Anchor Man: Difference between revisions
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The player must win a match of tug-of-war. Their team will cry, "Pull!", which is the best time to pull the [[Wii#Wii Remote|Wii Remote]] back. | The player must win a match of tug-of-war. Their team will cry, "Pull!", which is the best time to pull the [[Wii#Wii Remote|Wii Remote]] back. | ||
*'''1st level difficulty:''' It takes only one pull. | *'''1st level difficulty:''' It takes only one pull. There will be three opponents. | ||
*'''2nd level difficulty:''' It takes two pulls. | *'''2nd level difficulty:''' It takes two pulls. There will be five opponents. | ||
*'''3rd level difficulty:''' It takes three or more pulls. | *'''3rd level difficulty:''' It takes three or more pulls. There will be seven opponents. | ||
{{Young Cricket and Master Mantis's Microgames}} | {{Young Cricket and Master Mantis's Microgames}} | ||
{{WWSM Microgames}} | {{WWSM Microgames}} | ||
[[Category:WarioWare: Smooth Moves Microgames]] | [[Category:WarioWare: Smooth Moves Microgames]] |
Revision as of 12:31, July 16, 2020
Template:Minigame-infobox Anchor Man is one of Young Cricket’s Microgames in WarioWare: Smooth Moves.
Gameplay
The player must win a match of tug-of-war. Their team will cry, "Pull!", which is the best time to pull the Wii Remote back.
- 1st level difficulty: It takes only one pull. There will be three opponents.
- 2nd level difficulty: It takes two pulls. There will be five opponents.
- 3rd level difficulty: It takes three or more pulls. There will be seven opponents.
Template:Young Cricket and Master Mantis's Microgames Template:WWSM Microgames