Great Juice: Difference between revisions

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==Gameplay==
==Gameplay==
The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit (Letting the time limits run out causes an automatic loss.). Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the Spilled Juice Meter is full, or the player fails to collect any of the grapes before they leave, the microgame is lost. The player also fails if they fail to pop any grapes at the start.
The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the Spilled Juice Meter is full, or the player fails to collect any of the grapes before they leave, the microgame is lost. The player also loses if they fail to pop any grapes at the start.


*'''Level 1:''' This level takes place in the day. All of the jars remain stationary. The Spilled Juice Meter is long.
*'''Level 1:''' This level takes place in the day. All of the jars remain stationary. The Spilled Juice Meter is long.
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If two players are utilized for this microgame, there are four baskets instead of three.
If two players are utilized for this microgame, there are four baskets instead of three.


How the farmer reacts if the player fails depends on the method of failure. If the player spilled too much juice, the farmer will jump into the scene, pointing at the meter, which explodes. If the player failed to pop any grapes, the farmer will scold the player, with his arms in the air. If the player was killed by a wasp or let a jar wait to long, the farmer will shake his head disappointedly.
How the farmer reacts if the player fails depends on the method of failure. If the player spilled too much juice, the farmer will jump into the scene, pointing at the meter, which explodes. If the player failed to pop any grapes, the farmer will scold the player, with his arms in the air. If the player was killed by a wasp or let a jar wait too long, the farmer will shake his head disappointedly.


==Mission==
==Mission==

Revision as of 13:27, October 25, 2021

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

Template:Minigame-infobox Great Juice is the boss microgame in Ashley's Food level in WarioWare: Get It Together! Its name is a pun on "grape juice".

Gameplay

The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the Spilled Juice Meter is full, or the player fails to collect any of the grapes before they leave, the microgame is lost. The player also loses if they fail to pop any grapes at the start.

  • Level 1: This level takes place in the day. All of the jars remain stationary. The Spilled Juice Meter is long.
  • Level 2: This level takes place during sunset. Some of the jars occasionally move while some remain stationary. The Spilled Juice Meter is also shorter.
  • Level 3: This level takes place at night. All of the jars except for the first one occasionally move. The Spilled Juice Meter is the same length as in Level 2. Hornets fly alongside the grapes which can KO the character, resulting in a loss.

If two players are utilized for this microgame, there are four baskets instead of three.

How the farmer reacts if the player fails depends on the method of failure. If the player spilled too much juice, the farmer will jump into the scene, pointing at the meter, which explodes. If the player failed to pop any grapes, the farmer will scold the player, with his arms in the air. If the player was killed by a wasp or let a jar wait too long, the farmer will shake his head disappointedly.

Mission

  • Waste Not, Want Not: The player must complete Level 3 without the Spilled Juice Meter rising above the second line.

Suitability

Template:WWGITFit

  • 9-Volt's constant moving and Kat and Ana's constant jumping makes it hard for them to not spill any juice.

Names in other languages

Language Name Meaning Notes
Japanese ぶどうジュース[?]
Budō Jūsu
Grape juice
Korean 포도 주스[?]
Podo Juseu
Grape Juice

Template:Ashley's Microgames Template:WWGIT Microgames