Mario Party 5: Difference between revisions

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Bowser Punch:  This weapon gives very powerful punches at close range.
Bowser Punch:  This weapon gives very powerful punches at close range.
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Super Duel Battles
You can choose your battle from the garage menu, but only Battle Competition easy and normal are available at the start.  In order to unlock the rest, you must complete each game as it opens on the normal or hard level. If you lose any game, you have to start the tournament over.  Nothing you do is saved until you exit Super Duel Mode to the main menu, so don't turn off your Gamecube until you do that!
Battle Competition
The goal of this 90 second game is to eliminate your opponent.  If nobody wins, the battle starts over.  Fire your weapon at the other player and keep moving to avoid his attacks.
Flag Competition
In this game, the object is to collect three flags before your opponent does.  This is also a 90 second game, and the game restarts if nobody collects three flags.  Although hitting your opponent will slow them down, it is not the object of the game to attack them. 
Robo-Rabbit Competition
This time the goal is to wipe out three Robo-Rabbits before your opponent does.  Again, you can shoot and slow down your opponent.  You need to watch your radar to keep up with the Robo-Rabbits.  They are very fast and can tunnel underground.
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Revision as of 11:43, January 27, 2008

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Mario Party 5 is the fifth installment in the Mario Party series. The most notable change in this game is that the shopping system was replaced with the new Orb system.

In Story Mode, a playable character has to face Bowser and the Koopa Kids throughout every stage. Eventually, the character will face Bowser one-on-one.

The game is notable for featuring places and characters that appeared in or resembled places and characters from Paper Mario and Paper Mario: The Thousand-Year Door. The most prominent of these are the Star Spirits.

Story

In the night sky, past the moon and beyond the stars, there's a dream world known as Dream Depot, where everyone's dreams come together. This is the real land of dreams... In this land, there are Star Guards who protect the dreams of everyone.

One dreamy night, the Star Guards thought of something.

"Many dreams arrive here at Dream Depot every day," they said, "so... why don't we offer those with the power of dreaming a chance to visit?"

Eventually, they decided to invite Mario and his closest friends because, when it comes to dreamers, nobody dreams bigger than they do!

The Star Guards prepared for their guests' arrival by creating many fun-filled games for them to play. And that is how this adventure for Mario and his friends both old and new began! Mario Party 5 Manual.

Playable Characters

Returning Playable Characters:

New Playable Characters:

The Mario Party 5 website drove many fans into the inaccurate belief that the game would be about Mario characters running for president, when in fact, it was just a feature of the website.

New features

Mario Party 5 has a few new features. First off, in Story Mode, all the Koopa Kids move at the same time, quickening game play. The point of single player mode is to deplete all of the Koopa Kids' coins by beating them in mini-games.

It also features two whole new modes: Bonus Mode, and Super Duel Mode. In Bonus Mode, players could choose one of three bonus games: Beach Volleyball, Ice Hockey, and Card Party. In Super Duel Mode, one buys vehicle parts using points received by playing mini-games and build a battle vehicle to use in different tournaments or against friends. To unlock all the different parts, one must play all the tournaments and beat certain opponents. There are a total of 44 different parts you can use to customize your vehicle. The last two: Bomb-omb Wall and Bowser Punch are unlock after all other parts are purchased. There are five symbols that indicate different aspects of the vehicle's ability:


Red Heart: Health

Green Steering Wheel: Handling

White Boxing Glove: Power

Blue Vehicle Icon: Top Speed

Yellow Vehicle Icon: Acceleration


After you have made your vehicle, there are options you have to make it better:

Make improvements(wrench) Trading parts of the vehicle Have a look(eye) See the details of your vehicle Battle: Start a duel with another person or cpu Delete(Trash Can) Throw away your vehicle

Here are all of the parts you can use:

Body Types

Free Body Types Mushroom Body: This body type is simply standard and has a low defense.

Body Types Costing Five Coins Heart Body: This body type is sturdy and adorable. Choo-Choo Body: This body type is fast and strong. Star Body: This body type is fast, but not very durable.

Body Types Costing Seven Coins Spiny Body: This body type is strong but slow, and has improved offensive abilities. Egg Body: This body type is made of Yoshi eggs, and is able to increase defensive and offensive abilities.

Body Types Costing 10 Coins Boo Body: This body type is very fast but weak, and is visible only on radar most of the time. Lakitu Cloud Body: This body type is made of clouds, so it's fast and light, but also rather fragile.

Body Types Costing 15 Coins DK Body: This body type has a higher offensive and defensive rating because it is made of barrels. E. Gadd Body: This body type was designed by Professor E. Gadd, so it's very advanced.

Body Types Costing 20 Coins: Skolar Body: This body type has superior defense against vehicle and bomb attacks, but all its other abilities are average.

Engines

Free Engines Mushroom Engine: This engine is simply good for learning.

Engines Costing Five Coins Goomba Engine: This engine offers above average acceleration and speed. Star Engine: This engine is fast but hard to handle. Wiggler Engine: This engine is slow but easy to control.

Engines Costing Seven Coins Choo-Choo Engine: This engine is extremely fast but extremely hard to control. Ztar Engine: This engine has doesn't have a high top speed, but it has great acceleration and is easy to control.

Engines Costing 10 Coins Goomba-Trio Engine: This engine is terrible to control, but it has good acceleration and power. Super Wiggler Engine: This engine is great to handle but has not so great speed.

Engines Costing 15 Coins E. Gadd Engine: This engine has excellent speed and control, as it was designed by Professor E. Gadd. DK Engine: This engine is shaped like a banana and its abilities change from battle to battle.

Engines Costing 20 Coins Skolar Engine: This is a great engine that has good control and speed.

Tires

Free Tires Mushroom Tires: These are basic tires, as the rest of the Mushroom parts seem to be.

Tires Costing Five Coins Star Tires: These tires are fast but tough to handle. Goomba Tires: These tires are pretty fast and have good acceleration, but their other abilities are average. Wiggler Tires: These tires are really slow but they handle very well.

Tires Costing Seven Coins Choo-Choo Tires: These are exceptionally fast tires, but forget about controlling them. Spiny Tires: Great control and acceleration, but low top speed.

Tires Costing 10 Coins Lakitu Cloud: This tire is a hovering cloud, so ground conditions don't affect it. Super Wiggler Tires: Very slow, but great traction.

Tires Costing 15 Coins E. Gadd Jet: Another advanced creation from Professor E. Gadd, with exceptional control. DK Tires: These tires are also made of barrels, so the control can be unpredictable.

Tires Costing 20 Coins Skolar Tires: These tires have great control over any kind of ground condition.

Weapons

Free Weapons Mushroom Gun: This gun is too small and works best for practice.

Weapons Costing Five Coins Bob-omb Cannon: These Bob-ombs do a lot of damage, but the fire is briefly delayed. Seed Machine Gun: This gun shoots seeds speedily, but they don't do much damage.

Weapons Costing Seven Coins Pokey Tower Gun: This gun shoots two bullets that have average power and move diagonally. Piranha Plant: This weapon performs above average and is great for long range combat. Bullet Bill Gun: These Bullet Bills seek out opponents and do average damage.

Weapons Costing 10 Coins Mr. I Laser: This weapon is a fast laser with good range, but only average firepower. Bowser Breath: This weapon does a great deal of damage but only at close range.

Weapons Costing 15 Coins E. Gadd Cannon: This is yet another top of the line design from Professor E. Gadd, which fires opponent seeking missiles. DK Gun: This weapon is very powerful, but very heavy.

Weapons Costing 20 Coins Skolar Gun: This is a solid weapon (push B to fire and release B to detonate).

Weapons Costing 30 Coins Bob-omb Wall: This weapon releases a wall of crushing Bob-ombs and raises your machine's speed. Bowser Punch: This weapon gives very powerful punches at close range.


Super Duel Battles

You can choose your battle from the garage menu, but only Battle Competition easy and normal are available at the start. In order to unlock the rest, you must complete each game as it opens on the normal or hard level. If you lose any game, you have to start the tournament over. Nothing you do is saved until you exit Super Duel Mode to the main menu, so don't turn off your Gamecube until you do that!

Battle Competition The goal of this 90 second game is to eliminate your opponent. If nobody wins, the battle starts over. Fire your weapon at the other player and keep moving to avoid his attacks.

Flag Competition In this game, the object is to collect three flags before your opponent does. This is also a 90 second game, and the game restarts if nobody collects three flags. Although hitting your opponent will slow them down, it is not the object of the game to attack them.

Robo-Rabbit Competition This time the goal is to wipe out three Robo-Rabbits before your opponent does. Again, you can shoot and slow down your opponent. You need to watch your radar to keep up with the Robo-Rabbits. They are very fast and can tunnel underground.



As usual, this new installment to the Mario Party series comes with new mini-games, characters, and maps. Toad, Boo, and even Koopa Kid are the new playable characters. In this game, Donkey Kong is only a playable character in Super Duel Mode once one unlocks him. In party mode, he now shows up on new Donkey Kong spaces and either gives the players coins/stars or starts a Donkey Kong mini-game which involve collecting bananas for a predetermined amount of coins. (It is unknown why they removed him from the series.)

The game was also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for Mario Party 4, utilized pre-rendered backgrounds, which were static and limited in their presentation. As a result all subsequent Mario Party titles, with the exception of "Mario Party Advance" on the Game Boy Advance, have employed 3D backgrounds allowing for much more dynamic fields of play.

Mini-games

Main article: Mario Party 5 (mini-games)

Boards

Capsules

Below is a list of the 28 capsules in Mario Party 5.

Music

The music in Mario Party 5 was composed by Aya Tanaki. It is somewhat significantly different from the other Mario Party games--including its sequels--in that the music sounds sophisticated and (despite being synthesized as in all Mario Party games) has the illusion of being played by a professional symphony orchestra. This may be caused by the use of sounds that sound like true instruments, especially the harpsichord. This apparently didn't catch on, however, as Aya Tanaki has not composed any other Mario Party game, and Mario Party 6 and Mario Party 7 returned to the style of Mario Party 4.

Trivia

Character Artwork

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