The Power of Magnets!: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The object of this microgame is to attach a metal object to a magnet. This can be done by either swinging the magnet or moving the metal object | The object of this microgame is to attach a metal object to a magnet. This can be done by either swinging the magnet or moving the metal object. | ||
*'''Level 1:''' The magnet must attract a metal washer. | *'''Level 1:''' The magnet must attract a metal washer. Upon success, a sapling sprouts from the ground. | ||
*'''Level 2:''' The magnet must attract a heavy metal ball. | *'''Level 2:''' The magnet must attract a heavy metal ball. Upon success, two saplings sprout from the ground. | ||
*'''Level 3:''' The magnet is replaced with a robot's head, and it must attract the robot's body and legs. | *'''Level 3:''' The magnet is replaced with a robot's head, and it must attract the robot's body and legs. Upon success, the background light strobes. | ||
If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2. | If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2. | ||
==Suitability== | ==Suitability== | ||
{{WWGITFit | {{WWGITFit | ||
|5.1=Orbulon|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Ashley|4.6=5-Volt|4.7=Red|4.8=Penny|3.1=Young Cricket|3.2=Dr. Crygor|3.3=9-Volt|3.4=Mike|3.5=Jimmy T|3.6=Master Mantis|3.7=Pyoro|2.1=Kat and Ana|2.2=Lulu | |5.1=Orbulon | ||
|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Ashley|4.6=5-Volt|4.7=Red|4.8=Penny | |||
|3.1=Young Cricket|3.2=Dr. Crygor|3.3=9-Volt|3.4=Mike|3.5=Jimmy T|3.6=Master Mantis|3.7=Pyoro|2.1=Kat and Ana | |||
|2.2=Lulu | |||
}} | }} | ||
*[[Orbulon]] can easily use his [[Oinker]]'s tractor beam to bring the objects to the magnet. | *[[Orbulon]] can easily use his [[Oinker]]'s tractor beam to bring the objects to the magnet. |
Revision as of 06:52, January 23, 2022
Template:Minigame-infobox The Power of Magnets! is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to attach a metal object to a magnet. This can be done by either swinging the magnet or moving the metal object.
- Level 1: The magnet must attract a metal washer. Upon success, a sapling sprouts from the ground.
- Level 2: The magnet must attract a heavy metal ball. Upon success, two saplings sprout from the ground.
- Level 3: The magnet is replaced with a robot's head, and it must attract the robot's body and legs. Upon success, the background light strobes.
If two players are utilized for this microgame, the metal object may appear on the left side instead of the right side in Levels 1 and 2.
Suitability
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Kraft des Magnetismus[?] | The Power of Magnetism | |
Italian | Forza magnetica[?] | Magnetic power | |
Korean | 자기력[?] Jagiryeok |
Magnetism | |
Spanish | Poder magnético[?] | Magnetic power |