Don't Delay!: Difference between revisions

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==Layout==
==Layout==
The level starts with several [[Grinder]]s following Mario. He must jump from platform to platform while avoiding [[Cannon]]s, then make his way past several [[Burner]]s and fall down. Mario must then move to the right while avoiding [[Lava Bubble]]s and hit a [[Beanstalk]] that leads to a door. Taking that door leads directly to [[Bowser]], and Mario can use the [[lift]] to jump over him and hit the ax, clearing the level.
The level starts with several [[Grinder]]s following Mario. He must jump from platform to platform while avoiding [[Cannon]]s, then make his way past several [[Burner]]s and fall down. Mario must then move to the right while avoiding [[Lava Bubble]]s and [[Thwomps]] and hit a [[Beanstalk]] that leads to a door. Taking that door leads directly to [[Bowser]], and Mario can use the [[lift]] to jump over him and hit the ax, clearing the level.


==Enemies==
==Enemies==

Revision as of 16:54, December 23, 2020

This article is about World 16-2 in Super Mario Maker. For World 16-2 in Super Mario Maker for Nintendo 3DS, see World 16-2 (Super Mario Maker for Nintendo 3DS). Template:Levelbox

Don't Delay! is the sixty-second sample course in Super Mario Maker, set in the castle theme and in the New Super Mario Bros. U style.

Layout

The level starts with several Grinders following Mario. He must jump from platform to platform while avoiding Cannons, then make his way past several Burners and fall down. Mario must then move to the right while avoiding Lava Bubbles and Thwomps and hit a Beanstalk that leads to a door. Taking that door leads directly to Bowser, and Mario can use the lift to jump over him and hit the ax, clearing the level.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese ぎりぎりガリガリ[?]
Girigiri garigari
An onomatopoeia for grinding sounds

Template:SMM Levels