Super Mario World (WarioWare: Get It Together!): Difference between revisions
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{{italic title|id=y}} | {{italic title|id=y}} | ||
{{minigame-infobox | {{minigame-infobox | ||
|title=Super Mario World | |||
|image=[[File:WWGIT-Nintendo-23.png|250px]] | |image=[[File:WWGIT-Nintendo-23.png|250px]] | ||
|appeared_in=''[[WarioWare: Get It Together!]]'' | |appeared_in=''[[WarioWare: Get It Together!]]'' | ||
|type=Nintendo Classics | |type=Nintendo Classics | ||
|intro=''Clear course'' | |intro=''Clear course!'' | ||
|info=''"Time for an epic adventure through a classic Super Mario World level! Try not to get hit by enemies as you race to the Goal Pole. Have fun, but don't forget there's a time limit. {{color|1991: SNES|green}}"'' | |info=''"Time for an epic adventure through a classic Super Mario World level! Try not to get hit by enemies as you race to the Goal Pole. Have fun, but don't forget there's a time limit. {{color|1991: SNES|green}}"'' | ||
|clear=5 | |clear=5 | ||
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The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. Players always get one coin upon reaching the goal post regardless of the position of the tape or whether or not the player touches it. | The object of this microgame is to reach the level's [[Giant Gate]] while avoiding enemies. The levels are also filled with coins and blocks. Players always get one coin upon reaching the goal post regardless of the position of the tape or whether or not the player touches it. | ||
*'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[Banzai Bill]]s and pipes containing [[Jumping Piranha Plant]]s. There is also a [[P Switch]] which causes coins to appear near the | *'''Level 1:''' This level is based on [[Yoshi's Island 1]] and is filled with [[Banzai Bill]]s and pipes containing [[Jumping Piranha Plant]]s. There is also a [[P Switch]] which causes coins to appear near the Giant Gate. | ||
*'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy| | *'''Level 2:''' This level is based on [[Donut Plains 3]] and features [[Fuzzy|Fuzzies]] and [[Spike Top]]s. Halfway through the level, there's a platform on tracks which certain characters must rely on and has to hit the [[ON/OFF Switch]] when the appear to avoid falling into the water. | ||
*'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[ | *'''Level 3:''' This level is based on a typical [[Castle]] or [[Fortress]] and features [[Grinder]]s, [[Lava Bubble]]s, [[Skewer]]s, and [[Thwomp]]s. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door. | ||
==Suitability== | ==Suitability== |
Revision as of 01:00, September 23, 2021
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.
Template:Minigame-infobox Super Mario World is the boss microgame in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the SNES game of the same name.
Gameplay
The object of this microgame is to reach the level's Giant Gate while avoiding enemies. The levels are also filled with coins and blocks. Players always get one coin upon reaching the goal post regardless of the position of the tape or whether or not the player touches it.
- Level 1: This level is based on Yoshi's Island 1 and is filled with Banzai Bills and pipes containing Jumping Piranha Plants. There is also a P Switch which causes coins to appear near the Giant Gate.
- Level 2: This level is based on Donut Plains 3 and features Fuzzies and Spike Tops. Halfway through the level, there's a platform on tracks which certain characters must rely on and has to hit the ON/OFF Switch when the appear to avoid falling into the water.
- Level 3: This level is based on a typical Castle or Fortress and features Grinders, Lava Bubbles, Skewers, and Thwomps. Like with the other two levels and unlike the original game, the level ends with a Giant Gate as opposed to a boss door.
Suitability
Template:9-Volt and 18-Volt's Microgames Template:WWGIT Microgames