Super Mario Bros. (WarioWare: Get It Together!): Difference between revisions

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|type=Nintendo Classics
|type=Nintendo Classics
|intro=''Defeat!''
|intro=''Defeat!''
|info=''"Do whatever you gotta do to beat Bowser! Dude's got it coming. Now for a hint from the world's biggest Nintendo fan: grabbing the axe behind him will totally do the trick! {{color|1985: NES|green}}"''
|info="''Do whatever you gotta do to beat Bowser! Dude's got it coming. Now for a hint from the world's biggest Nintendo fan: grabbing the axe behind him will totally do the trick! {{color|1985: NES|green}}''"
|clear=20
|clear=20
}}
}}
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==Gameplay==
==Gameplay==
The microgame takes place at the end of [[World 8-4 (Super Mario Bros.)|World 8-4]], where the player has to defeat [[Bowser]] by either using indirect attacks on him until he falls or touching the [[axe]] (directly or indirectly) on the other side to drop him into the [[lava]]. Bowser constantly jumps and breathes [[Fire Breath|fire]] at the player, though they can be extinguished with indirect attacks. The area is a replica of the one from the original level, except the bridge has a small hump near the middle to prevent [[9-Volt]] from skating into Bowser.
The microgame takes place at the end of [[World 8-4 (Super Mario Bros.)|World 8-4]], where the player has to defeat [[Bowser]] by either using indirect attacks on him until he falls or touching the [[axe]] (directly or indirectly) on the other side to drop him into the [[lava]]. Bowser constantly jumps and breathes [[Fire Breath|fire]] at the player, though they can be extinguished with indirect attacks. The area is a replica of the one from the original level, except the bridge has a small hump near the middle to prevent [[9-Volt]] from skating into Bowser.
*'''Level 1:''' There are no other hazards in the level.
*'''Level 1:''' There are no other hazards in the level.
*'''Level 2:''' Bowser throws [[hammer]]s at the player.
*'''Level 2:''' Bowser throws [[hammer]]s at the player.
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|JapM=
|JapM=
|Kor=슈퍼 마리오브라더스
|Kor=슈퍼 마리오브라더스
|KorR=Syupeo Mariobeuradeoseu
|KorR=Syupeo Mario Beuradeoseu
|KorM=Super Mario Bros.</br><small>''lit. Super Mario Brothers''</small>
|KorM=Super Mario Bros.
}}
}}
{{9-Volt and 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}
{{WWGIT Microgames}}
{{WWGIT Microgames}}
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.]]
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Revision as of 12:44, January 11, 2022

Template:Minigame-infobox Super Mario Bros. is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the NES game of the same name.

Gameplay

The microgame takes place at the end of World 8-4, where the player has to defeat Bowser by either using indirect attacks on him until he falls or touching the axe (directly or indirectly) on the other side to drop him into the lava. Bowser constantly jumps and breathes fire at the player, though they can be extinguished with indirect attacks. The area is a replica of the one from the original level, except the bridge has a small hump near the middle to prevent 9-Volt from skating into Bowser.

  • Level 1: There are no other hazards in the level.
  • Level 2: Bowser throws hammers at the player.
  • Level 3: Same as Level 2, but a Lava Bubble periodically leaps out of the lava.

Mission

Suitability

Template:WWGITFit

  • 5-Volt can teleport to the axe, skipping hazards along the way.
  • Orbulon can use his beam to suck up hazards as well as Bowser.
  • 9-Volt has to time when Bowser jumps before grappling the ring that takes him to the axe to avoid colliding into him on the way.
  • Due to their constant jumping, Kat and Ana are unsuitable as they may inadvertently jump into Bowser's fireballs. Their shuriken projectiles can also miss Bowser.

Names in other languages

Language Name Meaning Notes
Korean 슈퍼 마리오브라더스[?]
Syupeo Mario Beuradeoseu
Super Mario Bros.

Template:9-Volt and 18-Volt's Microgames Template:WWGIT Microgames