Bound of Music: Difference between revisions
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Players attempt to find hidden [[Note Block|Jump Block]]s by jumping and punching them. There are 20 Jump Blocks. However, the blocks are invisible, so players must jump around until they hit one, at which point it will become solid for a second, indicating it has been hit. Additionally, [[Brick Block]]s are hidden among the Jump Blocks; hitting one accomplishes nothing. The blocks will periodically glisten every five seconds, giving the players a general idea of where they are. | Players attempt to find hidden [[Note Block|Jump Block]]s by jumping and punching them. There are 20 Jump Blocks. However, the blocks are invisible, so players must jump around until they hit one, at which point it will become solid for a second, indicating it has been hit. Additionally, [[Brick Block]]s are hidden among the Jump Blocks; hitting one accomplishes nothing. The blocks will periodically glisten every five seconds, giving the players a general idea of where they are. | ||
After fifteen seconds, or when all blocks have been hit, the player with more ♩ Blocks hit wins. If both players hit the same amount of Jump Blocks at the end of the time limit, it is a draw. If a player has no Jump Blocks, they fall through a hole in the cloud formed underneath them | After fifteen seconds (in which ♩ Blocks that were not hit are revealed), or when all blocks have been hit, the player with more ♩ Blocks hit wins. If both players hit the same amount of Jump Blocks at the end of the time limit, it is a draw. If a player has no Jump Blocks, they fall through a hole in the cloud formed underneath them. | ||
==Controls== | ==Controls== |
Revision as of 06:12, October 26, 2020
Template:Minigame-infobox Bound of Music is a duel minigame found in Mario Party 5. Its name is derived from the movie The Sound of Music.
Gameplay
Players attempt to find hidden Jump Blocks by jumping and punching them. There are 20 Jump Blocks. However, the blocks are invisible, so players must jump around until they hit one, at which point it will become solid for a second, indicating it has been hit. Additionally, Brick Blocks are hidden among the Jump Blocks; hitting one accomplishes nothing. The blocks will periodically glisten every five seconds, giving the players a general idea of where they are.
After fifteen seconds (in which ♩ Blocks that were not hit are revealed), or when all blocks have been hit, the player with more ♩ Blocks hit wins. If both players hit the same amount of Jump Blocks at the end of the time limit, it is a draw. If a player has no Jump Blocks, they fall through a hole in the cloud formed underneath them.
Controls
- – Move
- – Jump
In-game text
- Rules – "Jump around the cloud and try to find as many invisible blocks with a musical note on them as you can."
- Advice – "Regular blocks won't help you win. Keep jumping and looking for blocks with musical notes on them."
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | さがせ!かくしブロック[?] | - | |
German | Blocksprung[?] | Block jump | |
Italian | Note celestiali[?] | Heavenly notes | |
Spanish | Dando la nota...[?] | Hit the note... |