Super Mario 64 2: Difference between revisions
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'''''Super Mario 64 2''''' was the tentative title for a ''[[Mario (franchise)|Mario]]'' game in development that served as the direct sequel to ''[[Super Mario 64]]'', intended for release in 1999. It was going to be for the [[Nintendo 64DD]], but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.{{ref needed}} Only one demo level was ever made but was never publicly revealed. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event.{{ref needed}} | '''''Super Mario 64 2''''' (alternatively '''''Super Mario 64 II''''')<ref name=NMS>''Nintendo Magazine System'' (AU) Issue #54, page 4.</ref> was the tentative title for a ''[[Mario (franchise)|Mario]]'' game in development that served as the direct sequel to ''[[Super Mario 64]]'', intended for release in 1999. It was going to be for the [[Nintendo 64DD]], but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.{{ref needed}} Only one demo level was ever made but was never publicly revealed. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event.{{ref needed}} Other characters and concepts discarded from the first game were set to return in this game, such as [[Luigi]]<ref name=NMS/> and a rideable [[Yoshi]].<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> It can be assumed that Luigi would have been playable, as the game was planned to feature at least two players<ref name=NMS/> – in fact, [[Shigeru Miyamoto]]'s first playable demo level was multiplayer. It is also unknown what [[List of power-ups|power-ups]], if any, were going to appear in the game. | ||
While it was canceled, some people believe that it is the prototype disk "Super Mario 64 (Disk Version)".<ref> | While it was canceled, some people believe that it is the prototype disk "Super Mario 64 (Disk Version)".<ref>https://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref> | ||
Another potential sequel would have been ''[[Super Mario 128]]'', but that game was developed in private before being ultimately canceled.<ref>https://www.youtube.com/watch?v=IU1IML3xlp0</ref> | Another potential sequel would have been ''[[Super Mario 128]]'', but that game was developed in private before being ultimately canceled.<ref>https://www.youtube.com/watch?v=IU1IML3xlp0</ref> | ||
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==External links== | ==External links== | ||
* [ | *[https://www.youtube.com/watch?v=sZV6t4OOJj0 Gameplay of Super Mario 64 Disk Version prototype] | ||
{{UnreleasedMedia}} | {{UnreleasedMedia}} | ||
[[Category:Canceled games]] | [[Category:Canceled games]] |
Revision as of 17:39, March 21, 2022
It has been requested that this article be rewritten. Reason: This page needs to be tagged with better sources, if there are any for this game. (tagged on 21:21, 14 April 2018 (EDT))
- This article is about the canceled sequel to Super Mario 64. For the released remake, see Super Mario 64 DS.
Template:Infobox Super Mario 64 2 (alternatively Super Mario 64 II)[1] was the tentative title for a Mario game in development that served as the direct sequel to Super Mario 64, intended for release in 1999. It was going to be for the Nintendo 64DD, but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.[citation needed] Only one demo level was ever made but was never publicly revealed. It is also possible that Super Mario Sunshine, Super Mario Galaxy, or Super Mario Galaxy 2 could have elements salvaged from the development of Super Mario 64 2, according to Nintendo during an E3 event.[citation needed] Other characters and concepts discarded from the first game were set to return in this game, such as Luigi[1] and a rideable Yoshi.[2] It can be assumed that Luigi would have been playable, as the game was planned to feature at least two players[1] – in fact, Shigeru Miyamoto's first playable demo level was multiplayer. It is also unknown what power-ups, if any, were going to appear in the game.
While it was canceled, some people believe that it is the prototype disk "Super Mario 64 (Disk Version)".[3]
Another potential sequel would have been Super Mario 128, but that game was developed in private before being ultimately canceled.[4]
References
- ^ a b c Nintendo Magazine System (AU) Issue #54, page 4.
- ^ Owsen, Dan (January 1998). Nintendo Power Volume 104, "Insider Collector's Edition". Page 16.
- ^ https://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/
- ^ https://www.youtube.com/watch?v=IU1IML3xlp0