NO JUMPING ALLOWED!: Difference between revisions

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==Layout==
==Layout==
The level begins with a few [[Grinder]]s and [[Stretch]]es. After climbing a slope, Mario can head left, where he can try avoiding some [[Swinging Claw]]s to reach a [[10-Coin]] before entering a [[Warp Door]]. After passing some [[Fire Bar]]s, Mario must head through a [[Warp Pipe]], where he must then lure over a group of [[Boo]]s so as to drop some [[Bill Blaster]]s to ground level. Afterwards, a [[Monty Mole]] with a [[Cannon]] will appear, prompting Mario to get on and reach the next area, where he must stand on a platform above some [[Muncher]]s to wait for a Big Winged [[Rocky Wrench]] to surface so that he can take another Warp Door. Mario must then cross a [[Big Boo]] followed by some [[Boo Buddies]], followed by some alternating [[Burner]]s. Mario can then have a [[Giant Bob-omb]] explode near a [[30-Coin]] to collect it, then must enter another Warp Door. In the next room, Mario must throw a [[P Switch]] so that a [[Thwomp]] activates it, then cross some [[Bumper (Super Mario series)|Bumper]]s to another [[Warp Pipe]]. Mario must then ride a Big Boo with a big Cannon to the [[Goal Pole]].
The level begins with a few [[Grinder]]s and [[Stretch]]es. After climbing a slope, Mario can head left, where he can try avoiding some [[Swinging Claw]]s to reach a [[10-Coin]] before entering a [[Warp Door]]. After passing some [[Fire Bar]]s, Mario must head through a [[Warp Pipe]], where he must then lure over a group of [[Boo]]s so as to drop some [[Bill Blaster]]s to ground level. Afterwards, a [[Monty Mole]] with a [[Cannon]] will appear, prompting Mario to get on and reach the next area, where he must stand on a platform above some [[Muncher]]s to wait for a Big Winged [[Rocky Wrench]] to surface so that he can take another Warp Door. Mario must then cross a [[Big Boo]] followed by some [[Boo Buddies]], followed by some alternating [[Burner]]s. Mario can then have a [[Mega Bob-omb]] explode near a [[30-Coin]] to collect it, then must enter another Warp Door. In the next room, Mario must throw a [[P Switch]] so that a [[Thwomp]] activates it, then cross some [[Bumper (Super Mario series)|Bumper]]s to another [[Warp Pipe]]. Mario must then ride a Big Boo with a big Cannon to the [[Goal Pole]].


==Description==
==Description==
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*[[Boo Buddies]] (1 set of eight)
*[[Boo Buddies]] (1 set of eight)
*[[Burner]] (6)
*[[Burner]] (6)
*[[Giant Bob-omb]] (1)
*[[Mega Bob-omb]] (1)
*[[Thwomp]] (1 vertical)
*[[Thwomp]] (1 vertical)
*Big Cannon (1)
*Big Cannon (1)

Revision as of 02:27, September 1, 2020

Template:Levelbox NO JUMPING ALLOWED! is the fifteenth course in the Story Mode of Super Mario Maker 2. It is set in the ghost house theme and in the New Super Mario Bros. U style. It is posted by The Gamemaster, and has a difficulty rating of 3/4 stars. This course must be cleared without jumping. Completing this course in Story Mode awards Mario with 200 Coins.

Layout

The level begins with a few Grinders and Stretches. After climbing a slope, Mario can head left, where he can try avoiding some Swinging Claws to reach a 10-Coin before entering a Warp Door. After passing some Fire Bars, Mario must head through a Warp Pipe, where he must then lure over a group of Boos so as to drop some Bill Blasters to ground level. Afterwards, a Monty Mole with a Cannon will appear, prompting Mario to get on and reach the next area, where he must stand on a platform above some Munchers to wait for a Big Winged Rocky Wrench to surface so that he can take another Warp Door. Mario must then cross a Big Boo followed by some Boo Buddies, followed by some alternating Burners. Mario can then have a Mega Bob-omb explode near a 30-Coin to collect it, then must enter another Warp Door. In the next room, Mario must throw a P Switch so that a Thwomp activates it, then cross some Bumpers to another Warp Pipe. Mario must then ride a Big Boo with a big Cannon to the Goal Pole.

Description

"Here's a challenge: try to get through the whole level without jumping off the ground and landing! Any takers? Anyone? There's a prize for anyone who succeeds! Here's a hint—use Y to dash! Heh heh heh..."

Clear Condition

Reach the goal without landing after leaving the ground.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese ぬき足 さし足 ジャンプなし[?]
Nukiashi Sashiashi Janpu Nashi
Tip-Toe, No Jumping
Dutch VERBODEN TE SPRINGEN![?] PROHIBITED TO JUMP!
German Springen verboten![?] Jumping Prohibited!
Italian VIETATO SALTARE![?] JUMPING FORBIDDEN!
Korean 살금살금 점프 금지[?]
Salgeumsalgeum jeompeu geumji
Careful Careful, Do Not Jump
Russian Прыгунам вход воспрещен![?]
Prygunam vkhod vospreshchen!
No entry allowed for jumpers!
Spanish Con los pies en suelo firme[?] With Feet on Solid Ground

Template:SMM2 Levels