Pump 'n' Jump: Difference between revisions
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==Trivia== | ==Trivia== | ||
*The maximum possible score for this minigame is 859 yards. Even if the player | *The maximum possible score for this minigame is 859 yards. Even if the player keeps pressing {{button|gc|A}} after that, it will be capped at that state and will not increase anymore. | ||
{{MP5 Minigames}} | {{MP5 Minigames}} | ||
[[Category:Duel Minigames]] | [[Category:Duel Minigames]] | ||
[[Category:Mario Party 5 Minigames]] | [[Category:Mario Party 5 Minigames]] |
Revision as of 18:11, October 2, 2020
Template:Minigame-infobox Pump 'n' Jump is a duel Minigame found in Mario Party 5. The minigame takes place in a western-themed town common to Duel minigames in this game.
Gameplay
The object of the mini-game is to build up as much pressure as possible in the platform the player's character is standing on, so the character jumps higher than their opponent and wins. The faster the player presses the button, the more pressure they build, and the higher the character will jump. After ten seconds, the characters will jump high in the air, and the player with the highest jump distance wins the game.
As the characters jump, a small window appears in the bottom right of the screen, showing the characters high in the air and being filmed by a Lakitu. This same Lakitu also accompanies the players while they are building up the most pressure possible.
Controls
- – (Repeatedly) Build Pressure
In-game text
- Rules – "Build up the most pressure in the platform to jump the highest. Whoever jumps the highest wins."
- Advice – "The more you press , the more the pressure you'll build. Press it as fast as you can!"
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | とべとべハイジャンプ[?] Tobetobe haijanpu |
Flying High Jump | |
German | Himmelsstürmer[?] | Heaven Striker | |
Italian | Pigia e salta[?] | Press and jump | |
Spanish | Salto de altura[?] | Altitude jump |
Trivia
- The maximum possible score for this minigame is 859 yards. Even if the player keeps pressing after that, it will be capped at that state and will not increase anymore.