Donut Plains 1: Difference between revisions

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|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|difficulty=Easy
|difficulty=Easy
|notes=The first red level is easy. It features the [[Super Koopa|Super Koopas]] and the [[Feather]] that can transform [[Mario]] into [[Cape Mario]] or [[Luigi]] into [[Cape Luigi]]. It also has a [[Key]] and a [[Keyhole]] to go to a secret level.
|notes=The level introduces the [[Cape Feather]] (which provides the player with a [[Cape]]), the [[Triangular Block]], and the enemies [[Super Koopa]], [[Volcano Lotus]] and baseball-throwing [[Chargin' Chuck]]s. There is a secret exit towards the end of the level, leading to [[Donut Secret 1]].
|before= [[1 Iggy's Castle|<<]]
|before= [[1 Iggy's Castle|<<]]
|after= [[Donut Plains 2 (SMW)|>>]]
|after= [[Donut Plains 2|>>]]
}}
}}


'''Donut Plains 1''' is the first level of [[Donut Plains]] area. The level features some different [[enemies]] such as the [[Super Koopa|Super Koopas]] and the [[Volcano Lotus]]. Some super koopas when stomped can give to [[Mario]] a [[Feather]]. When Mario takes the feather he becomes [[Cape Mario]] for the first time.
'''Donut Plains 1''' is the first level of the [[Donut Plains]] area in ''[[Super Mario World]]''. The level is most notable for introducing the [[Cape Feather]], which means this is the first time [[Mario]] or [[Luigi]] turn into [[Cape Mario|Cape Mario/Luigi]] ever. It is also the first level in the game to have two different exits. Furthermore, Donut Plains 1 introduces several new enemies, the most notable ones being [[Super Koopa]]s and [[Volcano Lotus]].


Enemies include: [[Super Koopa]]s and [[Chargin' Chuck]]s.
Throughout the level, Super Koopas will fly towards the player. The ones wearing a blinking Cape will give it to Mario when stomped. Using the power of the Cape, the player is able to reach [[Coin]]s and [[Cloud]] platforms up in the sky.


== Special Areas ==
Just after the second [[Dragon Coin]], there is an upside down [[Warp Pipe]] only accessible if the yellow [[! Block]]s are filled out. The pipe takes Mario to a bonus game where he can win up to five [[Extra Life|lives]] by hitting [[? Block]]s in the correct order. The exact same game will return later several times in ''Super Mario World''.
When emerging from this bonus room, the player may enter the Warp Pipe to the left. This guides Mario to a special area where he can test his flying and soaring skills. A Cape Feather will provide him with a Cape, if he does not already have one, and a [[Triangular Block]] allows him to cross some high Pipes that are blocking the way. Behind the Pipes, there is a large amount of Coins, some of which can only be reached by using the Cape.
Shortly after the ? Block that contains [[Yoshi]], there are four [[Turning Block]]s with a Chargin' Chuck below. The rightmost block, when hit, will release a [[Vine]] that takes the player to the third Dragon Coin. The platform with the Coin is also reachable by flying.
== Exits ==
Donut Plains 1 is the first level to have more than one exit. The regular exit, marked by the [[Giant Gate]], opens the way to [[Donut Plains 2]] in the northwest of [[Dinosaur Land]]. When playing the level for the first time, the green [[Dotted Line Block]]s towards the end of the level will not be filled out, so Mario can easily pass through and head to the Giant Gate.
If the player has already visited the [[Green Switch Palace]] and turned the green Dotted Line Blocks into ! Blocks, he or she will be able to take the second exit. When running up the blocks using the Triangular Block at the ground, Mario will come across a [[Key]] with a [[Keyhole]] right next to it. Putting both together will finish the level. Instead of heading northwest, there will be a way right northwards into the lake, leading to [[Donut Secret 1]].


[[Category: Levels]]
[[Category: Levels]]
[[Category: Dinosaur Land]]
[[Category: Dinosaur Land]]
[[Category: Grasslands]]
[[Category: Grasslands]]

Revision as of 13:53, February 5, 2008

Template:Articleabout Template:Level

Donut Plains 1 is the first level of the Donut Plains area in Super Mario World. The level is most notable for introducing the Cape Feather, which means this is the first time Mario or Luigi turn into Cape Mario/Luigi ever. It is also the first level in the game to have two different exits. Furthermore, Donut Plains 1 introduces several new enemies, the most notable ones being Super Koopas and Volcano Lotus.

Throughout the level, Super Koopas will fly towards the player. The ones wearing a blinking Cape will give it to Mario when stomped. Using the power of the Cape, the player is able to reach Coins and Cloud platforms up in the sky.

Special Areas

Just after the second Dragon Coin, there is an upside down Warp Pipe only accessible if the yellow ! Blocks are filled out. The pipe takes Mario to a bonus game where he can win up to five lives by hitting ? Blocks in the correct order. The exact same game will return later several times in Super Mario World.

When emerging from this bonus room, the player may enter the Warp Pipe to the left. This guides Mario to a special area where he can test his flying and soaring skills. A Cape Feather will provide him with a Cape, if he does not already have one, and a Triangular Block allows him to cross some high Pipes that are blocking the way. Behind the Pipes, there is a large amount of Coins, some of which can only be reached by using the Cape.

Shortly after the ? Block that contains Yoshi, there are four Turning Blocks with a Chargin' Chuck below. The rightmost block, when hit, will release a Vine that takes the player to the third Dragon Coin. The platform with the Coin is also reachable by flying.

Exits

Donut Plains 1 is the first level to have more than one exit. The regular exit, marked by the Giant Gate, opens the way to Donut Plains 2 in the northwest of Dinosaur Land. When playing the level for the first time, the green Dotted Line Blocks towards the end of the level will not be filled out, so Mario can easily pass through and head to the Giant Gate.

If the player has already visited the Green Switch Palace and turned the green Dotted Line Blocks into ! Blocks, he or she will be able to take the second exit. When running up the blocks using the Triangular Block at the ground, Mario will come across a Key with a Keyhole right next to it. Putting both together will finish the level. Instead of heading northwest, there will be a way right northwards into the lake, leading to Donut Secret 1.