Anchor Man: Difference between revisions

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The player must win a match of tug-of-war. Their team will cry, "Pull!", which is the best time to pull the [[Wii#Wii Remote|Wii Remote]] back.
The player must win a match of tug-of-war. Their team will cry, "Pull!", which is the best time to pull the [[Wii#Wii Remote|Wii Remote]] back.


*'''1st level difficulty:''' It takes only one pull.
*'''1st level difficulty:''' It takes only one pull. There will be three opponents.
*'''2nd level difficulty:''' It takes two pulls.
*'''2nd level difficulty:''' It takes two pulls. There will be five opponents.
*'''3rd level difficulty:''' It takes three or more pulls.
*'''3rd level difficulty:''' It takes three or more pulls. There will be seven opponents.
{{Young Cricket and Master Mantis's Microgames}}
{{Young Cricket and Master Mantis's Microgames}}
{{WWSM Microgames}}
{{WWSM Microgames}}
[[Category:WarioWare: Smooth Moves Microgames‎]]
[[Category:WarioWare: Smooth Moves Microgames‎]]

Revision as of 12:31, July 16, 2020

Template:Minigame-infobox Anchor Man is one of Young Cricket’s Microgames in WarioWare: Smooth Moves.

Gameplay

The player must win a match of tug-of-war. Their team will cry, "Pull!", which is the best time to pull the Wii Remote back.

  • 1st level difficulty: It takes only one pull. There will be three opponents.
  • 2nd level difficulty: It takes two pulls. There will be five opponents.
  • 3rd level difficulty: It takes three or more pulls. There will be seven opponents.

Template:Young Cricket and Master Mantis's Microgames Template:WWSM Microgames