Opening Night: Difference between revisions
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The object is to wave the [[Wii#Wii Remote|Wii Remote]] in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's [[Mii]] (the conductor) will bow to the audience. | The object is to wave the [[Wii#Wii Remote|Wii Remote]] in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's [[Mii]] (the conductor) will bow to the audience. | ||
* '''Level 1:''' The player must conduct [[Mario]], [[Luigi]] and [[Link]] to play very short music lasting | * '''Level 1:''' The player must conduct [[Mario]], [[Luigi]] and [[Link]] to play very short music lasting four seconds, including: | ||
** ''[[Super Mario Bros. 3]]'' athletic theme | ** ''[[Super Mario Bros. 3]]'' athletic theme | ||
** ''Super Mario Bros. 3'' [[Boom Boom]]/[[Koopaling]] victory theme | ** ''Super Mario Bros. 3'' [[Boom Boom]]/[[Koopaling]] victory theme | ||
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** ''[[Super Mario Bros.]]'' overworld/lose theme | ** ''[[Super Mario Bros.]]'' overworld/lose theme | ||
** ''[[Donkey Kong (game)|Donkey Kong]]'' level start theme | ** ''[[Donkey Kong (game)|Donkey Kong]]'' level start theme | ||
* '''Level 2:''' The player must conduct Mario, Luigi, Link, [[Toad]] and [[Pit (character)|Pit]] to play long music lasting | * '''Level 2:''' The player must conduct Mario, Luigi, Link, [[Toad]] and [[Pit (character)|Pit]] to play long music lasting either four or eight seconds, including: | ||
** ''Super Mario Bros. 3'' level goal theme | ** ''Super Mario Bros. 3'' level goal theme | ||
** ''[[Mario Bros. (game)|Mario Bros.]]'' main theme | ** ''[[Mario Bros. (game)|Mario Bros.]]'' main theme | ||
** ''[[Dr. Mario (game)|Dr. Mario]]'' level settings theme | ** ''[[Dr. Mario (game)|Dr. Mario]]'' level settings theme | ||
** ''[[wikipedia:Clu Clu Land|Clu Clu Land]]'' main theme | ** ''[[wikipedia:Clu Clu Land|Clu Clu Land]]'' main theme | ||
* '''Level 3:''' The player must conduct Mario, Luigi, Link, Pit, [[Samus]], [[Princess Peach]], and [[Donkey Kong]] to play longer music lasting | * '''Level 3:''' The player must conduct Mario, Luigi, Link, Pit, [[Samus]], [[Princess Peach]], and [[Donkey Kong]] to play longer music lasting eight seconds, including: | ||
** ''[[wikipedia:Kid Icarus|Kid Icarus]]'' underworld theme | ** ''[[wikipedia:Kid Icarus|Kid Icarus]]'' underworld theme | ||
** ''Super Mario Bros.'' level goal theme | ** ''Super Mario Bros.'' level goal theme |
Revision as of 05:40, January 1, 2022
- Not to be confused with Opening Night!
Template:Minigame-infobox Opening Night is a microgame found in WarioWare: Smooth Moves in 9-Volt/18-Volt's stage. It features sprites from classic NES games, as well as music.
Gameplay
The object is to wave the Wii Remote in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's Mii (the conductor) will bow to the audience.
- Level 1: The player must conduct Mario, Luigi and Link to play very short music lasting four seconds, including:
- Super Mario Bros. 3 athletic theme
- Super Mario Bros. 3 Boom Boom/Koopaling victory theme
- Super Mario Bros. 3 lose theme
- Super Mario Bros. overworld/lose theme
- Donkey Kong level start theme
- Level 2: The player must conduct Mario, Luigi, Link, Toad and Pit to play long music lasting either four or eight seconds, including:
- Super Mario Bros. 3 level goal theme
- Mario Bros. main theme
- Dr. Mario level settings theme
- Clu Clu Land main theme
- Level 3: The player must conduct Mario, Luigi, Link, Pit, Samus, Princess Peach, and Donkey Kong to play longer music lasting eight seconds, including:
- Kid Icarus underworld theme
- Super Mario Bros. level goal theme
- Excitebike main theme
- The Legend of Zelda overworld theme
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ファミコンえんそうかい[?] Famikon Ensōkai |
NES (lit. Famicom) Concert |
Template:9-Volt and 18-Volt's Microgames Template:WWSM Microgames