Spring Training: Difference between revisions

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|image=[[File:WWSM Spring Training.png|250px]]
|image=[[File:WWSM Spring Training.png|250px]]
|appeared_in=''[[WarioWare: Smooth Moves]]
|appeared_in=''[[WarioWare: Smooth Moves]]
|type=[[Dribble and Spitz]]
|type=[[Dribble & Spitz]]
|intro=''Avoid!''
|intro=''Avoid!''
|info=''"Oh, no! You’ve turned into a spring! Whatever you do, don’t get hit!"
|info="''Oh, no! You’ve turned into a spring! Whatever you do, don’t get hit!''"
|form="The Mohawk"
|form="The Mohawk"
|song=Table Tennis Princess
|song=Table Tennis Princess
}}
}}
'''Spring Training''' is one of [[Dribble and Spitz]]'s [[Microgame]]s in ''[[WarioWare: Smooth Moves]]''. It shares its theme with [[Rally and Cry]].
'''Spring Training''' is one of [[Dribble & Spitz]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. It shares its theme with [[Rally and Cry]].
 
==Gameplay==
==Gameplay==
The player has to move his or her [[Mii]]'s head attached to a spring to avoid the projectiles (which can be fireballs or spiked balls) coming at it.
The player has to move his or her [[Mii]]'s head attached to a spring to avoid the projectiles (which can be fireballs or spiked balls) coming at it.
*'''1st level difficulty:''' One projectile is shot.
*'''1st level difficulty:''' One projectile is shot.
*'''2nd level difficulty:''' Two projectiles are shot.
*'''2nd level difficulty:''' Two projectiles are shot.
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|JapM=Boing Boing
|JapM=Boing Boing
}}
}}
{{Dribble and Spitz's Microgames}}
{{Dribble & Spitz's Microgames}}
{{WWSM Microgames}}
{{WWSM Microgames}}
[[Category:WarioWare: Smooth Moves microgames]]
[[Category:WarioWare: Smooth Moves microgames]]

Revision as of 20:27, February 21, 2022

Template:Minigame-infobox Spring Training is one of Dribble & Spitz's microgames in WarioWare: Smooth Moves. It shares its theme with Rally and Cry.

Gameplay

The player has to move his or her Mii's head attached to a spring to avoid the projectiles (which can be fireballs or spiked balls) coming at it.

  • 1st level difficulty: One projectile is shot.
  • 2nd level difficulty: Two projectiles are shot.
  • 3rd level difficulty: Three projectiles are shot.

Names in other languages

Language Name Meaning Notes

Template:Dribble & Spitz's Microgames Template:WWSM Microgames