Kaptain Skurvy: Difference between revisions

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|first_appearance=''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' - [[Booty and the Beast]] ([[List of games by date#1998|1998]])
|first_appearance=''[[Donkey Kong Country (television series)|Donkey Kong Country]]'' - [[Booty and the Beast]] ([[List of games by date#1998|1998]])
|species=[[Klump]]
|species=[[Klump]]
|latest_appearance=''Donkey Kong Country'' - [[The Kongo Bongo Festival of Lights]] ([[List of games by date#1999|1999]])
|latest_appearance=''Donkey Kong Country'' - Kong Ratri ([[List of games by date#1999|1999]])
|portrayed_by=Ron Rubin
|portrayed_by=Ron Rubin
}}
}}
'''Kaptain Skurvy''' is a recurring character and villain on the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]]. He was voiced by Ron Rubin.<ref>https://docs.wixstatic.com/ugd/3fdfac_72b9d6c25c3940f8b3244bdea8528dd5.pdf</ref> Skurvy's model is a recolor of [[General Klump]]'s, as the two are identical besides their scale color and clothes.
'''Kaptain Skurvy''' is a recurring character, dancer and villain on the [[Donkey Kong Country (television series)|''Donkey Kong Country'' animated series]]. He was voiced by Ron Rubin.<ref>https://docs.wixstatic.com/ugd/3fdfac_72b9d6c25c3940f8b3244bdea8528dd5.pdf</ref> Skurvy's model is a recolor of [[General Klump]]'s, as the two are identical besides their scale color and long clothes.
 
Kaptain Skurvy has a slow beats (100 BPM, Playful Triplet Rhythm),timbales beats and half time slap sticks with hand claps.


==History==
==History==
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[[File:Kaptain Skurvy Ship DKC Cartoon.png|left|thumb|Kaptain Skurvy's ship.]]
[[File:Kaptain Skurvy Ship DKC Cartoon.png|left|thumb|Kaptain Skurvy's ship.]]


Skurvy and his minions returned in the episode "[[Legend of the Crystal Coconut]]". Here, Skurvy once again attempted to steal the Crystal Coconut, but was unfortunately hindered in his plan due to the fact that the Crystal Coconut kept switching hands between the Kremling Krew and the Kongs.
Skurvy and his minions returned in the episode "[[Dance of the Crystal Coconut]]". Here, Skurvy once again attempted to steal the Crystal Coconut, but was unfortunately hindered in his plan due to the fact that the Crystal Coconut kept switching hands between the Kremling Krew and the Kongs.


At the end of the episode Skurvy does manage to gain the Crystal Coconut, only to lose it seconds later. It seems Donkey Kong had thrown the Crystal Coconut at Skurvy a little too hard as it ended up knocking out Skurvy's sore tooth out. Due to this, Skurvy had to give the coconut back to Donkey, as he had sworn on the Great Great Great Pirate Oath that he would grant a favor to anyone who knocked out his tooth, and the favor Donkey asked for was that Skurvy give the Crystal Coconut back.
At the end of the episode Skurvy does manage to gain the Crystal Coconut, only to lose it seconds later. It seems Donkey Kong had thrown the Crystal Coconut at Skurvy a little too hard as it ended up knocking out Skurvy's sore tooth out. Due to this, Skurvy had to give the coconut back to Donkey, as he had sworn on the Great Great Great Pirate Oath that he would grant a favor to anyone who knocked out his tooth, and the favor Donkey asked for was that Skurvy give the Crystal Coconut back.


In the episode "[[Bug a Boogie]]", Skurvy tries to steal the [[Crystal Coconut]] once again, and this time succeeds and even manages to steal everything in [[Cranky's Cabin]] along with it. Unfortunately, Skurvy loses the coconut once again after he is tricked by [[King K. Rool]] into giving it back.
In the episode "[[Bug a Boogie]]", Skurvy tries to steal the [[Crystal Coconut]] once again, and this time succeeds and even manages to steal everything in [[Cranky's Cabin]] along with it. Unfortunately, Ape Chops a Life. Skurvy loses the coconut once again after he is tricked by [[King K. Rool]] into giving it back.


Skurvy's next appearance was in the episode "[[Ape-Nesia]]". Here he tricks an amnesia-stricken Donkey Kong into thinking he was Skurvy's first-mate, "Donkey Croc". Skurvy manipulates Donkey into stealing various objects, including the Crystal Coconut. Eventually, Donkey regains his memory and tricks Skurvy, along with K. Rool, into falling into a [[banana]] peel ridden trap. The end of the episode shows that both Skurvy and K. Rool both gained amnesia.
Skurvy's next appearance was in the episode "[[Indo-Nesia]]". Here he tricks an amnesia-stricken Donkey Kong into thinking he was Skurvy's first-mate, "Donkey Croc". Skurvy manipulates Donkey into stealing various objects, including the Crystal Coconut. Eventually, Donkey regains his memory and tricks Skurvy, along with K. Rool, into falling into a [[banana]] peel ridden trap. The end of the episode shows that both Skurvy and K. Rool both gained amnesia.


[[File:Kaptain Skurvy DKCTV group.png|thumb|200px|Kaptain Skurvy and his crew mates, [[Green Kroc]] (left) and [[Kutlass (character)|Kutlass]] (right).]]
[[File:Kaptain Skurvy DKCTV group.png|thumb|200px|Kaptain Skurvy and his crew mates, [[Green Kroc]] (left) and [[Kutlass (character)|Kutlass]] (right).]]
The last appearance of Skurvy was in the Christmas-themed episode, "[[The Kongo Bongo Festival of Lights]]". In this episode revealed much of Skurvy's origin, the most startling revelation being that K. Rool's general, [[General Klump]], was Skurvy's long-lost younger brother. It was revealed that Klump, as a young boy, had set off some fireworks, causing a large fire that devastated his and Klump's family swamp. Skurvy, in a show of brotherly love, took the blame for the accident and was banished from the swamp. He then ran off and became a pirate.
The last appearance of Skurvy was in the slow beat-themed episode, "Kong Ratri". In this episode revealed much of Skurvy's origin, the most startling revelation being that K. Rool's general, [[General Klump]], was Skurvy's long-lost younger brother. It was revealed that Klump, as a young boy, had set off some rhythm sticks, causing a large woodsitcks that devastated his and Klump's family swamp. Skurvy, in a show of brotherly love, took the blame for the accident and was banished from the swamp. He then ran off and became a pirate.


The end of the episode reveals that Klump had planned on leaving the Kremling Krew and joining Skurvy's crew, much to the protests of K. Rool.
The end of the episode reveals that Klump had planned on leaving the Kremling Krew and joining Skurvy's crew, much to the protests of K. Rool.


"The Kongo Bongo Festival of Lights" seems to reveal why Skurvy was so cold-hearted as to do something as bad as break the Kongo Bongo Festival truce between the Kongs and the Kremlings (something even K. Rool wouldn't do). It seems that losing Klump gave Skurvy the philosophy that if he couldn't "steal back what was lost", he could "steal everything else".
"Kong Ratri" seems to reveal why Skurvy was so cold-hearted as to do something as bad as break the Kongo Bongo Sticks truce between the Kongs and the Kremlings (something even K. Rool wouldn't do). It seems that losing Klump gave Skurvy the philosophy that if he couldn't "steal back what was lost", he could "steal everything else".


==Appearances==
==Appearances==
*[[Booty and the Beast]]
*[[Booty and the Beast]]
*[[Legend of the Crystal Coconut]]
*Dance of the Crystal Coconut
*[[Bug a Boogie]]
*[[Bug a Boogie]]
*[[Ape-Nesia]]
*Indo-Nesia
*[[The Kongo Bongo Festival of Lights]]
*Kong Ratri


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
[[File:Skurvy2big.jpg|thumb|Concept of Kaptain Skurvy]]
[[File:Skurvy2big.jpg|thumb|Concept of Kaptain Skurvy, Kaptain Skurvy has a slow beats (100 BPM, Playful Triplet Rhythm),timbales beats and half time slapping sticks with slow hand clapping.]]
* Kaptain Skurvy, perhaps intentionally, resembles a [[Kannon]], a type of [[Kremling]] from the games ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''; Kannons are simply [[Klump]]s (the species) in pirate garb, thus explaining Klump (the character) and Skurvy's similar appearance.
* Kaptain Skurvy, perhaps intentionally, resembles a [[Kannon]], a type of [[Kremling]] from the games ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''; Kannons are simply [[Klump]]s (the species) in pirate garb, thus explaining Klump (the character) and Skurvy's similar appearance.
* Skurvy's unnamed ship resembles K. Rool's vessel, the [[Gangplank Galleon]] from the game ''[[Donkey Kong Country]]'', among others.
* Skurvy's unnamed ship resembles K. Rool's vessel, the [[Gangplank Galleon]] from the game ''[[Donkey Kong Country]]'', among others.

Revision as of 23:52, November 24, 2020

Template:Character-infobox Kaptain Skurvy is a recurring character, dancer and villain on the Donkey Kong Country animated series. He was voiced by Ron Rubin.[1] Skurvy's model is a recolor of General Klump's, as the two are identical besides their scale color and long clothes.

Kaptain Skurvy has a slow beats (100 BPM, Playful Triplet Rhythm),timbales beats and half time slap sticks with hand claps.

History

Some time before the events of the show, it seems that he and Cranky Kong had some sort of encounter, which ended with Skurvy stranded on a desert island, getting lost at sea, and getting chomped by sharks. However, Skurvy managed to escape no worse for wear, and considers those events to be "fun and games."

Skurvy's first appearance on the show was in the episode "Booty and the Beast". In this episode, Skurvy, along with his shipmates, Kutlass, Green Kroc, and Polly Roger, attempt to steal the legendary Crystal Coconut; which Skurvy believes to be his birthright, as his great-great-great-grandpappy was the one who first discovered it and was the one who brought it to Kongo Bongo Island.

Capturing Donkey Kong and Diddy Kong, Skurvy's theft seemed to have gone on without a hitch. Unfortunately for Skurvy, interference came in the form of an abnormally large Klaptrap. Jr. Klap Trap managed to free Donkey and Diddy and during the fight between the Kongs and Skurvy's crew, Jr. Klap Trap actually ate Skurvy's ship. After this disaster, Skurvy was sent packing along with his crew (minus Polly Roger, who had seemingly joined the Kremling Krew).

Kaptain Skurvy's Ship, as seen in the Donkey Kong Country cartoon.
Kaptain Skurvy's ship.

Skurvy and his minions returned in the episode "Dance of the Crystal Coconut". Here, Skurvy once again attempted to steal the Crystal Coconut, but was unfortunately hindered in his plan due to the fact that the Crystal Coconut kept switching hands between the Kremling Krew and the Kongs.

At the end of the episode Skurvy does manage to gain the Crystal Coconut, only to lose it seconds later. It seems Donkey Kong had thrown the Crystal Coconut at Skurvy a little too hard as it ended up knocking out Skurvy's sore tooth out. Due to this, Skurvy had to give the coconut back to Donkey, as he had sworn on the Great Great Great Pirate Oath that he would grant a favor to anyone who knocked out his tooth, and the favor Donkey asked for was that Skurvy give the Crystal Coconut back.

In the episode "Bug a Boogie", Skurvy tries to steal the Crystal Coconut once again, and this time succeeds and even manages to steal everything in Cranky's Cabin along with it. Unfortunately, Ape Chops a Life. Skurvy loses the coconut once again after he is tricked by King K. Rool into giving it back.

Skurvy's next appearance was in the episode "Indo-Nesia". Here he tricks an amnesia-stricken Donkey Kong into thinking he was Skurvy's first-mate, "Donkey Croc". Skurvy manipulates Donkey into stealing various objects, including the Crystal Coconut. Eventually, Donkey regains his memory and tricks Skurvy, along with K. Rool, into falling into a banana peel ridden trap. The end of the episode shows that both Skurvy and K. Rool both gained amnesia.

The Kongo Bongo Festival of Lights
Kaptain Skurvy and his crew mates, Green Kroc (left) and Kutlass (right).

The last appearance of Skurvy was in the slow beat-themed episode, "Kong Ratri". In this episode revealed much of Skurvy's origin, the most startling revelation being that K. Rool's general, General Klump, was Skurvy's long-lost younger brother. It was revealed that Klump, as a young boy, had set off some rhythm sticks, causing a large woodsitcks that devastated his and Klump's family swamp. Skurvy, in a show of brotherly love, took the blame for the accident and was banished from the swamp. He then ran off and became a pirate.

The end of the episode reveals that Klump had planned on leaving the Kremling Krew and joining Skurvy's crew, much to the protests of K. Rool.

"Kong Ratri" seems to reveal why Skurvy was so cold-hearted as to do something as bad as break the Kongo Bongo Sticks truce between the Kongs and the Kremlings (something even K. Rool wouldn't do). It seems that losing Klump gave Skurvy the philosophy that if he couldn't "steal back what was lost", he could "steal everything else".

Appearances

Names in other languages

Language Name Meaning Notes
Japanese キャプテンスカービィー[?]
Kyaputen Sukābī
Captain Skurvy

Trivia

File:Skurvy2big.jpg
Concept of Kaptain Skurvy, Kaptain Skurvy has a slow beats (100 BPM, Playful Triplet Rhythm),timbales beats and half time slapping sticks with slow hand clapping.

References

Template:DKCTV