Lights Out: Difference between revisions

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'''Lights Out''' is a [[minigame]] found in ''[[Mario Party 2]]''. Its name could be on a play on both the bedtime "lights out" command given to youth, and to "knock one's lights out".
'''Lights Out''' is a 1-vs-3 [[minigame]] found in ''[[Mario Party 2]]''. Its name could be a play on the bedtime "lights out" command given to youth and on the phrase "knock one's lights out."


==Introduction==
==Introduction==
The solo player swings their mallet vertically twice, then once horizontally. The camera zooms out to show the other three players, and the minigame begins.
The solo player swings their [[hammer|mallet]] vertically twice, then once horizontally. The camera zooms out to show the other three players, and the minigame begins.


==Gameplay==
==Gameplay==
In the mini-game, one player wields a large [[Hammer|mallet]], while the other three players hold bright lightbulbs. The mallet-wielding player's goal is to hit every other player with their mallet, while the other players must avoid getting hit. However, the lights in the game's room will flicker on and off. When the room is dark, the only source of light is the three lightbulbs held by the three mallet-less players. As such, the player with the mallet must try to navigate in the dark and knock the opponents out. The player with the mallet can determine their location by the stars from the impact of a vertical swing.
In the minigame, one player wields a large mallet, while the other three players hold bright lightbulbs. The solo player's goal is to hit every other player with their mallet, while the other players must avoid getting hit. However, the lights in the game's room will flicker on and off. When the room is dark, the only source of light is the three lightbulbs held by the three mallet-less players. As such, the solo player must try to navigate in the dark and knock the opponents out. The solo player can determine their location by the stars from the impact of a vertical swing. The solo player wins if they hit all their opponents. The team players win if at least one of them avoids getting hit until time runs out.


In the [[Mini-Game Coaster]], the human player will be wielding the hammer on the Normal skill level, and must take out all three opponents to win. On the Hard skill level, however, the human player is part of the team of three, and must avoid the hammer wielding CPU player until time runs out. The game is a role-reversal of [[Bash 'n' Cash]] from ''[[Mario Party]]''.
In the [[Mini-Game Coaster]], the human player will be wielding the hammer on the Normal skill level, and they must take out all three opponents to win. On the Hard skill level, however, the human player is part of the team of three and must avoid the hammer-wielding CPU player until time runs out. The game is a role-reversal of [[Bash 'n' Cash]] from ''[[Mario Party]]''.


==Controls==
==Controls==
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*{{button|n64|A}} – Vertical swing
*{{button|n64|A}} – Vertical swing
*{{button|n64|B}} – Horizontal swing
*{{button|n64|B}} – Horizontal swing
===Group (3 players)===
===Group (3 players)===
*{{button|n64|Stick}} – Move
*{{button|n64|Stick}} – Move

Revision as of 14:42, February 25, 2021

Template:Minigame-infobox Lights Out is a 1-vs-3 minigame found in Mario Party 2. Its name could be a play on the bedtime "lights out" command given to youth and on the phrase "knock one's lights out."

Introduction

The solo player swings their mallet vertically twice, then once horizontally. The camera zooms out to show the other three players, and the minigame begins.

Gameplay

In the minigame, one player wields a large mallet, while the other three players hold bright lightbulbs. The solo player's goal is to hit every other player with their mallet, while the other players must avoid getting hit. However, the lights in the game's room will flicker on and off. When the room is dark, the only source of light is the three lightbulbs held by the three mallet-less players. As such, the solo player must try to navigate in the dark and knock the opponents out. The solo player can determine their location by the stars from the impact of a vertical swing. The solo player wins if they hit all their opponents. The team players win if at least one of them avoids getting hit until time runs out.

In the Mini-Game Coaster, the human player will be wielding the hammer on the Normal skill level, and they must take out all three opponents to win. On the Hard skill level, however, the human player is part of the team of three and must avoid the hammer-wielding CPU player until time runs out. The game is a role-reversal of Bash 'n' Cash from Mario Party.

Controls

Solo (1 player)

  • Control Stick – Move
  • A Button – Vertical swing
  • B Button – Horizontal swing

Group (3 players)

  • Control Stick – Move

In-game text

  • Game Rules"You're the one in the dark. But hit your bulb-carrying rivals with the hammer, and it's lights out for them!"
  • Advice"Press the A Button Button to figure out where you are! Press the B Button Button for a wider attack range!"

Names in other languages

Language Name Meaning Notes
Japanese くらやみハンマー[?]
Kurayami hanmā
Darkness Hammer
German Zappdüster[?] Pitch Black
Italian Al buio[?] In the dark
Spanish Luces Fuera[?] Lights Outside

Template:MP2 Minigames