World 3-Tower (New Super Mario Bros. 2): Difference between revisions

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*'''Star Coin 1''': At the beginning of the level, there is a hole on the left side wall in the water. Mario needs to swim into the hole and being careful not to swim too low, swim to the left to find the Star Coin above two ? Blocks above the water with a [[Fish Bone|Fishbone]].
*'''Star Coin 1''': At the beginning of the level, there is a hole on the left side wall in the water. Mario needs to swim into the hole and being careful not to swim too low, swim to the left to find the Star Coin above two ? Blocks above the water with a [[Fish Bone|Fishbone]].
*'''Star Coin 2''': In the second room, the player will navigate through several moving walls. The Star Coin is located above the second spiked wall on the right, guarded by two Fishbones.
*'''Star Coin 2''': In the second room, the player will navigate through several moving walls. The Star Coin is located above the second spiked wall on the right, guarded by two Fishbones.
*'''Star Coin 3''': After the checkpoint, there is a [[Red Ring]] which has 4 pipes in between. One of them is green, which is of different colors of the rest of the pipes. Entering it will take Mario to another area with the Star Coin. The player has to avoid the strong [[current]]s to reach it.
*'''Star Coin 3''': After the checkpoint, there is a [[Red Ring]] which has 4 pipes in between. One of them is green, which is of different colors of the rest of the pipes. Entering it will take Mario to another room with the Star Coin. The player has to avoid the strong [[current]]s to reach it.


==Secret exit==
==Secret exit==

Revision as of 07:53, August 14, 2021

Template:Levelbox World 3-Tower is an autoscrolling underwater tower level in World 3 of New Super Mario Bros. 2. It is the only level in the entire game to feature Skewers. This level can be unlocked by completing either World 3-3 or World 3-A. This level has two exits - the first one unlocks World 3-4 and the second one unlocks World 3-Warp Cannon and a Green Toad House. Mario has 500 seconds to complete the level.

Layout

Mario begins on a blue platform above the water with a single Fishbone. A ? Block containing a Fire Flower can first be found, followed by a Warp Pipe in the water leading to the next area, which will begin autoscrolling upwards upon entering. Two Fishbones can first be found, followed by moving walls, which will move after a set period of time. Some of these walls are spiked. More Fishbones will then appear. After the moving walls, Mario will approach spike pillars coming from both sides of the wall. Above the checkpoint enclosed in a safety zone, there is a ? Block containing a Fire Flower and a Brick Block that can be turned into a Gold Block. After that, a Red Ring will then appear. More Fishbones and spiked pillars will then appear, followed by a green pipe. Warping through will lead Mario to a small area with a ? Block containing a Fire Flower and the boss door. Here the player needs to defeat four Reznors on a single wheel with four rectangular ? Blocks to clear the level.

Star Coins

  • Star Coin 1: At the beginning of the level, there is a hole on the left side wall in the water. Mario needs to swim into the hole and being careful not to swim too low, swim to the left to find the Star Coin above two ? Blocks above the water with a Fishbone.
  • Star Coin 2: In the second room, the player will navigate through several moving walls. The Star Coin is located above the second spiked wall on the right, guarded by two Fishbones.
  • Star Coin 3: After the checkpoint, there is a Red Ring which has 4 pipes in between. One of them is green, which is of different colors of the rest of the pipes. Entering it will take Mario to another room with the Star Coin. The player has to avoid the strong currents to reach it.

Secret exit

Mini Mario is required to access this secret exit. Located before the checkpoint and the area with the spiked pillars, there are two brown blocks which will move away to make way for Mario to pass through. Following the block on the right will bring Mario to a mini Warp Pipe. After warping, the level will autoscroll upwards once again. This area has more moving walls, Fishbones and spiked pillars. Along the way, there are several moving walls that close the area. Mario can collect coins in bubbles while avoiding them. When the walls open, Mario needs to swim to the top avoiding spiked pillars. Upon reaching the top, Mario can get two 1-Up Mushrooms in Brick Blocks. A red pipe will lead Mario to the flagpole.

This exit unlocks a Green Toad House and World 3-Warp Cannon.

Enemies

Level map

Level map

Template:NSMB2 Levels