Flashfright: Difference between revisions
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==Introduction== | ==Introduction== | ||
The team reaches | The team reaches a courtyard, being chased by the solo player as the gate closes. | ||
==Gameplay== | ==Gameplay== | ||
The game takes place at night in a castle courtyard decorated by several [[Shy Guy]] statues. The solo player runs around with a [[flashlight]], trying to catch the team players, who must use their environment to avoid capture. Players caught in the light are eliminated immediately, with a [[Fly Guy]] appearing to carry them off. If any of the group players manage to avoid detection for 30 seconds, they win | The game takes place at night in a castle courtyard decorated by several [[Shy Guy]] statues. The solo player runs around with a [[flashlight]], trying to catch the team players, who must use their environment to avoid capture. Players caught in the light are eliminated immediately, with a [[Fly Guy]] appearing to carry them off. If any of the group players manage to avoid detection for 30 seconds, they win. The single player wins if they manage to catch all of the team players. | ||
==Ending== | ==Ending== | ||
If the single player wins, they will do their victory animation as the other three are carried away by Fly Guys. If the group players win, the single player | If the single player wins, they will do their victory animation as the other three are carried away by Fly Guys. If the group players win, the single player will look around and walk out of the courtyard while the group players perform their victory animations behind them. | ||
==Controls== | ==Controls== | ||
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* '''Rules''' – ''"One player tries to shine a flashlight on the other 3 while they attempt to run and hide."'' | * '''Rules''' – ''"One player tries to shine a flashlight on the other 3 while they attempt to run and hide."'' | ||
* '''Advice''' – ''"If you're being chased, run around the Shy Guy statues to keep your opponent guessing!"'' | * '''Advice''' – ''"If you're being chased, run around the Shy Guy statues to keep your opponent guessing!"'' | ||
==See also== | |||
*[[Spotlight Swim]] | |||
==Names in other languages== | ==Names in other languages== | ||
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|ItaM=Flash Catch | |ItaM=Flash Catch | ||
}} | }} | ||
{{MP7 Minigames}} | {{MP7 Minigames}} | ||
[[Category:1-vs-3 Minigames]] | [[Category:1-vs-3 Minigames]] | ||
[[Category:Mario Party 7 Minigames]] | [[Category:Mario Party 7 Minigames]] |
Revision as of 11:24, May 6, 2021
Template:Minigame-infobox Flashfright is a 1-vs.-3 minigame from Mario Party 7. Its name is a pun on "flashlight."
Introduction
The team reaches a courtyard, being chased by the solo player as the gate closes.
Gameplay
The game takes place at night in a castle courtyard decorated by several Shy Guy statues. The solo player runs around with a flashlight, trying to catch the team players, who must use their environment to avoid capture. Players caught in the light are eliminated immediately, with a Fly Guy appearing to carry them off. If any of the group players manage to avoid detection for 30 seconds, they win. The single player wins if they manage to catch all of the team players.
Ending
If the single player wins, they will do their victory animation as the other three are carried away by Fly Guys. If the group players win, the single player will look around and walk out of the courtyard while the group players perform their victory animations behind them.
Controls
- – Move
In-game text
- Rules – "One player tries to shine a flashlight on the other 3 while they attempt to run and hide."
- Advice – "If you're being chased, run around the Shy Guy statues to keep your opponent guessing!"
See also
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | くらやみおいかけっこ[?] Kurayami oikakekko |
Dark Tag | |
German | Fluchscheinwerfer[?] | Pun on Fluch (curse) and Suchscheinwerfer (searchlight) | |
Italian | Acchiappaflash[?] | Flash Catch | |
Spanish | Escondite[?] | Hide and Seek |