Super Smash Bros. Brawl: Difference between revisions
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| developer = Sora Ltd.<br>GameArts | | developer = Sora Ltd.<br>GameArts | ||
| publisher = [[Nintendo]] | | publisher = [[Nintendo]] | ||
| | released = (JP) January 31, 2008 <br> (US) March 9, 2008 <br> (EU) TBA 2008 (Aus) TBA 2008 | | | released = (JP) January 31, 2008 <br> (US) March 9, 2008 <br> (EU) TBA 2008 | ||
(Aus) TBA 2008 | |||
| genre = Action | | genre = Action | ||
| modes = Single player, 1-4 players simultaneous, multiplayer online | | modes = Single player, 1-4 players simultaneous, multiplayer online |
Revision as of 05:20, February 24, 2008
Template:Infobox Super Smash Bros. Brawl is an action game for the Wii. It is the third game in the Super Smash Bros. series, the sequel to Super Smash Bros. and Super Smash Bros. Melee. The game was designed by Masahiro Sakurai, who also made the last two Super Smash Bros. games, and developed by a special team especially created for it.
After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008 it was then pushed to January 31, 2008 for Japan[1] and March 9, 2008 for North America[2].
Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts[3], though players are able to close it and play the game as usual. Nintendo has now started a replacement program[4]. The game requires 128 blocks of memory at the very least[5].
Story
The "Subspace Emissary" is the adventure and story mode of Super Smash Bros. Brawl. It has been said that The Subspace Emissary will rely on character development, meaning that it involves the characters' individual backgrounds. The main antagonists are the Subspace Army, which is led by the Ancient Minister.
STAGE 1
At the beginning, in a floating arena above the landscape, a Super Smash Bros. tournament is held. Princess Peach and Princess Zelda are among the cheering spectators. Trophies of Mario and Kirby are thrown into the arena and brought to life. The player may choose to play as either Mario or Kirby.
As the fight goes on, Pit is cheering them on from the fountain that lets him see what happens under the heavens.
Once either Mario/Kirby is defeated, he's turned into a trophy, Kirby/Mario brings him back to life, and the two shake hands. They enjoy the sounds of the cheering spectators...until a low rumbling is heard, and the two look in confusion and fear as the Halberd looms over the arena, followed by thick, red clouds in the sky. The hatches open, and Shadow Bugs pour out, which then form into enemies known as Primid. Peach and Zelda, realizing that our heroes are in trouble, dash into the arena to assist in taking out a number of enemies.
Shortly after clearing out the Primid group, the Ancient Minister swoops in to the arena, and drops a large Subspace Bomb. Two R.O.B.s go to both sides and unlock it, showing a timer of 3:00:00 (three minutes). Ancient Minister gives a look at the R.O.B.s and leaves toward the Halberd. Mario attempts to stop the bomb, but is knocked away by a cannonball that appeared from a cloud of smoke nearby. Kirby looks on, and witnesses as Petey Piranha grabs the two princesses and throws them into iron cages. Petey gives a roar at our pink puffball hero, leading to the first boss fight.
After one of the cages has been destroyed, Kirby and Peach/Zelda leap away from Petey's explosion, and Wario, holding a trophy gun, attempts to take them out, until he notices Zelda/Peach crawling away from the other cage. Wario aims the gun at Zelda/Peach, and fires what appears to be a glowing, black arrow. The arrow strikes through Zelda/Peach, turning her into a trophy. Wario takes her and leaves. Kirby and Peach/Zelda attempt to escape, but the bomb has three seconds remaining. The bomb explodes, engulfing the stadium in Subspace. Luckily, Kirby and Peach/Zelda manage to catch a ride on his Warpstar, escaping the explosion.
List of Bosses
Boss | Description | |
---|---|---|
Petey Piranha | Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. | |
Rayquaza | After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health. | |
Porky | Ness and Lucas fight Porky in his Spider Mech from Mother 3 after Ness defeats a large mechanical statue of Porky. During the battle, Porky uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his flaming minions. The machine flips upside-down and squirms after Porky's life bar has been completely emptied. | |
Ridley | Samus's nemesis in the Metroid series quite suddenly appears right after Samus recovers her Power Suit within a floating island in the sky. Ridley grabs Samus and flys in a wide circle around the chamber, scraping Samus against the wall in the process. Samus's companion, Pikachu, uses Thunder to bring Ridley and Samus back to a platform where the battle takes place. Like Rayquaza, Ridley often flys on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform. | |
Meta Ridley | Ridley makes a return appearance in his cybernetically enhanced form from Metroid Prime, this time challenging Samus, Pikachu, Captain Falcon, Captain Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth. | |
Taboo | Taboo is the true villain of The Subspace Emissary. He was controling Master Hand and turns all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive and he is then weakened by Sonic and destroyed by everyone. |
Please note that all bosses (with the exception of Taboo) reappear a second time during the final level.
Gameplay
A new battle mechanic will be the Final Smash, that is triggered by collecting a Smash Ball. Another new battle mechanic is that players will be able to walk and jump while using projectile-shooting items, like the Super Scope. Some characters have also been seen crawling. However, it is disputable whether all characters have this ability, as only a few were able to perform the Wall Jump in Super Smash Bros. Melee. Additionally, a new technique called the Footstool Jump will be in the game. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players will be able to perform Meteor Smashes by doing this as well. The Tether Recovery will be a new tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Clawshot. Gliding will also be a technique in this game, available only to characters with wings. When used, players will be able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used. The game also features three different Taunts for each character.
The game will be controlled with one of the four controlling methods:
There are a few differences between the controller methods. The Nintendo GameCube controller is the only one capable of the rumble effect. The Wii Remote turned on its side only allows one taunt of a total of three available in the other control methods. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller).
The execution of standard combos has been made easier; the A button does no longer have to be hit repeatedly, it is enough to hold it down for the character to start a combo attack.
Players will be able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. People will be able to type in names, like Tom or John, just like in the game. While names were only a gimmick in Super Smash Bros. Melee, they now also save the player's controlling options to avoid selecting the control method again each time.
Modes
Solo
Subspace Emissary
The Subspace Emissary will make use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character ends up off screen from the stage scroll, he or she will automatically warp straight back to the main hero. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over.
In single player, teams are still available. However, the second character will be a CPU, and if the main character is defeated, the player takes control of the second player, until he or she, too, is defeated. The player is able to use Sticker power-ups for the mode. The stickers are arranging on the character's trophy stand and give bonuses on Launch Power, Launch Resistance, and powers an resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player dies and get a Game Over, he or she will lose half of their stickers.
It has been stated that most unlockable characters of the game will be unlocked by playing the Subspace Emissary mode. The Adventure mode comes in the difficulty settings Easy, Normal, Hard, Very Hard and Intense, which can be selected on the World Map.
Classic Mode
Classic Mode returns from Super Smash Bros. Melee, acting the exact same way. Players pick a character, and then continue through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant opponent, or the player having to fight a metal version of another player. A small heart will appear next to a teammates logo. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher.
Events
Events are an updated version of Super Smash Bros. Melee's Event Matches. They are pre-definded missions to be solved by the player. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy – Normal – Hard) can be selected. Several events are also avaiable in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, and cannot fight each other. Known events are:
Single Player Mode
# | Event | Player's character | Description | Stage |
---|---|---|---|---|
1 | Two Trouble Kings | Mario | Mario fights against Bowser and King Dedede on Delfino Plaza. | Delfino Plaza |
2 | Landmaster Startup | Fox McCloud | KO your enemies with the Landmaster. | Corneria |
3 | Pinkball Infiltration | Meta Knight | Meta Knight has to defeat Kirby before they reach the Battleship Halberd. | Halberd |
4 | Skyworld Cleanup | Pit | Pit has to destroy all platforms in the Skyworld, Wario is his enemy. | Skyworld |
5 | Aim to be the Champion! | Pokémon Trainer | KO Pokémon Trainer. | Pokémon Stadium 2 |
6 | Bowser Bros. | Bowser | Make it to the end of Mushroomy Kingdom 1-1 before the Marios do. | Mushroomy Kingdom 1-1 |
7 | Diddy Kong Panic | Donkey Kong | KO the 15 Diddy Kongs. | Mario Circuit |
8 | Go! Trinity! | Pikachu | KO Squirtle, Ivysaur, and Charizard. | Pokemon Stadium 2 |
9 | The Beast Lurking Below | Ike | KO two Diddy Kongs; if you reach the dungeon below, you'll end up having to fight a Giant DK. | Castle Siege |
10 | All Star Battle Regulars | Any | KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu. | Final Destination |
11 | Yoshi Rainbow | Ice Climbers | KO the red, pink, yellow, green, sky blue, and blue Yoshi in that order. | Rainbow Cruise |
12 | Sleeptight in My Egg | Yoshi | Capture Kirby and Pikachu in your eggs. | Yoshi's Island |
13 | Dragoon Rush | Kirby | KO three Warios with Dragoon. | Halberd |
14 | Let the Flower Pikmin Bloom | Pikmin & Olimar | Protect your 6 Pikmin until their flowers bloom. | Distant Planet |
15 | Dedededede Hammer | King Dedede | Alongside two Dededes, KO a Giant Metal Dedede. | Smashville |
16 | Equip the Powersuit! | Zero Suit Samus | Get the Smash Ball and use your FS. | Frigate Orpheon |
17 | Some Serious Waterfall Climbing | Zelda | Make it to the top of the stage. | Rumble Falls |
18 | Till Death, Dark Link | Link | KO Dark Link. | Eldin Bridge |
19 | Wario Bros. | Wario | KO Mario and Luigi. | Mario Bros. |
20 | All Star Battle Brawl 1 | Any | KO some of the Brawl newcomers: Wario, Meta Knight, Pit, Zero Suit Samus, Pikmin and Olimar, Lucas, Diddy, Pokemon Trainer. | Battlefield |
21 | Visiting Onett | Lucas | KO Ness. | Onett |
22 | Go! Giant Donkey! | Diddy Kong | KO Sheik and Lucario alongside DK. | Rumble Falls |
23 | Red-Hot Norfair | Samus | Enter the capsule before your enemies do when the lava approaches. | Norfair |
24 | Come On! Blue Falcon! | Captain Falcon | KO your enemy with your FS. | Port Town Aero Dive |
25 | The Aura in Me | Lucario | KO Ness and Sheik; you start with 182% damage. | Mt. Coronet Spear Pillar |
26 | Carefree Concert | Ness | KO all the Olimars. | Smashville |
27 | Three Giants, Giant Trouble | R.O.B. | KO Bowser, DK, and Charizard. | New Pork City |
28 | The Flower that Blooms on the Note | Peach | Hit all the leaves on the tree in the right to turn them red. | Elektroplankton |
29 | All Star Battle Semi-Regulars | Any | KO the original four unlockable characters: Luigi, Captain Falcon, Ness, and Jigglypuff. | Yoshi's Island |
30 | Sonic Boom | Sonic | KO all 15 Sonics. | Green Hill Zone |
31 | The One I Protect | Marth | Protect Zelda until she transforms. | Castle Siege |
32 | Crow of the Dark Night | Falco | KO Mr. Game & Watch. | Lylat Cruise |
33 | The Demon King's Descent | Ganondorf | KO Link, Zelda, and Pit. | Hyrule Temple |
34 | All Star Battle Melee | Any | KO the eight Melee veterans: Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, Ganondorf. | Pokemon Stadium |
35 | Flat Zone Visitors | Mr. Game & Watch | KO Peach, Jigglypuff, and Toon Link. | Flat Zone 2 |
36 | High-Tech Special Forces | Snake | KO Samus, C.Falcon, and Wolf. | Shadow Moses Island |
37 | The Flying Pirate Ship | Toon Link | KO the two Yoshis when the ship is in the sky. | Great Sea |
38 | Wolf on a Fox-Hunt | Wolf | KO Fox and Falco. | Lylat Cruise |
39 | All Star Battle Brawl 2 | Any | KO the rest of the Brawl newcomers: Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, Wolf. | Skyworld |
40 | The Final Showdown | Any | KO Bowser, Dedede, and Ganondorf. | Final Destination |
41 | The Real Final Showdown | Any | KO Giant Mario, Snake, and Sonic. | Final Destination |
Co-Op Mode
# | Event | Player's character | Description | Stage |
---|---|---|---|---|
1 | Two Trouble Kings | Mario and Kirby | Mario and Kirby fights against Bowser and King Dedede on Delfino Plaza. | Delfino Plaza |
2 | Master the Pokemon Double Battle! | Pokémon Trainer and Pikachu | KO Pokemon Trainer's Pokemon and Pikachu. | Pokemon Stadium 2 |
3 | The Quickest, Shortest Sudden Death | Yoshi and King Dedede | Survive 10 sec. with 300% damage. | WarioWare |
4 | DK Tag's Calamity | Donkey Kong and Diddy Kong | You start out with the Lightning effect; KO all enemies. | Mario Circuit |
5 | Yoshi Squad 50 | Meta Knight and Pit | KO all 50 Yoshis in under one lap. | Rainbow Cruise |
6 | The Secret Sneaker | Zelda and Zero Suit Samus | KO your invisible enemies. | Port Town Aero Dive |
7 | Till Death, Dark Squad | Link and Samus | KO Dark Link and Dark Samus; you have 200 HP stamina. | Eldin Bridge |
8 | All Mine! | Wario and Bowser | Collect 2,000 Gold together. | Skyworld |
9 | Those that Stayed in Onett | Lucas and Ness | KO Luigi and Yoshi. | Onett |
10 | The Cypress ROB | Lucario and Ice Climbers | Take turns KOing the ROBs. | Summit |
11 | Renovation Strategy | Luigi and Pit | Get 300 Gold without damaging the mansion. | Summit |
12 | Come Back! Falcon Flyer | Captain Falcon and Pikmin & Olimar | KO two Samus in 30 sec.. | Big Blue |
13 | A Tender and Tough Blade | Marth and Ike | Take turns KOing enemies = Link, Meta Knight, Ganondorf. | Big Blue |
14 | Guardians of Darkness | Ganondorf and Wolf | Take turns KOing enemies = Giant Charizard, DK. | New Pork City |
15 | Four Swords Brawl | Toon Link and Toon Link | Collect 500 Gold before your foes do. | Pirate Ship |
16 | Jigglypuff's Big Change | Jigglypuff and Mr. Game & Watch | KO Jigglypuff as it gets bigger and bigger. | Castle Siege |
17 | Sonic and Mario | Sonic and Mario | Take turns KOing enemies = Two Marios. | Green Hill Zone |
18 | Shadow Moses's New Arsenal | Snake and ROB | KO two ROBs. | Shadow Moses Island |
19 | Andross's Shadow | Fox and Falco | Avoid Andross's attacks and KO Wolf. | Lylat Cruise |
20 | Final Showdown Together | Any and Any | Take turns KOing enemies = Wario, Dedede, Wolf, Meta Knight, Ganondorf, Bowser. | Final Destination |
21 | The Real All Star Battle | Any and Any | Take turns battling the entire roster. | Battlefield |
Stadium
The Stadium offers several mini-games, as previously in Super Smash Bros. Melee. Some modes from the predecessor are returning.
Home-Run Contest
The Home-Run Contest returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform, or falling from it themselves. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.
Target Smash!!
Also available in the Stadium mode is the Target Smash!!, a slightly altered mode of the Target Test from the previous games. There are five different stages all characters can play on, and the results can be sent to other players via the Wi-Fi Connection. It is also possible to play the Target Smash!! with two players simultaneously.
Multi-Man Brawl
Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous Fighting Alloy Team. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score.
New additions to the mode include its inclusion in two-player mode, whereas in Melee the mode was strictly single player. The Fighting Wire Frames have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. Masahiro Sakurai has not yet specified the differences between the fighting styles of the four enemies.
Training
The Training mode returns from Super Smash Bros. Melee. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which are controlled by the CPU, which performs actions set by the player, or does not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow motion.
Group
Brawl
The Brawl mode which was playable at the October Nintendo event featured a simple two minute time match, but there are going to be other modes in the full game as well, such as the Coin Battle. In the demo, the players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a Warp Pipe. These entrances were present in the original Super Smash Bros., but not in Super Smash Bros. Melee.
As in the last two games, Super Smash Bros. Brawl also has Handicaps to help beginners in battles. However, this time, handicaps do not make a player weaker the more times he/she is knocked out, but instead, change a players starting damage percentage. For example, one player can start at 0% of damage, but the other starts at 50%, even after he/she has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
For characters with distinct forms, the character selection screen allows the player to choose with which to start. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.
Special Brawl
A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle (as seen in previous with the Special Melee modes in Super Smash Bros. Melee).
Rotation
The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of Super Smash Bros. Melee. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. It remains unconfirmed whether players will be able to change their characters while the mode is ongoing, as it was the case in Super Smash Bros. Melee.
Tourney
The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") will be returning, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to 32 players, and will have to fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from 64 to 32, nothing appears to have been changed from the Super Smash Bros. Melee version.
Nintendo Wi-Fi Connection
Nintendo Wi-Fi Connection was confirmed to be in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged, the game tends to slow down and fail a lot more the further the players are. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons or Miis. In this mode, players are able to send messages to each other in-game, using the Taunt command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The Homerun Contest is also playable in this mode.
When brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the With Anyone mode. There are several modes in the With Anyone setting. In the Basic Brawl, players play against each other without teams. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his or her character. Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the Basic Brawl setting if one is not wanting to get the unlockable characters spoiled. A different mode in the With Anyone setting is the Team Brawl, which has yet to be revealed. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. It has also been revealed that players can choose to be spectators of the battle, and even bet coins on who will win.
Stage Builder
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music that will play on the stage (with only the music tracks found on CD being playable). Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and Super Smash Bros. Brawl, so they can try out the stages that other people have made. The stage gets removed after a day has past, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.
Coin Launcher
The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from Super Smash Bros. Melee. In this game, the player can use the coins which they have won in the Classic Mode, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots with the coins the player has collected. By hitting the targets on the screen with coins, they can win various collectibles. Enemies also appear and if one of their rockets hits the Coin Launcher, the player will lose coins. There is also a green gauge on the screen which allows the player to rapid-fire coins for a short time when it is filled.
Various Features
Another inclusion is a feature called My Music. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the Delfino Plaza stage, players can choose between the Delfino Plaza theme from Super Mario Sunshine, the Castle Music/Fortress Boss from Super Mario Bros. 3, the Ending/Title Screen of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a CD, which randomly appears across the entire game, in any of the numerous modes of play.
Trophies have been confirmed to be returning in Super Smash Bros. Brawl. They act the same way, being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in Melee. Another new feature, is that many trophies can be placed together on the same spot, making it seem like a "play". There are also more backgrounds, that can add to this new feature.
Throughout the game, players will be rewarded with stickers. Like trophies, these items reflect characters, objects, and places that have appeared throughout Nintendo's history. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than actual new 3D models. Stickers will be stored in an album and can be used to decorate a screen in an extra mode.
All three kinds of collectibles in Super Smash Bros. Brawl, trophies, stickers and CDs can be alternately won in the Challenges mode. The Challenge mode has many closed doors which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any door of his or her choice open, getting the item inside. However, not all doors can be destroyed with a hammer.
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to Super Smash Bros. Melee, there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card.
In the special Masterpieces mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:
- Super Mario Bros.
- Ice Climber
- The Legend of Zelda (NES)
- Kid Icarus
- Kirby's Adventure
- Fire Emblem[6]
- Super Metroid
- Earthbound[6]
- Star Fox 64
Some titles have a restricted time they can be played in, others, like Super Metroid, come with save data.
Some must be unlocked. These games include
- Donkey Kong (Exceed 10 hours of play time)
- F-Zero (Beat SSE having used Captain Falcon)
- Legend of Zelda: Ocarina of Time (Use Toon Link over 10 times)
- Super Mario Bros. 2 (Win in VS mode with Peach over 5 times)
- Super Mario World (Play Yoshi's Island (Melee) over 3 times)
Playable Characters
With thirty-five playable characters, Super Smash Bros. Brawl has ten more characters than the previous installment. Twenty-one characters are available from the start, while the other fourteen need to be unlocked.
Legend:
Special Moves |
---|
Standard Special Move |
Side Special Move |
Up Special Move |
Down Special Move |
Final Smash |
Default Characters
Name | Description | Special Moves | |
---|---|---|---|
Mario File:Mario Bros. Emblem.gif | Mario is said to be the most balanced of characters. He has an average strength and speed; he also has very good jumping abilities. | Fireball | |
Cape | |||
Super Jump Punch | |||
F.L.U.D.D. | |||
Mario Finale | |||
Link File:Legend of Zelda Emblem.gif | Link reappears as one of the heavier fighters with a slow movement, but still has a strong attack strength and a large amount of equipment. | Hero's Bow | |
Gale Boomerang | |||
Spin Attack | |||
Bomb | |||
Triforce Slash | |||
Kirby File:Kirby Emblem.gif | Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping. | Inhale | |
Hammer | |||
Final Cutter | |||
Stone | |||
Cook Kirby | |||
Pikachu File:Pokémon Emblem.gif | Pikachu is an all-around character, but is still technical due to its quick speed and strong attacks. | Thunder Jolt | |
Skull Bash | |||
Quick Attack | |||
Thunder | |||
Volt Tackle | |||
Fox File:Star Fox Emblem.gif | Fox is quite fast, but he has weak attacks. He can use his Blaster to do damage to enemies without stopping them from their actions. | Blaster | |
Fox Illusion | |||
Fire Fox | |||
Reflector | |||
Landmaster | |||
Samus File:Metroid Emblem.gif | Like Link, Samus has a slow pace and a heavy center of gravity along with powerful attacks. After using her Zero Laser, she becomes Zero Suit Samus for the rest of the match. | Charge Shot | |
Missile | |||
Screw Attack | |||
Bomb | |||
Zero Laser | |||
Zelda File:Legend of Zelda Emblem.gif | Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully. | Nayru's Love | |
Din's Fire | |||
Farore's Wind | |||
Transform | |||
Light Arrow | |||
Bowser File:Mario Bros. Emblem.gif | Bowser is likely both the heaviest and the slowest character; this is probably due to his immense attack strength. | Fire Breath | |
Flying Slam | |||
Whirling Fortress | |||
Bowser Bomb | |||
Giga Bowser Transformation | |||
Donkey Kong File:Donkey Kong Emblem.gif | Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. | Giant Punch | |
Headbutt | |||
Spinning Kong | |||
Hand Slap | |||
Konga Beat | |||
Yoshi File:Yoshi Emblem.gif | Yoshi is an agility based character with strong smash attacks, and a decently heavy weight. | Egg Lay | |
Egg Roll | |||
Egg Throw | |||
Yoshi Bomb | |||
Super Dragon | |||
Peach File:Mario Bros. Emblem.gif | Peach will return with a new outfit design based on her more recent appearances. Peach retains her floating ability and her attacks from Melee. | Toad | |
Peach Bomber | |||
Peach Parasol | |||
Vegetable | |||
Peach Blossom | |||
Ice Climbers File:Ice Climber Emblem.gif | The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. | Ice Shot | |
Squall Hammer | |||
Belay | |||
Blizzard | |||
Iceberg | |||
Sheik File:Legend of Zelda Emblem.gif | Sheik returns as Zelda's transformation after she uses Transform. Sheik specializes in swift movement, and powerful attacks, when compared with her counterpart. | Needle Storm | |
Chain | |||
Vanish | |||
Transform | |||
Light Arrow | |||
Pit File:Kid Icarus Emblem.gif | Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. | Palutena Arrow | |
Angel Ring | |||
Wings of Icarus | |||
Mirror Shield | |||
Palutena's Army | |||
Wario File:Wario Emblem.gif | Wario has many obscure attacks. He can attack by biting opponents with an added damage of his breathe odor. He also has his overalls as an alternate attire. | Chomp | |
Wario Bike | |||
Corkscrew | |||
Wario Waft | |||
Wario-Man | |||
Zero Suit Samus File:Metroid Emblem.gif | Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. | Paralyzer | |
Plasma Whip | |||
Plasma Wire | |||
Flip Jump | |||
Power Suit Samus | |||
Ike File:Fire Emblem Emblem.gif | Ike uses Ragnell, a two-handed sword in battle, which he, despite this, can even hold in only one hand. | Eruption | |
Quick Draw | |||
Aether | |||
Counter | |||
Great Aether | |||
Pokémon Trainer File:Pokémon Emblem.gif | The Pokémon Trainer will use three Pokémon to fight for him, rather than actually fight by himself. These are Squirtle, Ivysaur and Charizard. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. | Squirtle: Water Gun | |
Ivysaur: Bullet Seed | |||
Charizard: Flamethrower | |||
Squirtle: Withdraw | |||
Ivysaur: Razor Leaf | |||
Charizard: Rock Smash | |||
Squirtle: Waterfall | |||
Ivysaur: Vine Whip | |||
Charizard: Fly | |||
Pokémon Change | |||
Triple Finish | |||
Diddy Kong File:Donkey Kong Emblem.gif | Diddy Kong will be fast, light, and abundant in unique attacks. | Peanut Popgun | |
Monkey Flip | |||
Rocketbarrel Boost | |||
Banana Peel | |||
Rocketbarrel Barrage | |||
Meta Knight File:Kirby Emblem.gif | Meta Knight can multi-jump in the air and float for a short time. He has a very fast combo attack. | Mach Tornado | |
Drill Rush | |||
Shuttle Loop | |||
Dimensional Cape | |||
Galaxia Darkness | |||
Lucas File:Earthbound Emblem.gif | A PK user, Lucas has a Special Moveset similar to that of Ness, and a unique Normal Moveset. | PK Freeze | |
PK Fire | |||
PK Thunder | |||
PSI Magnet | |||
PK Starstorm | |||
King Dedede File:Kirby Emblem.gif | Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He will often use his hammer in attacks, and rely on Waddle Dees to damage his opponents. | Inhale | |
Waddle Dee Toss | |||
Super Dedede Jump | |||
Jet Hammer | |||
Waddle Dee Army | |||
Pikmin & Olimar File:Pikmin Emblem.gif | Captain Olimar of the Pikmin series enters with the handicap of being helpless without the Pikmin. Pikmin must be plucked from the ground in order to attack with Olimar. | Pikmin Pluck | |
Pikmin Throw | |||
Pikmin Chain | |||
Pikmin Order | |||
End of Day |
Secret Characters
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed March 9th.
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.
Name | Description | Special Moves | |
---|---|---|---|
Snake File:Metal Gear Emblem.gif | Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is unlocked by playing 10 VS. Matches on Shadow Moses Island, or by being met in The Subspace Emissary. | Hand Grenade | |
Remote Controlled Missile | |||
Cypher | |||
C4 | |||
Grenade Launcher | |||
Sonic File:Sonic Emblem.gif | Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques. Sonic is unlocked by one of three methods. The player can either complete the Subspace Emissary, complete Classic Mode with 10 characters, or play 300 VS. Matches. | Homing Attack | |
Spin Dash | |||
Spring Jump | |||
Spin Charge | |||
Super Sonic | |||
Ness File:Earthbound Emblem.gif | Ness appears in Super Smash Bros. Brawl as an unlockable character. His moveset is similar to Lucas, but differs slightly. He is unlocked by playing 5 VS. Matches, reflecting 10 projectiles, or being met in The Subspace Emissary. | PK Flash | |
PK Fire | |||
PK Thunder | |||
PSI Magnet | |||
PK Starstorm | |||
Marth File:Fire Emblem Emblem.gif | Marth chooses speed over raw power, specializing in strategic defensive play. Marth is unlocked by playing 10 VS. Matches, by completing Classic Mode, or being met in The Subspace Emissary. | Shield Breaker | |
Dancing Blade | |||
Dolphin Slash | |||
Counter | |||
Critical Hit | |||
Luigi File:Mario Bros. Emblem.gif | Luigi returns with a somewhat similar moveset to Mario. Luigi is faster and can jump higher than Mario, but he has worse traction. Luigi is unlocked by playing 22 VS. Matches, by completing Classic Mode with no continues, or meeting Luigi in The Subspace Emissary. | Fireball | |
Super Jump Punch | |||
Green Missile | |||
Luigi Cyclone | |||
Negative Zone | |||
Falco File:Star Fox Emblem.gif | Falco Lombardi returns as a special moves clone of Fox, but has a different normal moveset. He has the best initial jump of any character, and is very good at aerial combat. To unlock Falco, one must play 50 VS. matches, complete the 100-Man Brawl, or meet Falco in The Subspace Emissary. | Blaster | |
Falco Phantasm | |||
Fire Bird | |||
Reflector | |||
Landmaster | |||
Captain Falcon File:F-Zero Emblem.gif | Captain Falcon returns as the second fastest player in the game. Using speedy combo attacks, and good escape tactics, Captain Falcon proves as a tricky player to fight. To unlock him, one must play 70 VS. Matches, beat Classic Mode in less than 12 minutes on Normal difficulty or higher, or meet Captain Falcon in The Subspace Emissary. | Falcon Punch | |
Falcon Dive | |||
Raptor Boost | |||
Falcon Kick | |||
Blue Falcon | |||
Jigglypuff File:Pokémon Emblem.gif | 1. Complete Classic Mode with any character besides Ike. Template:Refneeded | Rollout | |
Sing | |||
Pound | |||
Rest | |||
InflateTemplate:Refneeded | |||
Mr. Game & Watch File:SSBM Game and Watch Emblem.PNG | Beat 100-man brawl or play 50 VS matches Template:Refneeded | Chef | |
Judgement | |||
Fire | |||
Oil Panic | |||
OctopusTemplate:Refneeded | |||
Ganondorf File:Legend of Zelda Emblem.gif | Beat classic mode with every character or 250 VS matches Template:Refneeded | Warlock PunchTemplate:Refneeded | |
Unknown | |||
Dark Dive | |||
Wizard's Foot | |||
Ganon TransformationTemplate:Refneeded | |||
Lucario File:Pokémon Emblem.gif | 1. Complete 4 Target Tests with any one character. 2. Play 100 VS. Matches. 3. Meet Lucario in The Subspace Emissary. Template:Refneeded |
Aura SphereTemplate:Refneeded | |
Force PalmTemplate:Refneeded | |||
ExtremespeedTemplate:Refneeded | |||
CounterTemplate:Refneeded | |||
AurastormTemplate:Refneeded | |||
Wolf File:Star Fox Emblem.gif | * In the stage "Iseki" (Ruins) skip the first door you pass when being lowered in to the pit. Instead enter the second door at the bottom. Then, defeat him afterwards.
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BlasterTemplate:Refneeded | |
Wolf Illusion | |||
Unknown | |||
ReflectorTemplate:Refneeded | |||
LandmasterTemplate:Refneeded | |||
Toon Link File:Legend of Zelda Emblem.gif | You can find Toon Link somewhere along the storyline in The Subspace Emissary. Other ways to unlock him are unknown, but it is presumed that if you complete classic mode with Link, you can fight him and he will be unlocked. Template:Refneeded | Hero's Bow | |
Boomerang | |||
Spin Attack | |||
Bomb | |||
Triforce Slash | |||
R.O.B. File:Robot Emblem.gif | Play 160 VS. matches Template:Refneeded | LaserTemplate:Refneeded | |
R.O.B. WhirlTemplate:Refneeded | |||
BoosterTemplate:Refneeded | |||
GyromiteTemplate:Refneeded | |||
Red Eye RageTemplate:Refneeded |
Stages
There is a large variety of stages in Super Smash Bros. Brawl. Some stages are returning from Super Smash Bros. Melee.
Stage | Description | Songs | |
---|---|---|---|
Battlefield File:Super Smash Bros. Emblem.gif | Returning from Super Smash Bros. Melee, the stage will now be set in a green landscape and feature different daytimes. |
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Battleship Halberd File:Kirby Emblem.gif |
Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players. |
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Bridge of Eldin File:Legend of Zelda Emblem.gif | A flat stage. King Bulblin and Lord Bullbo will occasionally destroy the bridge, halting the battle for a while. |
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Brinstar File:Metroid Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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Castle Siege File:Fire Emblem Emblem.gif | Taking place on a castle, this stage encorporates elements of various Fire Emblem games. |
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Corneria File:Star Fox Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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Delfino Plaza File:Mario Bros. Emblem.gif | A moving stage, comparable to Mute City from Super Smash Bros. Melee. It will feature a flying moving platform that takes the characters to various locations in Delfino Plaza. |
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Distant Planet File:Pikmin Emblem.gif | A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player. |
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Electroplankton | Unknown |
Unknown | |
Final Destination File:Super Smash Bros. Emblem.gif | A completely flat stage, which does not take any influence on the battle. |
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Flat Zone 2 (conjectural) File:SSBM Game and Watch Emblem.PNG | A mix between WarioWare and Flat Zone, with references to Game & Watch games like Fire, Octopus, Oil Panic and Lion |
Unknown | |
Frigate Orpheon File:Metroid Emblem.gif | From the game, Metroid Prime, Frigate Orpheon will ocassionally flip around, switching between two groups of platforms to fight on. |
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Great Sea (conjectural) File:Legend of Zelda Emblem.gif | A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. |
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Lylat Cruise File:Star Fox Emblem.gif | A stage that moves through the Lylat System. Very similar to Corneria and Venom. |
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Mario Circuit File:Mario Bros. Emblem.gif | The stage takes place on a figure-8 circuit's intersection, with Shy Guys driving in from behind (hits the lower level) or the sides (hits the upper level). |
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Mt. Coronet Spear Pillar File:Pokémon Emblem.gif | The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia appears and does Spacial Rend, doing damage. The stage is shown here. Dialga appears as well, most likely to use Roar of Time, along with Cresselia. |
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Mushroomy Kingdom File:Mario Bros. Emblem.gif | Based on the original Super Mario Bros., the stage is an exact replica of World 1-1 of the said game, with the stage scrolling by. Occasionally, World 1-2 will load instead of World 1-1. | Ground:
Underground:
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New Pork City File:Earthbound Emblem.gif | A stage comparable to Temple from Super Smash Bros. Melee; it is a very large and spacy stage. The Ultimate Chimera may appear, and will instantly KO any player it hits. |
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Norfair File:Metroid Emblem.gif | A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Lava will occasionally rise from the bottom of the stage, as well as from the sides, and even from the back of the stage. |
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Onett File:Earthbound Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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PictoChat File:Nintendo DS Emblem.gif | Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Random sketches will appear on the stage, acting as added gimmicks on the stage. |
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Pokémon Stadium 2 File:Pokémon Emblem.gif |
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It will change into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying. |
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Port Town Aero Dive File:F-Zero Emblem.gif | Similar to Mute City from Super Smash Bros. Melee, the stage takes place on a group of platforms that hover along a race track, stopping on occasion. |
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Rainbow Ride File:Mario Bros. Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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Rumble Falls File:Donkey Kong Emblem.gif | A Donkey Kong stage similar to Icicle Mountain. It will have ladders to climb upwards. |
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Shadow Moses Island File:Metal Gear Emblem.gif | A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a Metal Gear will attack the players. |
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Skyworld File:Kid Icarus Emblem.gif | Pit's homeland. It consists of several breakable platforms. |
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Smashville File:Animal Crossing Emblem.gif | The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. |
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Temple File:Legend of Zelda Emblem.gif | Coming back from Super Smash Bros. Melee, the Temple is exactly the same as it was in the previous game, with a remix of the old background music. | ||
The Summit File:Ice Climber Emblem.gif | A stage that takes place on a moving chunk of ice. The ice stage moves around constantly. |
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WarioWareFile:Wario Emblem.gif | The players are sent through random Microgames. Occasionally, they reach a simplistic setting, with a few platforms. |
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Yoshi's Island File:Yoshi Emblem.gif | Yoshi's Island is based on its appearance in Super Mario World 2: Yoshi's Island. It will change seasons. |
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Yoshi's Island File:Yoshi Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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Template:Spoiler In addition to the above stages, there are several stages that must be unlocked to play on.
Stage | Description | Songs | |
---|---|---|---|
Mario Bros. File:Mario Bros. Emblem.gif | A stage resembling the Mario Bros. game. This stage is unlocked by beating Event Match #19. |
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Green Hill Zone File:Sonic Emblem.gif | Inspired by Sonic the Hedgehog's first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked. |
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Luigi's Mansion File:Mario Bros. Emblem.gif | A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi. |
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Items
Item | Description | |
---|---|---|
Assist Trophy File:Super Smash Bros. Emblem.gif | Comparable to the Poké Ball, makes a character appear with a random effect. See the Assist Trophy page for a list of Assist characters. | |
Banana Peel File:Super Smash Bros. Emblem.gif | Can be dropped on the stage. Other characters will trip over it and fall, causing damage to them. | |
Barrel File:Super Smash Bros. Emblem.gif | Contains three random items. | |
Beam Sword File:Super Smash Bros. Emblem.gif | A blade of energy with long reach and moderate damage. | |
Bob-omb File:Mario Bros. Emblem.gif | An explosive which can be picked up and thrown at other players. If ignored, it will start to walk around by itself, exploding upon walking into a character. | |
Bumper File:Super Smash Bros. Emblem.gif | Lies on the ground or floats in the air and hits back all characters touching it. | |
Bunny Hood File:Legend of Zelda Emblem.gif | When picked up, it will attach to the players head, making them run faster, and jump higher. | |
Capsule File:Super Smash Bros. Emblem.gif | Contains a random item. | |
CD File:Super Smash Bros. Emblem.gif | Adds songs to the My Music options. | |
Cracker Launcher File:Super Smash Bros. Emblem.gif | Shoots out fireworks. Players can aim with it. | |
Crate File:Super Smash Bros. Emblem.gif | Contains three random items. | |
Dragoon File:Kirby Emblem.gif | When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair. | |
Explosive Crate (conjectural) File:Super Smash Bros. Emblem.gif | A crate that explodes upon it. It is marked with a warning sign signaling easily burnable chemical substances. | |
Fan File:Super Smash Bros. Emblem.gif | A weak but very quick item. | |
Fire Flower File:Mario Bros. Emblem.gif | Shoots out fire, that can be held out for a short while. | |
Food File:Kirby Emblem.gif | Restores a small amount of health when picked up. | |
Franklin Badge File:Earthbound Emblem.gif | Deflects any energy-based projectile back at the opponent. | |
Freezie File:Mario Bros. Emblem.gif | When tossed, it will freeze the player it hits. | |
Golden Hammer File:Mario Bros. Emblem.gif | Acts like the Hammer, only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head. | |
Gooey Bomb File:Super Smash Bros. Emblem.gif | Can be attached to the ground or a character and explodes after a few seconds. | |
Green Shell File:Mario Bros. Emblem.gif | Can be thrown at other players. | |
Hammer File:Donkey Kong Emblem.gif | When collected, the player will automatically swing the Hammer up and down. Occasionally, the head falls off, making the item worthless. | |
Heart Container File:Legend of Zelda Emblem.gif | Heals the player. | |
Home-Run Bat File:Super Smash Bros. Emblem.gif | Inflicts massive damage on opponents, particularly when a smash attack is used. Smash attacks often result in knock-outs. | |
Jumping Board File:Mario Bros. Emblem.gif | A Jumping Board from Super Mario World. When a fighter jumps on it, he or she gets thrown upwards. Can also be picked up and thrown. | |
Lip's Stick File:Super Smash Bros. Emblem.gif | Can be used to whack opponents, sending fairy-like dust into the air. Gives the opponent a health-sapping flower. | |
Maxim Tomato File:Kirby Emblem.gif | When collected, the player recovers a large amount of health. | |
Metal Box File:Mario Bros. Emblem.gif | When picked up, the player turns into Metal, and won't flinch as much. | |
Mr. Saturn File:Earthbound Emblem.gif | A relatively weak item that can be thrown at opponents multiple times. | |
Party Ball File:Super Smash Bros. Emblem.gif | After being tossed, it will open up, releasing several items. May occasionally release a Smash Ball. | |
Peach File:Mario Bros. Emblem.gif | Appears after Princess Peach's Final Smash move, Peach Blossom. Can be eaten by Peach (and presumedly other characters, if they wake up in time) to restore health. | |
Peanut File:Donkey Kong Emblem.gif | Appears after Diddy Kong's Peanut Popgun, or his Final Smash, Rocketbarrel Barrage. Can be eaten to restore health. | |
Pitfall File:Animal Crossing Emblem.gif | Can be set on the ground. Other characters fall straight through the ground when walking over it. | |
Poison Mushroom File:Mario Bros. Emblem.gif | Causes characters to temporarily shrink. | |
Poké Ball File:Pokémon Emblem.gif | Makes a random Pokémon appear and fight for the player. See the Pokémon page for a list of Pokémon. | |
Power Suit File:Metroid Emblem.gif | Appears after Samus's Zero Laser. Can be thrown to hurt other characters. | |
Spike Ball (Conjectural) | Nothing is known about what it does, but it appears in this video. http://media.wii.ign.com/media/748/748545/vid_2280414.html | |
Sandbag File:Super Smash Bros. Emblem.gif | The Sandbag will appear randomly similar to Goombas, ReDead, etc. | |
Screw Attack File:Metroid Emblem.gif | As long as a character is holding it in their hand, they jump just like Samus's third jump. | |
Sliding Box File:Super Smash Bros. Emblem.gif | A Crate with wheels at the bottom, which glides away when hit. | |
Smash Ball File:Super Smash Bros. Emblem.gif | Lets the character use their Final Smash move, once it's been destroyed. | |
Smoke Ball File:Super Smash Bros. Emblem.gif | Emits a large cloud of colorful smoke. Doesn't do any damage. | |
Smart Bomb File:Star Fox Emblem.gif | A bomb that explodes when thrown, destroying anything in its reach. May occasionally fail. | |
Soccer Ball File:Super Smash Bros. Emblem.gif | When attacked, the ball flies on fire, and acts as a projectile. It can't be picked up. This item may come from the football game Super Mario Strikers, as the ball burns itself, which is exactly what happens during a Superstrike. Template:Fact | |
Sticker File:Super Smash Bros. Emblem.gif | Adds Stickers to the players' collection. | |
Super Mushroom File:Mario Bros. Emblem.gif | Causes characters to grow bigger for a limited time. | |
Super Scope File:Super Smash Bros. Emblem.gif | Shoots out many small energy balls or three bigger, more powerful blasts. Can also shoot while walking or in mid-air. | |
Superspicy Curry File:Kirby Emblem.gif | For a limited time, fire projectiles with very short range appear in front of the player, regardless if the player is doing anything at all. | |
Stopwatch File:Super Smash Bros. Emblem.gif | When used, all players except the user will be slowed down. | |
Team Healer File:Super Smash Bros. Emblem.gif | Only usable in Team battles, can recover a teammates health if tossed to them. | |
Thunderbolt File:Mario Bros. Emblem.gif | The same Thunderbolt item that appeared in the Mario Kart series. Shrinks all other players.[8] | |
Warp Star File:Kirby Emblem.gif | When grabbed, the player and the Warp Star fly in the air, and then smash down on the ground with incredible force. |
Confirmed Assist Trophy characters
- Advance Wars - Nintendo Wars series
- Andross - Star Fox series
- Barbara Bat - Daigasso! Band Brothers
- Devil/Demon - Devil World
- Dr. Wright - Sim City for SNES
- Excitebike - Excitebike series
- Gray Fox - Metal Gear Solid series
- Hammer Bro. - Mario series
- Helirin - Kururin series
- Isaac - Golden Sun series
- Jeff - Mother series
- Drill Dozer and Jill - Drill Dozer
- Kat and Ana - WarioWare series
- Knuckle Joe - Kirby series
- Lakitu - Mario series
- Little Mac - Punch Out series
- Lyn - Fire Emblem series
- Mach Rider - Mach Rider series
- Metroid - Metroid series
- Mr. Resetti - Animal Crossing series
- Nintendogs - Nintendog series
- Ray Mk. II - Custom Robo series
- Saki Amamiya - Sin and Punishment
- Samurai Goroh - F-Zero series
- Shadow the Hedgehog - Sonic the Hedgehog series
- Stafy - Densetsu no Stafy series
- Tingle - Legend of Zelda series
- Waluigi - Mario series
Confirmed Poké Ball Pokémon
- Bellossom
- Bonsly
- Celebi
- Chikorita
- Deoxys
- Electrode
- Garchomp
- Gardevoir
- Goldeen
- Groudon
- Gulpin
- Ho-Oh
- Kyogre
- Lugia
- Manaphy
- Meowth
- Metagross
- Mew
- Moltres
- Munchlax
- Onix
- Piplup
- Regigigas
- Snorlax
- Staryu
- Suicune
- Togepi
- Torchic
- Wobbuffet
- Latios and Latias
- Darkrai
- Shaymin
- Weavile
Music
Music Staff
The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of Super Smash Bros. Brawl.
Name | Company* | Works** | "Song(s)" (Role) |
---|---|---|---|
Akihiro Honda | Konami Digital Entertainment Co., Ltd. | Metal Gear Solid 4: Guns Of the Patriots Metal Gear Solid: Portable Ops |
"Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Arrangement Supervisor) |
Akito Nakatsuka | n/a | n/a | "Zelda II: Adventure of Link: Great Temple/Temple" (Composition Supervisor) "Ice Climber" (Composition Supervisor) |
Arata Iiyoshi | n/a | Pokémon Mystery Dungeon beatmania II DX |
|
Asuka Ohta | Nintendo | New Super Mario Bros. Yoshi Touch & Go |
|
Cowan, James (non-Japanese versions only) | n/a | n/a | "WarioWare: Ashley's Theme" (Vocals – "Ashley's Creepy Crew" Male) |
Hajime Hirasawa | n/a | n/a | "Star Fox: Space Armada" (Composition Supervisor) |
Hajime Wakai | Nintendo | Pikmin series Star Fox series |
"Pikmin: World Map" (Composition Supervisor) |
Hirokazu Ando | n/a | n/a | "Menu 1: Super Smash Bros. Melee" (Composition Supervisor) |
Hirokazu Tanaka (also billed as Hirokazu Tanaka. Ex) | n/a | Metroid Dr. Mario |
"Kid Icarus: The Underworld" (Composition Supervisor) “Donkey Kong” (Arrangement Supervisor) |
Jun Fukuda | grasshopper manufacture inc. | killer7 contact |
"Kirby: Meta Knight's Revenge" (Composition Supervisor) |
Jun Senoue | SEGA | Sonic Adventure series Sonic Heroes |
"Sonic the Hedgehog: Angel Island Zone" (Arrangement Supervisor) |
Junichi Masuda | n/a | n/a | "Pokémon: Pokémon Stadium/Evolution" (Composition Supervisor) |
Kazumi Totaka | Nintendo | Animal Crossing series Yoshi series |
"Yoshi's Story: Ending" (Composition Supervisor) "X: Tunnel Scene" (Composition Supervisor) "Animal Crossing: The Roost" (Arrangement Supervisor) |
Keigo Ozaki | GAME ARTS Co., Ltd. | PROJECT SYLPHEED | "Animal Crossing: Go K.K. Rider!" (Arrangement Supervisor) |
Ken Nishikiori | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Tenor) “Fire Emblem: Fire Emblem Theme” (Tenor) |
Kenichi Okuma | n/a | Melty Lancer series Welcome to Pia Carrot!! 3 |
"Pokémon: Pokémon Stadium/Evolution" (Arrangement Supervisor) |
Kenji Ito | n/a | ROMANCING SAGA series CULDCEPT SAGA |
"Star Fox: Space Armada" (Arrangement Supervisor) |
Kenji Yamamoto | Nintendo | Super Metroid Metroid Prime series |
|
Kentaro Ishizaka | HAL Laboratory, Inc. | n/a | |
Koji Hayama | n/a | Cho Aniki Ape Escape 2 |
|
Koji Kondo | Nintendo | Super Mario Bros. series The Legend of Zelda series |
"The Legend of Zelda: Ocarina of Time Medley" (Composition Supervisor) "Super Mario Bros.: Ground Theme" (Composition Supervisor, Arrangement Supervisor) |
Lauber, Terry (non-Japanese versions only) | n/a | n/a | "WarioWare: Ashley's Theme" (Vocals – “Ashley's Creepy Crew” Female) |
Masaaki Iwasaki | n/a | MOTHER3 Chelnov (Genesis) |
|
Masafumi Takada | grasshopper manufacture inc. | killer7 GOD HAND |
"Yoshi's Story: Ending" (Arrangement Supervisor) |
Masahiro Sakurai | Sora Ltd. | Kirby series Super Smash Bros. series |
"Super Smash Bros. Brawl: Main Theme" (Lyrics Supervisor) “Fire Emblem: Fire Emblem Theme” (Lyrics Supervisor) |
Masahiro Tajima | n/a | n/a | "WarioWare: Ashley's Theme" (Composition Supervisor) |
Masato Kouda | n/a | Monster Hunter Devil May Cry |
|
McIntosh, Emily (non-Japanese versions only) | n/a | n/a | "WarioWare: Ashley's Theme" (Vocals – "Ashley") |
Michiko Naruke | n/a | Wild Arms series | "The Legend of Zelda: Ocarina of Time Medley" (Arrangement Supervisor) |
Minako Hamano | Nintendo | Metroid Fusion | "Metroid: Boss Battle Music (Ridley Fight) " (Composition Supervisor) |
Motoi Sakuraba | n/a | Golden Sun series Mario Golf series Mario Tennis series |
"Menu 1: Super Smash Bros. Melee" (Arrangement Supervisor) |
Nobuko Toda | n/a | n/a | "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Composition Supervisor) |
Nobuo Uematsu | n/a | Final Fantasy series | "Super Smash Bros. Brawl: Main Theme" (Composition Supervisor) |
Noriyuki Iwadare | n/a | GRANDIA series | "Kirby: Meta Knight's Revenge" (Arrangement Supervisor) |
Oriko Takahashi | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Soprano) ““Fire Emblem: Fire Emblem Theme” (Soprano) |
Ryoji Yoshitomi | Nintendo | WarioWare, Inc.: Mega Microgame$! | |
SASAKITOMOKO Tokyo and Heidi Choir (Japanese version only) | n/a | n/a | "Made in Wario: Ashley Theme" (Vocals) |
Seiji Momoi | n/a | METEOS The Glory of Hercules III – The Silence of Gods |
|
Shogo Sakai | HAL Laboratory, Inc. | Super Smash Bros. Melee MOTHER3 |
"Super Smash Bros. Brawl: Main Theme" (Arrangement Supervisor) "Kid Icarus: The Underworld" (Arrangement Supervisor) "Fire Emblem: Fire Emblem Theme" (Arrangement Supervisor) "Zelda II: Adventure of Link: Great Temple/Temple" (Arrangement Supervisor) "Mother: Porky's Theme" (Composition Supervisor, Arrangement Supervisor) |
Shota Kageyama | n/a | Luminous Arc | |
Taizo Takemoto | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Conductor) "Fire Emblem: Fire Emblem Theme" (Director) |
Takahiro Nishi | GAME ARTS Co.,Ltd. | GRANDIA series PROJECT SYLPHEED |
|
Tomoko Sasaki | TOKIOHEIDI | NiGHTS into Dreams… | "WarioWare: Ashley's Theme" (Arrangement Supervisor) |
Taru Yamashita | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Lyrics Translation) "Fire Emblem: Fire Emblem Theme" (Translation Supervisor) |
Toru Minegishi | Nintendo | The Legend of Zelda: Twilight Princess | "Animal Crossing: Go K.K. Rider!" (Composition Supervisor) |
Toshiyuki Sudo | Nintendo | Everybody Votes Channel | "Ice Climber" (Arrangement Supervisor) |
Tsukasa Masuko | n/a | Star Force Magical Starsign |
|
Yasufami Fukuda | n/a | Kamaitachi no Yoru 2 | |
Yasunori Mitsuda | PROCYON STUDIO CO., LTD. | CHRONO TRIGGER XENOGEARS |
"Pikmin: World Map" (Arrangement Supervisor) |
Yoko Shimomura | n/a | Kingdom Hearts series | |
Yuka Tsujiyoko | n/a | Fire Emblem series | "Fire Emblem: Fire Emblem Theme" (Composition Supervisor) |
Yukio Kaneoka | n/a | n/a | "Donkey Kong" (Composition Supervisor) |
Yusuke Takahama | TARGET ENTERTAINMENT INC. | Digital Pinball series | "Metroid: Boss Battle Music (Ridley Fight) " (Arrangement Supervisor) "X: Tunnel Scene" (Arrangement Supervisor) |
Yutaka Iraha | GAME ARTS Co.,Ltd. | SILPHEED series | |
Yuzo Koshiro | ANCIENT | ActRaiser Streets of Rage |
*The company information refers to the company the person was an employee of during the development of Super Smash Bros. Brawl.
**The video game titles shown are those which Masahiro Sakurai published on the game's official website or mentioned during interviews.
Tracks
- Main article: List of Songs in Super Smash Bros. Brawl
Critical Reception
The game was already reviewed by the Japanese Famitsu magazine before the actual release. In the review, Super Smash Bros. Brawl received a score of 40/40. The magazine praised the game's lengthy single player mode as well as the "surprising" Final Smash moves. However, the magazine's independet judgement was questioned[9]. Nintendo Power also gave Brawl a perfect score. It noted the unique dynamics of each character, and that the stages were less "gimmicky" than those in Melee.
Media
References
- ^ Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese), published 2008-1-15.
- ^ Smash Bros. DOJO!! - American English Edition, published 2008-1-15.
- ^ Document on the Japanese Smash Bros. DOJO!! explaining the Error (PDF), accessed 2008-1-4.
- ^ Cite error: Invalid
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- ^ "Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, ect to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - Brawl Central News Archive, accessed 2008-2-4.
- ^ a b "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition, accessed 2008-1-25.
- ^ Iwata Asks: Super Smash Bros. Brawl
- ^ Video of a small Brawl Demo playable in Japanese Game Stores, on YouTube, uploaded 2008-1-26.
- ^ Smash Bros. Gets Perfect Score From Famitsu - Wired Blog Network, published 2008-1-16.
External Links
- Smash Bros Dojo - The official Super Smash Bros. Brawl website
- SmashWiki - a wiki dedicated to Super Smash Bros.