Hit the Switch: Difference between revisions
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|5.1=18-Volt|5.2=Dr. Crygor|5.3=Orbulon|5.4=5-Volt|4.1=Mona|4.2=Mike|4.3=Jimmy T|4.4=Lulu|3.1=Wario|3.2=Young Cricket|3.3=Dribble and Spitz|3.4=Kat and Ana|3.5=Ashley|3.6=Red|3.7=Master Mantis|3.8=Penny|2.1=Pyoro|1.1=9-Volt | |5.1=18-Volt|5.2=Dr. Crygor|5.3=Orbulon|5.4=5-Volt|4.1=Mona|4.2=Mike|4.3=Jimmy T|4.4=Lulu|3.1=Wario|3.2=Young Cricket|3.3=Dribble and Spitz|3.4=Kat and Ana|3.5=Ashley|3.6=Red|3.7=Master Mantis|3.8=Penny|2.1=Pyoro|1.1=9-Volt | ||
}} | }} | ||
*[[18-Volt]]'s discs, [[Ashley]]'s projectiles, [[Dr. Crygor]]'s swimming, and [[Orbulon]]'s [[Orbulon's Oinker|Oinker's]] tractor beam can act as visual indicators, which helps them to hit the switch more easily. | |||
*[[9-Volt]] lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time. | *[[9-Volt]] lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time. | ||
Revision as of 02:26, November 14, 2021
Template:Minigame-infobox Hit the Switch is one of the microgames in Mona's That's Life level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to hit a light switch to turn on the lights in a dark room. The player cannot see the character they are controlling, but any projectiles or other forms of attack can be seen.
- Level 1: There is a small amount of furniture in the room.
- Level 2: There is more furniture in the room.
- Level 3: The player must hit another switch to reveal the light switch.
If two players are utilized for this microgame, Level 2 contains another switch instead of extra furniture. Level 3 contains two extra switches, which either open a fridge or turn on a TV. The TV may reference the bird in Good Times or the boy in Stage Fright from WarioWare: Smooth Moves.
Mission
- Embrace the Dark (one player only): On Level 2, the player must hit everything in the dark room before completing the microgame.
Suitability
- 18-Volt's discs, Ashley's projectiles, Dr. Crygor's swimming, and Orbulon's Oinker's tractor beam can act as visual indicators, which helps them to hit the switch more easily.
- 9-Volt lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | くらやみスイッチ[?] Kurayami Suitchi |
Darkness switch | |
Korean | 어둠 속의 스위치[?] Eodum Sogui Seuwichi |
Switch in the Dark |