Bubble Count: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
As the title suggests, the object of this microgame is to count the number of bubbles of a specific type on the screen, with the answer possibly being any number from one to five. The bubbles will pop if they are hit, which | As the title suggests, the object of this microgame is to count the number of bubbles of a specific type on the screen, with the answer possibly being any number from one to five. The bubbles will pop if they are hit, which changes the amount of them, and popping all of the bubbles angers the fairy and she'll stomp on the hourglass, resulting the failure. If the player selects the correct answer, a fairy will become happy and float upwards on the bubbles. If the player selects the incorrect answer, the fairy will become angry and point to the correct answer. In both cases where the player loses and the fairy becomes angry, the fairy's eyes become blank triangles. | ||
*'''Level 1:''' The bubbles all have one color and one shape. | *'''Level 1:''' The bubbles all have one color and one shape. |
Revision as of 18:28, October 27, 2021
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
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Template:Minigame-infobox Bubble Count is one of the microgames in Dribble and Spitz's Fantasy level in WarioWare: Get It Together!
Gameplay
As the title suggests, the object of this microgame is to count the number of bubbles of a specific type on the screen, with the answer possibly being any number from one to five. The bubbles will pop if they are hit, which changes the amount of them, and popping all of the bubbles angers the fairy and she'll stomp on the hourglass, resulting the failure. If the player selects the correct answer, a fairy will become happy and float upwards on the bubbles. If the player selects the incorrect answer, the fairy will become angry and point to the correct answer. In both cases where the player loses and the fairy becomes angry, the fairy's eyes become blank triangles.
- Level 1: The bubbles all have one color and one shape.
- Level 2: The player must count all the heart-shaped and star-shaped bubbles that are red or blue.
- Level 3: The player must count all the red and blue bubbles that are heart-shaped or star-shaped.
Mission
- Save the Bubbles: Using all crew members, the player must leave at least 100 bubbles unpopped before they Game Over.
Suitability
- Pyoro is unsuitable as his diagonal aim likely causes bubbles to pop, and it may require changing the count several times until he does not pop any bubbles.
- Penny is also unsuitable because of her unusual controls of movement.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | シャボンだまカウント[?] Shabondama Kaunto |
Soap Bubble Count | |
Korean | 비눗방울 세기[?] Binutbang-ul Segi |
Bubble Count |
Trivia
- The fairy in the microgame can be found in one of the pop-up ads in Pop-Up Patrol.
Template:Dribble and Spitz's Microgames Template:WWGIT Microgames