2022

Template:Minigame-infobox Gondola Lift is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!

Gameplay

The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly.

  • Level 1: The wire goes down towards the station.
  • Level 2: The wire goes up towards the station.
  • Level 3: The wire goes in a wavy pattern towards the station. In addition, there is a pole midway along the wire, and the wire segment near it cannot be moved.

Suitability

Template:WWGITFit

  • The combination of her free movement and the free choice of direction of her projectiles makes Ashley the best fit for this microgame.
  • Both Young Cricket & Master Mantis are bad fits because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in Get It Together! where Master Mantis is a bad fit, as well as the only non-boss microgame in Get It Together! where Young Cricket is a bad fit.
  • 9-Volt only has a brief amount of time for each opportunity he can transport the gondola.

Names in other languages

Language Name Meaning Notes
German Anstößige Seilbahn[?] Indecent Cable Car
Italian Funivia a spinta[?] Push cableway
Korean 케이블카[?]
Keibeulka
Cable Car
Spanish Rescate teleférico[?] ?

Template:Dr. Crygor's Microgames Template:WWGIT Microgames