Boomsday Machine Daredevil Run: Difference between revisions
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|Ger=Risikokomet! Megamurks für Profis | |Ger=Risikokomet! Megamurks für Profis | ||
|GerM=Daredevil Comet! Mega-botch for experts | |GerM=Daredevil Comet! Mega-botch for experts | ||
|Chi= | |Chi=生死戰! 庫巴Jr.的終極武器?! | ||
|ChiR=Shēngsǐ Zhàn! Kùbā Jr. dè Zhōngjí Wǔqí?! | |ChiR=Shēngsǐ Zhàn! Kùbā Jr. dè Zhōngjí Wǔqí?! | ||
|ChiM=Death Battle! Bowser Jr.'s Ultimate Weapon?! | |ChiM=Death Battle! Bowser Jr.'s Ultimate Weapon?! |
Revision as of 09:35, November 26, 2020
Template:Missionbox Boomsday Machine Daredevil Run is the second mission of Bowser Jr.'s Boom Bunker in Super Mario Galaxy 2. This mission will become available if the player collected the Comet Medal in the previous mission and when a Prankster Comet is in orbit.
Mission
For this mission, the player has to do the entirety of the first mission, though this time, the player only has one health. The objective and layout of the mission is the same as the previous, except the planet with the moving platforms is replaced with a planet made of dark matter with Dry Bones and a moving platform that goes through raised portions of the dark matter. After the platform is an area where the player needs to use a Cloud Flower to progress to the Launch Star that will send the player to the arena where the Boomsday Machine is fought once more, which uses the same tactics and has the same method of defeating it as the last battle.
Enemies
Boomsday Machine (boss)
Planets visited
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | デスマッチ!クッパJr.の最終兵器?![?] Desu Matchi! Kuppa Junia no Saishū Heiki?! |
Death Match! Bowser Jr.'s Final Weapon?! | |
Chinese | 生死戰! 庫巴Jr.的終極武器?![?] Shēngsǐ Zhàn! Kùbā Jr. dè Zhōngjí Wǔqí?! |
Death Battle! Bowser Jr.'s Ultimate Weapon?! | |
German | Risikokomet! Megamurks für Profis[?] | Daredevil Comet! Mega-botch for experts | |
Spanish (NOE) | ¡Muerte súbita! El bastión de Bowsy[?] | Sudden death! Bowser Jr.'s bastion |
Trivia
- During the section before the boss in this mission, the music theme "Tension" is used instead of the same one as Bowser Jr.'s Fiery Flotilla as heard in the normal mission.