Universal Marionette: Difference between revisions
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*'''1st level difficulty''': The player must deflect 2 watermelons. | *'''1st level difficulty''': The player must deflect 2 watermelons. | ||
*'''2nd level difficulty''': The player must deflect 4 watermelons. | *'''2nd level difficulty''': The player must deflect 4 watermelons. | ||
*'''3rd level difficulty''': The player must deflect 6 watermelons. | *'''3rd level difficulty''': The player must deflect 6 or 8 watermelons. | ||
===''WarioWare Gold''=== | ===''WarioWare Gold''=== |
Revision as of 09:57, December 8, 2021
Template:Minigame-infobox Universal Marionette is one of Mona's microgames in WarioWare: Smooth Moves and returns in WarioWare Gold as one of the Twist League's Intro Games. The background in both versions is a reference to Leonardo da Vinci's drawing "Vitruvian Man".
Gameplay
The player must deflect the watermelons aiming at the marionette's head with the marionette's limbs. In WarioWare Gold, the marionette is designed after Wario. The player loses if a watermelon takes off the marionette's head and replaces it. In Gold, the game is lost when a watermelon makes the marionette spin out.
WarioWare: Smooth Moves
- 1st level difficulty: The player must deflect 2 watermelons.
- 2nd level difficulty: The player must deflect 4 watermelons.
- 3rd level difficulty: The player must deflect 6 or 8 watermelons.
WarioWare Gold
- 1st level difficulty: The player must deflect 2 watermelons.
- 2nd level difficulty: The player must deflect 3 watermelons.
- 3rd level difficulty: The player must either deflect 4 watermelons, or adjust the marionette to fit in a storage case.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | あやつりにんぎょう[?] Ayatsuri Ningyō |
Marionette | |
French | Qui tire les ficelles ?[?] | Who's pulling the strings? |
Template:Mona's Microgames Template:Wario's Microgames Template:WWSM Microgames Template:WWG Microgames