Paper Mario: The Thousand-Year Door bestiary: Difference between revisions

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m (Enemy select cursor names should take priority, even if abbreviated, since that's the main thing the player sees (and otherwise would be unlisted battle information))
m (→‎Enemy stats: https://youtu.be/b3X-ktMxMKM?t=1358)
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|moves=Lightning Blast, Power Lift, Charge +7 (warning for Dark/Shadow Wave),  Dark Wave (14, [[Piercing_attack|Piercing]]; unleashes attack after charging), Dangerous Breath, HP Drain, Slap, Dead Hand Stampede, Shade Hands, Shadow Wave (17, [[Piercing_attack|Piercing]]; unleashed after using Power Lift, and then charging)
|moves=Lightning Blast, Power Lift, Charge +7 (warning for Dark/Shadow Wave),  Dark Wave (14, [[Piercing_attack|Piercing]]; unleashes attack after charging), Dangerous Breath, HP Drain, Slap, Dead Hand Stampede, Shade Hands, Shadow Wave (17, [[Piercing_attack|Piercing]]; unleashed after using Power Lift, and then charging)
|location=[[Palace of Shadow]]
|location=[[Palace of Shadow]]
|log=The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her butt good. And Peach is back to normal, thank goodness!
|log=The demon who possessed Peach. She tried to cast the world into darkness, but Mario whipped her but{{sic}} good. And Peach is back to normal, thank goodness!
|tattle=That's the Shadow Queen! Wow, she's scary... but we gotta hold our ground! Max HP is 150, Attack is 7, and Defense is 1. She'll use lightning magic and boost her own Attack and Defense power. And, if she uses her breath on us, we could be poisoned, confused, or lose power-ups! But...the worst is when she saves energy for a big attack! That... is... GNARLY! We'd do best to just avoid it by hiding in the shadows with Vivian, I think. Boy, and not only is her body scary, but her hands are pretty mean, as well. She has several attack patterns, so watch closely to see what's coming! Now, Mario! Let's do it! This is it, our final battle! Let's give it all we've got!
|tattle=That's the Shadow Queen! Wow, she's scary... but we gotta hold our ground! Max HP is 150, Attack is 7, and Defense is 1. She'll use lightning magic and boost her own Attack and Defense power. And, if she uses her breath on us, we could be poisoned, confused, or lose power-ups! But...the worst is when she saves energy for a big attack! That... is... GNARLY! We'd do best to just avoid it by hiding in the shadows with Vivian, I think. Boy, and not only is her body scary, but her hands are pretty mean, as well. She has several attack patterns, so watch closely to see what's coming! Now, Mario! Let's do it! This is it, our final battle! Let's give it all we've got!
|#=124
|#=124

Revision as of 07:06, May 27, 2021

The following is a bestiary for all 124 enemies as encountered in the game Paper Mario: The Thousand-Year Door. Please note that some of these enemies are variations of a single enemy, were fought in a grouped-battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the Tattle Log, providing all Tattle information provided by Goombella and records of enemies in the Tattle Log in-game. All enemies are listed according to the Tattle Log in the game.

Legend

Notes on Enemies
  • The stats information ("Max HP is 4, Attack is 2 and Defense is 1") is missing in the Koopa Troopa's Tattle.
  • The information for Sky-Blue Spiny is incorrect because they do not spawn from a pipe thrown by the Dark Lakitu, but are instead thrown just like their red counterparts. The mistake was likely a result of mistranslating "Paipo," the Japanese name for Spiny Eggs.
  • In some older versions of the game (such as the NTSC-U version), Rawk Hawk is incorrectly listed as having 3 attack and 1 defense, and the Red Spike Top is incorrectly listed as having 5 defense. These errors were corrected for later releases, such as the PAL version.
  • Any fire based enemy will regain HP when attacked by a fire-based move (e.g. Vivian's fire moves, or a Fire Flower), and possibly even multiply. Similarly, any ice based enemy (e.g. Ice Puffs or Frost Piranhas) will regain HP when hit by an Ice Storm or ice based attack, but thunder based enemies are a special case: Dark Puffs will not be healed by a Thunder Bolt or a Thunder Rage; they will take damage as normal, but Ruff Puffs will be healed. A Frost Piranha's bite is not considered an ice-based attack - it is a non-elemental attack that can inflict Frozen. This can be observed if they are Confused; they will still damage each other.
  • Fuzzies, Swoopulas, Swampires, Bandits, Big Bandits, and Badge Bandits cannot steal HP or items if the player wears Zap Tap.
  • If Bulky Bob-ombs or Bob-ulks are attacked with an explosion, lightning or any fire-based attack except Shade Fist, it will set off a chain reaction of explosions. Shade Fist is an exception because it is not actually a fire-based attack - it is a non-elemental attack that causes the Burn status if the Action Command is correctly performed. This Burn status, however, will set off the explosion at the end of the turn.

Enemy stats

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