Get Away, Ghost!: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The object of the microgame is to pop the ghost balloon that | The object of the microgame is to pop the ghost balloon that is tied to the crew member, either by traveling to the spikes, or by attacking it. If the crew member touches any spikes without popping the balloon, the player fails the microgame. | ||
*'''Level 1:''' A basic maze with limited walls. | *'''Level 1:''' A basic maze with limited walls. | ||
*'''Level 2:''' There are thin walls that crew members must travel around. | *'''Level 2:''' There are thin walls that crew members must travel around. | ||
Line 24: | Line 24: | ||
}} | }} | ||
*[[5-Volt]] can simply teleport near a spike. | *[[5-Volt]] can simply teleport near a spike. | ||
*[[9-Volt]] and [[Pyoro]] can simply use the grappling rings to travel directly to a spike. In addition the balloon will often get in the way of 9-Volt's yo-yo or Pyoro's tongue allowing them to pop it themselves. | *[[9-Volt]] and [[Pyoro]] can simply use the grappling rings to travel directly to a spike. In addition, the balloon will often get in the way of 9-Volt's yo-yo or Pyoro's tongue, allowing them to pop it themselves. | ||
*By moving a certain way, Mike can pop the balloon with his note projectiles. | *By moving a certain way, [[Mike]] can pop the balloon with his note projectiles. | ||
*Due to their constant jumping, [[Kat and Ana]] are unsuitable as they may inadvertently jump directly into a spike without popping the balloon. | *Due to their constant jumping, [[Kat and Ana]] are unsuitable as they may inadvertently jump directly into a spike without popping the balloon. | ||
Revision as of 20:36, October 23, 2021
Template:Minigame-infobox Get Away, Ghost! is one of the microgames in the Wario Bug's Anything Goes level in WarioWare: Get It Together!
Gameplay
The object of the microgame is to pop the ghost balloon that is tied to the crew member, either by traveling to the spikes, or by attacking it. If the crew member touches any spikes without popping the balloon, the player fails the microgame.
- Level 1: A basic maze with limited walls.
- Level 2: There are thin walls that crew members must travel around.
- Level 3: Features a moving spiked block.
Suitability
- 5-Volt can simply teleport near a spike.
- 9-Volt and Pyoro can simply use the grappling rings to travel directly to a spike. In addition, the balloon will often get in the way of 9-Volt's yo-yo or Pyoro's tongue, allowing them to pop it themselves.
- By moving a certain way, Mike can pop the balloon with his note projectiles.
- Due to their constant jumping, Kat and Ana are unsuitable as they may inadvertently jump directly into a spike without popping the balloon.