Tornado Jump (move): Difference between revisions
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Tornado Jump reappears in ''[[Paper Mario: The Thousand-Year Door]]'', this time being equippable as a [[Tornado Jump (badge)|badge]]. To execute it, the player must input three random buttons after stomping on an enemy. | Tornado Jump reappears in ''[[Paper Mario: The Thousand-Year Door]]'', this time being equippable as a [[Tornado Jump (badge)|badge]]. To execute it, the player must input three random buttons after stomping on an enemy. | ||
[[Category:Special | [[Category:Special moves]] | ||
[[Category:Jumps]] | [[Category:Jumps]] |
Revision as of 09:56, September 2, 2021
The Tornado Jump is a move only used in Paper Mario and Paper Mario: The Thousand-Year Door. It is the last upgrade in Paper Mario. In order to use it, Mario must first find the Ultra Boots. It is found in Toad Town Tunnels in one of the deepest corners during the events of Paper Mario. It replaces Ground Pound as an upgraded version. It has the same effects as Ground Pound, except that it adds a higher second Jump; as such, it can be used to reach ? Blocks that are too high for Mario to hit with a regular Jump. In addition, there are sheets of ice in Shiver City and Shiver Mountain that can only be shattered with the Tornado Jump.
Tornado Jump reappears in Paper Mario: The Thousand-Year Door, this time being equippable as a badge. To execute it, the player must input three random buttons after stomping on an enemy.