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'''''Mario Tennis: Power Tour''''', known in Europe as '''''Mario Power Tennis''''', and in Japanese as '''''Mario Tennis Advance''''' (マリオテニスアドバンス ''Mario Tenisu Adobansu''), is the fourth direct installment in the [[Mario Tennis (series)|''Mario Tennis'' series]], and the [[Game Boy Advance]] counterpart of ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]]. This would ultimately be the final ''Mario'' release for the Game Boy Advance. It is very similar to ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]'' in gameplay and plot, though it has the addition of [[Power Shot]]s. Though it is the counterpart of ''Mario Power Tennis'', the two games cannot be connected in any way.
'''''Mario Tennis: Power Tour''''', known in Europe as '''''Mario Power Tennis''''', and in Japanese as '''''Mario Tennis Advance''''' (マリオテニスアドバンス ''Mario Tenisu Adobansu''), is the fourth direct installment in the [[Mario Tennis (series)|''Mario Tennis'' series]], and the [[Game Boy Advance]] counterpart of ''[[Mario Power Tennis]]'' for the [[Nintendo GameCube]]. This would ultimately be the final ''Mario'' release for the Game Boy Advance. It is very similar to ''[[Mario Tennis (Game Boy Color)|Mario Tennis]]'' in gameplay and plot, however it has the addition of [[Power Shot]]s. Though it is the counterpart of ''Mario Power Tennis'', the two games cannot be connected in any way.


The game is compatible with the [[Game Boy Advance#Wireless Adaptor|Game Boy Advance Wireless Adaptor]]. The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in April 2014, in Europe and Australia in June 2014, and in North America in July 2014.
The game is compatible with the [[Game Boy Advance#Wireless Adaptor|Game Boy Advance Wireless Adaptor]]. The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in April 2014, in Europe and Australia in June 2014, and in North America in July 2014.

Revision as of 16:09, November 18, 2020

Template:Infobox Mario Tennis: Power Tour, known in Europe as Mario Power Tennis, and in Japanese as Mario Tennis Advance (マリオテニスアドバンス Mario Tenisu Adobansu), is the fourth direct installment in the Mario Tennis series, and the Game Boy Advance counterpart of Mario Power Tennis for the Nintendo GameCube. This would ultimately be the final Mario release for the Game Boy Advance. It is very similar to Mario Tennis in gameplay and plot, however it has the addition of Power Shots. Though it is the counterpart of Mario Power Tennis, the two games cannot be connected in any way.

The game is compatible with the Game Boy Advance Wireless Adaptor. The game was rereleased for the Wii U's Virtual Console in Japan in April 2014, in Europe and Australia in June 2014, and in North America in July 2014.

Plot

The player, either Clay (Max in Europe) or Ace (Tina in Europe), is a student in the Royal Tennis Academy. During this time, masked challengers come to the academy and defeat the academy's champions, leaving everyone in disbelief as they have never lost before. Determined to find out who they are, Clay or Ace become a part of the Junior class, where they defeat everyone in it. They continue on to the Senior classes, and then to Varsity, where they learn that the top two ranking players or teams get to advance to the Island Open, where they would play against top students from the other three tennis schools.

Clay/Ace soon ensure their entry to the Island Open. They hear a rumor that the victors of the Open would get a chance to play against Mario. During the time at the Open, the player may wish to travel between the Academy and the area of the Open at any time. After winning the Open, Clay and Ace realize that they still have not discovered who the masked plays are. However, the very next day Mario comes to the Academy, and gives Clay/Ace the honor of playing with them. Thus begins the Peach Tournament, with Clay/Ace as players. In doubles, both are a team. Clay and Ace travel to the Mushroom Kingdom by the Toad Express, where the games are being held in the Peach Dome, owned by Princess Peach. During their stay, Clay/Ace are told that it is Mario and company that were the masked players in the academy, and that it is also them that introduced the concept of power shots to Earth. Piantas, Toads, and Nokis are present at the dome as part of the audience. Beating the game will unlock technical difficulty, which increases the skill level of the characters in story mode. Beating this mode will reward the player with a screen with all the characters Ace or Clay beat in their journey.

Controls

Story

  • A Button - Confirm
  • B Button - Run/Back
  • +Control Pad - Move
  • Start Button - Menu

Menu

  • A Button - Confirm
  • B Button - Back
  • +Control Pad - Select
  • L Button - Left-Handed Character
  • R Button - Star Character

Tennis

  • A Button/B Button - Start swing
  • A Button + A Button - Topspin
  • B Button + B Button - Slice
  • A Button + B Button - Lob
  • B Button + A Button - Drop Shot
  • +Control Pad - Move
  • R Button - Activate Power Shot
  • L Button - Cancel Charge
  • L Button + A Button/B Button - Jump Shot

Characters

Playable characters

Mario Tennis: Power Tour features 36 playable characters when excluding Clay and Ace (the largest number seen in any Mario Tennis game), although only six are Mario characters with the rest (barring the two playable characters Clay and Ace) being opponents in the game's story mode, all 30 of which have to be unlocked by the player. This marks the only time Waluigi has appeared without Wario (although Wario's voice can be heard in the game's intro). It also marks this the only Mario Tennis game where Yoshi is not a playable character, nor appears at all. None of the unlockable characters are Mario characters, although star versions of them can be unlocked. Playable characters are classed by play style, listed below.

  • All-Around characters have well-rounded stats. They can fit in any position but they do not excel at any stat in particular.
  • Speedy characters have high agility and move around place to place quickly.
  • Technique characters focus on accuracy and control.
  • Defense characters have high reach that allow them to reach balls with greater ease.
  • Power characters emphasize on strong shots that can shoot balls at higher top speeds.
  • Tactical characters excel at putting spin on the ball.
Character Tennis Affiliation Skill Type Offensive Power Shot Defensive Power Shot Unlock Condition
Mario profile sprite from Mario Tennis: Power Tour
red
Mario World All-Around Iron Hammer Spin Jump Return Initially Playable
Profile sprite from Mario Tennis: Power Tour
Template:Color-link-piped
Mario World Technique Super Peach Spin Sweet Kiss Return Initially Playable
Profile sprite from Mario Tennis: Power Tour
green
Mario World All-Around Squeaky Mallet Poltergust Return Initially Playable
Mario profile sprite from Mario Tennis: Power Tour
purple
Mario World Defense Whirluigi Swimming Return Initially Playable
Mario profile sprite from Mario Tennis: Power Tour
brown
Mario World Power Barrel Cannon Blast Boomerang Banana Return Initially Playable
Mario profile sprite from Mario Tennis: Power Tour
darkgreen
Mario World Power Fire Breath Spinning Shell Dash Initially Playable
Mario profile sprite from Mario Tennis: Power Tour
Template:Color-link-piped
Royal Tennis Academy Power Player Determined Player Determined Initially Playable
Mario profile sprite from Mario Tennis: Power Tour
Template:Color-link-piped
Royal Tennis Academy Technique Player Determined Player Determined Initially Playable
Mario profile sprite from Mario Tennis: Power Tour
  1. 9933FF
Royal Tennis Academy
Junior Class
All-Around None None Defeat this character in Junior Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. 505050
Royal Tennis Academy
Junior Class
Technique None None Defeat this character in Junior Doubles
Mario profile sprite from Mario Tennis: Power Tour
  1. 003300
Royal Tennis Academy
Junior Class
Power None None Defeat this character in Junior Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. CC3300
Royal Tennis Academy
Junior Class
Power None None Defeat this character in Junior Doubles
Mario profile sprite from Mario Tennis: Power Tour
  1. CC33CC
Royal Tennis Academy
Junior Class
Technique None None Defeat this character in Junior Singles
Mario profile sprite from Mario Tennis: Power Tour
Template:Color-link-piped
Royal Tennis Academy
Junior Class
Speedy None None Defeat this character in Junior Doubles
Mario profile sprite from Mario Tennis: Power Tour
  1. 66FFFF
Royal Tennis Academy
Junior/Senior Classes
Speedy None None Defeat this character in Junior Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. 66CCFF
Royal Tennis Academy
Junior/Senior Classes
All-Around None None Defeat this character in Junior Doubles
Mario profile sprite from Mario Tennis: Power Tour
Template:Color-link-piped
Royal Tennis Academy
Senior Class
Defense None None Defeat this character in Senior Doubles
Mario profile sprite from Mario Tennis: Power Tour
  1. 33CC99
Royal Tennis Academy
Senior Class
Speedy None None Defeat this character in Senior Doubles
Mario profile sprite from Mario Tennis: Power Tour
Template:Color-link-piped
Royal Tennis Academy
Senior Class
Power None None Defeat this character in Senior Singles
Mario profile sprite from Mario Tennis: Power Tour
green
Royal Tennis Academy
Senior Class
All-Around None None Defeat this character in Senior Doubles
Mario profile sprite from Mario Tennis: Power Tour
  1. FF00FF
Royal Tennis Academy
Senior Class
Technique None None Defeat this character in Senior Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. FFCC66
Royal Tennis Academy
Senior Class
Technique None None Defeat this character in Senior Doubles
Mario profile sprite from Mario Tennis: Power Tour
  1. CCCCFF
Royal Tennis Academy
Senior/Varsity Classes
Speedy Curve Shot Running Save Defeat this character in Senior Singles
Mario profile sprite from Mario Tennis: Power Tour
Template:Color-link-piped
Royal Tennis Academy
Senior/Varsity Classes
All-Around Power Shot Running Save Defeat this character in Senior Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. 006666
Royal Tennis Academy
Varsity Class
Tactical Curve Shot Quick Save Defeat this character in Varsity Doubles
Mario profile sprite from Mario Tennis: Power Tour
magenta
Royal Tennis Academy
Varsity Class
Defense Tackle Shot Lunging Save Defeat this character in Varsity Doubles
Mario profile sprite from Mario Tennis: Power Tour
  1. D6AD33
Royal Tennis Academy
Varsity Class
Power High-Power Shot Running Save Defeat this character in Varsity Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. FF75A3
Royal Tennis Academy
Varsity Class
Speedy Tackle Shot Lunging Save Defeat this character in Varsity Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. 9F81F7
Royal Tennis Academy
Varsity Class
All-Around Blizzard Shot Typhoon Save Defeat this character in Varsity Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. 58FA82
Royal Tennis Academy
Varsity Class
Technique Control Shot Quick Save Defeat this character in Varsity Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. FACC2E
Empire All-Around High-Power Shot Bubble Save Defeat this character in the Island Open Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. 9FF781
Factory Power Flying Shot Running Save Defeat this character in the Island Open Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. 777777
Union Speedy High-Power Shot Superswift Save Defeat this character in the Island Open Doubles
Mario profile sprite from Mario Tennis: Power Tour
Template:Color-link-piped
Union Speedy Slider Shot High-Jump Save Defeat this character in the Island Open Doubles
Mario profile sprite from Mario Tennis: Power Tour
  1. FE9A2E
Empire Defense Stunner Shot Superswift Save Defeat this character in the Island Open Doubles
Mario profile sprite from Mario Tennis: Power Tour
  1. FF4000
Empire Technique Flashflop Shot Quick-Step Save Defeat this character in the Island Open Doubles
Mario profile sprite from Mario Tennis: Power Tour
darkblue
Factory Tactical Summoner Shot Hand-Power Save Defeat this character in the Island Open Singles
Mario profile sprite from Mario Tennis: Power Tour
  1. DF0101
Factory All-Around Gyro Shot Illusory Save Defeat this character in the Island Open Doubles

Non-playable characters

Courts

Name Image Location Ball Speed Ball Bounce Unlock Condition
Hard Court Mario profile sprite from Mario Tennis: Power Tour Royal Tennis Academy
Junior Courts
Normal Strong Initially Unlocked
Clay Court Mario profile sprite from Mario Tennis: Power Tour Royal Tennis Academy
Senior Courts
Slow Weak Initially Unlocked
Grass Court Mario profile sprite from Mario Tennis: Power Tour Island Open Fast Weak Initially Unlocked
Composition Court Mario profile sprite from Mario Tennis: Power Tour Royal Tennis Academy
Varsity Building
Fastest Normal Initially Unlocked
Peach Dome Mario profile sprite from Mario Tennis: Power Tour Mario World Normal Normal Beat the Peach Tournament

Minigames

Each minigame consists of three levels and a "challenge" level. The first three levels award a set amount of PS Points per completion, while the challenge level gives PS Points based on completion time or a different factor, depending on the individual minigame.

Additionally, the Tennis Machine and Wall Practice minigames award EXP instead of PS Points. Both minigames have four levels: Beginner, Standard, Expert, and Master.

Name Image Description Points Awarded Unlock Condition
Wall Practice Wall Practice.png This game is played by rallying the tennis ball off the panels on the wall to gain points and reach the target amount. EXP Available initially.
Tennis Machine Tennis Machine This game is played by returning the tennis balls the Tennis Machine fires into the target area on the other side of the court to gain points and reach the target amount. EXP Available initially.
Treadmill TreadmillMPT.png This game is played by rapidly pressing B Button to run and pressing A Button to jump over bananas and barrels to reach the target distance. PS Speed Beat Chris in Junior Singles or Chris and Kyle in Junior Doubles.
Bicep Pump BicepPump.PNG This game is played by using the A Button and B Button buttons to raise a spiky ball and pop balloons. Yellow balloons are worth one point, reds are two, and blue balloons are the most valuable at three points. PS Muscle Beat Gary in Senior Singles or Linda and Shawn in Senior Doubles.
Jump Gym JumpGym.png This game is played by using the Control Pad to move, and the A Button button to jump and break the target amount of brick blocks. PS Jump Beat Kyoko in Senior Singles or Gary and Jet in Senior Doubles.
Swift Spin SwiftSpin.PNG This game is played by using the A Button button to raise the screws and B Button to lower them as the player collects the coins to reach the target number of points. Yellow coins are worth one point, red balloons are worth five and blue are worth ten. PS Spin Beat Roy in Senior Singles or Kyoko and Micki in Senior Doubles.
Duck Walk DuckWalk.PNG This game is played by pressing the A Button and B Button buttons to hop over electrified panels on a strip composed of panels, and reach the target destination. PS Speed Beat Emi in Senior Singles or Emi and Roy in Senior Doubles.
Rope Climb Rope Climb.png This game is played by alternating between the A Button and B Button buttons to climb up the ropes. The player must collect flags as they make their way to the platform at the top. PS Muscle Beat Paula in Varsity Singles or Roy and Skipper in Varsity Doubles.
Reflex Rally ReflexRally.PNG This game is played by having the player choose either Rock, Paper or Scissors with the Control Pad depending on which one would beat the RPS Mech's choice of the three in a game of Rock, Paper, Scissors. PS Response Beat Tori in Varsity Singles or Emi and Flit in Varsity Doubles.
Tightrope The Tightrope minigame in Mario Tennis: Power Tour. This game is played by using the Control Pad to balance the player as they make their way across a tightrope. PS Balance Beat Whisker in Varsity Singles or Paula and Whisker in Varsity Doubles.
Tacklebot Tacklebot.png This game is played by rapidly pressing A Button and B Button to build momentum as the player charges toward the Tacklebot in order to defeat it, while holding left on the Control Pad to defend against its own attacks. PS Body Beat Barb in the Island Open Singles or Chas and Mel in the Island Open Doubles.
Instinct Drill Mario Tennis Power Tour Instinct Drill.png To win this game, the player must use ESP (pressing and holding the B Button button) in order to see the symbols on the fronts of cards. Afterwards, the player must select and flip over pairs of cards using the A Button button. PS ESP Win the Island Open in either Singles or Doubles.

Power Shots

There are 44 Power Shots in Mario Tennis: Power Tour, with half of them being Offensive and the other half being Defensive, although 12 of these are exclusive to the Mario characters. These first become first available after reaching Senior level, however only Varsity and Island Open opponents actually use them. To unlock a Power Shot, certain levels need to be reached in the PS Minigames. The Power Shots that Ace and Clay can use and the requirements for each are listed below. To use a Power Shot in the game, the Power Shot meter must be fully charged. When it is, a yellow-orange ring will appear around the players character. Hold R Button and press A Button for an Offensive Power Shot, and hold R Button and press B Button for a Defensive Power Shot.

Name Image Type Unlock Conditions Description
Power Shot Roy performing the Power Shot. Offensive L1 Muscle A powerful shot that sends opponents flying.
High-Power Shot Barb performing the High-Power Shot. Offensive L3 Muscle An intense Power Shot with a little added oomph.
Curve Shot Ace performing the Curve Shot. Offensive L1 Spin A curving shot that sends opponents reeling.
Slider Shot Mel performing the Slider Shot Offensive L3 Spin A powerful Curve Shot with an even tighter curve.
Control Shot Tori performing the Control Shot. Offensive L1 Balance A commanding shot that sends the ball right into the corner.
Flashflop Shot Mynx uses the Flashflop Shot. Offensive L3 Balance A drop shot that uses a bright light to blind opponents.
Tackle Shot Paula uses the Tackle Shot. Offensive L1 Body An aggresive shot that tackles the ball and sends foes flying
Stunner Shot Stunner Shot in Mario Tennis: Power Tour. Offensive L3 Body A shot that stuns foes with a ball masked as a giant fist.
Flying Shot Sass uses the Flying Shot. Offensive L4 Muscle + L2 Jump A powerful shot that blows foes away with a flame-cloaked ball.
Gyro Shot Sheri using the Gyro Shot. Offensive L5 Spin + L2 Balance A speedy lob shot that spins fiercely, like a top.
Dragon Shot Clay using the Dragon Shot. Offensive L5 Muscle + L2 Body A powerful shot that pounds foes with a dragon-flame fueled ball.
Sonic Shot Ace uses the Sonic Shot. Offensive L6 Spin + L4 ESP A shot that stuns opponents with a dazzling melody.
Blizzard Shot Elroy uses the Blizzard Shot. Offensive L6 Speed + L6 Response + L7 Spin A shot that freezes opponents in a bitter-cold flurry.
Summoner Shot Willy using the Summoner Shot in Mario Tennis Power Tour Offensive L7 Muscle + L7 Response + L5 Balance A shot that confuses opponents with a magic circle.
Specter Shot Ace performing the Specter Shot. Offensive L8 Spin + L6 Balance + L6 ESP A spooky shot that will leave foes paralyzed with fear.
Volcano Shot Clay using the Volcano Shot. Offensive L10 Jump + L10 Muscle + L10 Balance + L10 Body The ultimate lob shot. Ride a pillar of fire!
Running Save Roy uses the Running Save. Defensive L1 Speed A save that can save the ball from a short distance away.
Superswift Save Chas uses the Superswift Save. Defensive L3 Speed An enhanced Running Save that can reach distant balls.
Lunging Save Paula using the Lunging Save. Defensive L1 Jump A save that allows you to jump into the air to return high balls.
High-Jump Save Mel using the High-Jump Save Defensive L3 Jump A powerful Lunging Save that can reach balls higher up.
Quick Save Flit using the Quick Save. Defensive L1 Response A save which increases response after returning the ball.
Quick-Step Save Mynx using the Quick-Step Save. Defensive L3 Response A powerful Quick Save that increases response even more.
Hand-Power Save Willy using the Hand-Power Save. Defensive L1 ESP A save that brings in balls from far away using hand power.
Psychic Save Ace using the Psychic Save. Defensive L4 ESP A powerful Hand Save that reaches even farther.
Typhoon Save Elroy using the Typhoon Save. Defensive L4 Jump + L2 Spin A spinning save that creates a tornado to return the ball with.
Bubble Save Barb using the Bubble Save. Defensive L4 Spin + L3 Speed Blow bubbles to bring the ball in close enough to save.
Illusory Save Sheri using the Illusory Save. Defensive L5 Speed + L4 Response Save the ball with an illusion that spreads out either side.
Spider Save Clay using the Spider Save. Defensive L5 Response + L4 Balance Use a spiderweb to bring the ball in.
Falcon-Dive Save Clay using the Falcon-Dive Save. Defensive L5 Response + L5 ESP Move at high speed, and save the ball with your afterimage.
Shark-Bite Save Clay using the Shark-Bite Save. Defensive L8 Speed + L8 Response + L4 Body Turn into a shark and bite down on the ball.
Shooting-Star Save Ace using the Shooting-Star Save. Defensive L10 Response + L10 Jump + L9 ESP Ride a shooting star down from the sky to lob the ball back.
Rainbow Save Ace using the Rainbow Save. Defensive L10 Speed + L10 ESP + L10 Spin + L8 Balance Suck the ball in with a beam of light and return it with a drop.

Quotes

Main article: List of Mario Tennis: Power Tour quotes

Alex

  • I thought I'd never see them again, but they came back to see me...
  • So you can't tell? Not even by watching them play?

Headmaster

  • Playing in the Island Open proves you're the academy's best. That alone is worth it.
  • Just do your best. We're all with you out there!

Reception

The game received generally positive reviews, receiving an average review score of 81 based on 21 reviews. IGN gave the game a 90/100, praising it's gameplay, story mode and adaption from it's GameCube predecessor, Mario Power Tennis. IGN found that the problems from the GameCube game also carried over, such as the disruptive Power Shots, and also criticized the recycled music and lack of connectivity to Mario Power Tennis. The game was largely compared to and viewed as slightly inferior to Mario Golf: Advance Tour.

Reviews
Release Reviewer, Publication Score Comment
Game Boy Advance Craig Harris, IGN 9/10 "Mario Tennis Power Tour does for tennis what Mario Golf Advance Tour did for its sport: It's the best representation of the sport on the handheld, and it offers up the same amount of depth and playability. Though I prefer the casual challenge of Mario Golf over this game, the fact remains that you won't find a better game of tennis on the handheld. Even without the RPG elements Mario Tennis Power Tour would have rocked our socks. But the extensive adventure mode really gives the portable experience far more legs than the console design."
Game Boy Advance Frank Provo, GameSpot 8.2/10 "There is no doubt going to be a minor debate over which of the two games, Mario Tennis or Virtua Tennis, is better. Thanks to quality gameplay and Nintendo's rich stable of character designs, Mario Tennis goes toe-to-toe with Sega's game in every conceivable way. To discuss which is better is a moot point. Nintendo comes at you with familiar faces and more unique modes, while Sega's game counters with real tennis pros and slightly more accurate gameplay. Don't let its happy looks and age-appropriate gameplay fool you. Mario Tennis hits hard and fast."
Game Boy Advance Patrick Klepek, Gamespy 4/5 "There are other nit-picky aspects to Power Tour, such as the use of ugly rendered models for all of the characters during actual tennis matches instead of the great 2D sprites featured in the academy portion of the game (when you're roaming around looking for your next match). This pre-rendered nonsense ultimately turns characters like Donkey Kong and Bowser into pixilated messes. You'll hardly notice the visual discrepancies when playing, but it's a bizarre choice that hopes to maintain the visual consistency between the console and handheld games that doesn't really work. In all other respects, Power Tour stands as a perfect example of how to bring a fleshed-out console sport onto a handheld, and all of the seemingly frivolous extras only help to enhance the experience when you're tired of battling the A.I. For Mario and arcade tennis fans alike, this is a must buy."
Aggregators
Compiler Platform / Score
Metacritic 81
GameRankings 80.76%

Staff

Main article: List of Mario Tennis: Power Tour staff

The game's executive producer was Satoru Iwata, and other producers include Shinji Hatano, Hiroyuki Takahashi and Shugo Takahashi. This game's music was made by Motoi Sakuraba. Shigeru Miyamoto, Shin Yamanouchi and Fumihide Aoki all worked on the character design. This game was the first game to be localized by video game localization company 8-4, and it is one of two games in the Mario franchise that was localized into English by the company, the other being the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games.[1]

Glitches

In Instinct Drill, if the player were to complete a level at the same time that the time runs out, everything will act like the player failed, except that the results screen will have a "Cleared," instead of "Failed."

References to other games

Gallery

Main article: Gallery:Mario Tennis: Power Tour

Media

Template:More media

Names in other languages

Language Name Meaning Notes
Chinese (traditional) 瑪利歐網球Advance[2]
Mǎlì'ōu Wǎngqiú Advance
Mario Tennis Advance

Trivia

  • This game is one of the few Mario games before the Nintendo Switch where the American version allows players to select other European languages.

References

  1. ^ 8-4 gameography. Retrieved October 6, 2020.
  2. ^ Official Chinese website for the Super Mario Bros. 35th Anniversary. Retrieved October 23, 2020.

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