Psycho Plasm: Difference between revisions

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{{SMRPG Moves|[[Ameboid]]|Magic|N/A|[[Fear]]|Neutral|One enemy|N/A|[[File:RPG_Psycho_Plasm.png]]}}
{{SMRPG Moves|[[Ameboid]]|Magic|N/A|[[Fear]]|Neutral|One enemy|N/A|[[File:RPG_Psycho_Plasm.png]]}}


'''Psycho Plasm''' is a [[move]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that only an [[Ameboid]] can use. It creates a ball of white plasma and shoots it at [[Mario]] or his allies, inducing [[Fear]].
'''Psycho Plasm''' is a [[move]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that only an [[Ameboid]] can use. It creates a ball of white plasma and shoots it at [[Mario]] or his allies, inducing [[Fear]]. Its name is a pun on "cytoplasm", the material inside a living cell.


==Names in other languages==
==Names in other languages==

Revision as of 09:38, August 28, 2021

Template:SMRPG Moves

Psycho Plasm is a move in Super Mario RPG: Legend of the Seven Stars that only an Ameboid can use. It creates a ball of white plasma and shoots it at Mario or his allies, inducing Fear. Its name is a pun on "cytoplasm", the material inside a living cell.

Names in other languages

Language Name Meaning Notes
Japanese びびりさいぼう[?]
Bibiri Saibou
Terror Cell

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