Template:M+RKB versus: Difference between revisions

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{|class="infobox" cellspacing=0 cellpadding=2 style="font-family:Arial;padding:4px;margin:0 0 0 0;width:100%;font-size:11px;border:1px solid white;background:#0051b4;color:black;border-radius:5px"
{|class="infobox" cellspacing=0 cellpadding=2 style="font-family:Arial;padding:4px;margin:0 0 0 0;width:100%;font-size:11px;border:1px solid white;background:#0051b4;color:black;border-radius:5px"
|rowspan=14 style="background:#0051b4;width:1.08px"|
|rowspan=14 style="background:#0051b4;width:1.08px"|
|style="border-bottom:1px solid white;font-size:20px;text-align:center;background:#0051b4;width:276px"|'''{{color-link-piped|{{{name|Character}}}|white|{{#switch:{{{role|common}}}|common=|midboss=''|boss=<u>''}}{{uc:{{{altname|{{{name|Character (Set)}}}}}}}}{{#switch:{{{role|common}}}}}}}'''
|style="border-bottom:1px solid white;font-size:20px;text-align:center;background:#0051b4;width:276px"|'''{{color-link-piped|{{{name|Character}}}|white|{{#switch:{{{role|common}}}|common=|midboss=''|boss=<u>''}}{{uc:{{{altname|{{{name|Character}}}}}}{{#if:{{{tech2type|}}}|&#32;({{{tech2type|}}})|}}}}{{#switch:{{{role|common}}}}}}}'''
|colspan=8 style="border-bottom:1px solid white;background:#0051b4"|
|colspan=8 style="border-bottom:1px solid white;background:#0051b4"|
|rowspan=14 style="background:#0051b4;width:1.08px"|
|rowspan=14 style="background:#0051b4;width:1.08px"|

Revision as of 22:58, January 4, 2020

Template:Color-link-piped

Upload one!

Health Points icon HEALTH POINTS Icon for Cleansing Jump/Stomp/Ground Pound in M+R KB CLEANSING TEAM JUMP Dash icon DASH
None 6 Cells None
Area of Movement icon AREA OF MOVEMENT Melee icon PRIMARY WEAPON Melee icon SECONDARY WEAPON
6 Cells None None
Pipe Exit Range icon PIPE EXIT RANGE Villain Sight icon PRIMARY TECHNIQUE Villain Sight icon SECONDARY TECHNIQUE
3 Cells None None

WORK IN PROGRESS

This template is used for characters in Mario + Rabbids Kingdom Battle's Versus Mode.

It's a shameless copy of the MRKB bestiary Template.

The variables are as follows:

<onlyinclude>{{#ifeq:{{{transcludesection|NAME}}}|NAME|
{{<noinclude>MRKBversus</noinclude>
|name=
|altname=
|align={{{align|right}}}
|image={{{image|}}}
|hp=
|move=
|pipe=
|jump=
|jumpdmg=
|dash=
|dashdmg=
|wep1=
|wep1type=
|wep1dmg=
|wep2=
|wep2type=
|wep2dmg=
|tech1=
|tech1type=
|tech1dmg=
|tech2=
|tech2type=
|tech2dmg=
}}}}</onlyinclude>
The section label; Replace "NAME" with the character/set.
 
The character's name and set.
Used for links [[name|altname]].
<-- DO NOT CHANGE
Characher's Portrait
Character's HP
Character's Area of Movement (Defaults to 6 Cells).
Character's Pipe Exit Range (Defaults to 3 Cells).
Character's Cleansing Jump (Note- no working images).
Character's Cleansing Jump range/damage.
Character's Dash (Note- Vamp Dash has no working image).
Character's Dash damage/heal.
Character's Primary Weapon.
Character's Primary Weapon type/chance.
Character's Primary Weapon damage.
Character's Secondary Weapon.
Character's Secondary Weapon type/chance.
Character's Secondary Weapon damage.
Character's Primary Technique (Hero Sight or Shield variant).
Character's Primary Technique extra info (i.e. number of shots)
Character's Primary Technique effect.
Character's Secondary Technique (Note- Weaken and Itchy Feet have no working images).
Character's Primary Technique extra info (i.e. number of shots)
Character's Secondary Technique effect.