Homeward: Difference between revisions

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'''Homeward''' is a microgame in [[9-Volt]] and [[18-Volt]]'s mode in ''[[Game & Wario]]'', [[Gamer]]. A standalone version of it appears as a Cluck-A-Pop souvenir, titled '''BALLOON FIGHTER: Homeward'''.
'''Homeward''' is a microgame in [[9-Volt]] & [[18-Volt]]'s mode in ''[[Game & Wario]]'', [[Gamer]]. A standalone version of it appears as a Cluck-A-Pop souvenir, titled '''BALLOON FIGHTER: Homeward'''.
 
==Gameplay==
==Gameplay==
The player must choose, out of three paths, the one that will take the man home. If the player picks an incorrect path, the man will walk into a lake and the game is lost.
The player must choose, out of three paths, the one that will take the man home. If the player picks an incorrect path, the man will walk into a lake and the game is lost.
*'''1st level difficulty:''' The paths are relatively simple.
*'''1st level difficulty:''' The paths are relatively simple.
*'''2nd level difficulty:''' The paths are more complex, and clouds hinder the view.
*'''2nd level difficulty:''' The paths are more complex, and clouds hinder the view.
*'''3rd level difficulty:''' The paths are yet more puzzling. Clouds and a flock of birds obscure the player's view.
*'''3rd level difficulty:''' The paths are yet more puzzling. Clouds and a flock of birds obscure the player's view.
{{br}}
{{9-Volt & 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}
{{Game & Wario}}
{{Game & Wario}}
[[Category:Game & Wario microgames]]
[[Category:Game & Wario microgames]]

Revision as of 08:27, February 25, 2022

Template:Minigame-infobox Homeward is a microgame in 9-Volt & 18-Volt's mode in Game & Wario, Gamer. A standalone version of it appears as a Cluck-A-Pop souvenir, titled BALLOON FIGHTER: Homeward.

Gameplay

The player must choose, out of three paths, the one that will take the man home. If the player picks an incorrect path, the man will walk into a lake and the game is lost.

  • 1st level difficulty: The paths are relatively simple.
  • 2nd level difficulty: The paths are more complex, and clouds hinder the view.
  • 3rd level difficulty: The paths are yet more puzzling. Clouds and a flock of birds obscure the player's view.

Template:9-Volt & 18-Volt's Microgames